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Côte Vampire Faction
Côte Vampire Lahmia Level 6
Lahmia occupée (niveau 5)
Si vous amassez beaucoup d'argent sale, les choses se compliquent. Il vous faudra faire des efforts conséquents pour le défendre, aussi bien de vos ennemis que de vos alliés.Lahmia
Building Name Lahmia occupée (niveau 5) |
Level Name wh2_main_special_settlement_lahmia_cst_5 |
Building Chain Lahmia |
Building Level 6 |
Create Time 6 |
Create Cost 7200 |
Effects
[HIDDEN] (armées locales)Accorde 9 emplacements de construction dans la colonie (this_building)
Revenu généré : 720 (building_to_building_own)
[HIDDEN] Ajoute 2 tours au temps de siège des bastions dans les capitales des provinces (region_to_region_own)
Croissance : +50 (region_to_province_own)
Corruption vampirique : +1 (region_to_region_own)
[HIDDEN] (region_to_region_own)
Provides Garrison Army
Abordeurs (Bombardiers)
(wh2_dlc11_cst_cav_deck_droppers_1)
Cavalerie lance-projectiles
(wh2_dlc11_cst_cav_deck_droppers_1)
Cavalerie lance-projectiles
Artilleur revenant
(wh2_dlc11_cst_cha_gunnery_wight_0)
Commandes
(wh2_dlc11_cst_cha_gunnery_wight_0)
Commandes
Garde des profondeurs
(wh2_dlc11_cst_inf_depth_guard_0)
Infanterie de mêlée
(wh2_dlc11_cst_inf_depth_guard_0)
Infanterie de mêlée
Garde des profondeurs (Arme d'hast)
(wh2_dlc11_cst_inf_depth_guard_1)
Infanterie de mêlée
(wh2_dlc11_cst_inf_depth_guard_1)
Infanterie de mêlée
Sirènes
(wh2_dlc11_cst_inf_syreens)
Infanterie de mêlée
(wh2_dlc11_cst_inf_syreens)
Infanterie de mêlée
Artilleurs Pirates Zombies (Arquebuses)
(wh2_dlc11_cst_inf_zombie_gunnery_mob_1)
Infanterie lance-projectiles
(wh2_dlc11_cst_inf_zombie_gunnery_mob_1)
Infanterie lance-projectiles
Terreurgheist du Cri Mortel
(wh2_dlc11_cst_mon_terrorgheist)
Infanterie de mêlée
(wh2_dlc11_cst_mon_terrorgheist)
Infanterie de mêlée
Recruitable Units
No Recruitable Units