Hexoatl
Hexoatl in rovina (wh2_main_special_settlement_hexoatl_other_ruin) Hexoatl Level 0
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Hexoatl occupata (Livello 1) (wh2_main_special_settlement_hexoatl_other_1) Hexoatl Level 1
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Hexoatl occupata (Livello 2) (wh2_main_special_settlement_hexoatl_other_2) Hexoatl Level 2
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Hexoatl occupata (Livello 3) (wh2_main_special_settlement_hexoatl_other_3) Hexoatl Level 3
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Hexoatl occupata (Livello 4) (wh2_main_special_settlement_hexoatl_other_4) Hexoatl Level 4
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Hexoatl occupata (Livello 5) (wh2_main_special_settlement_hexoatl_other_5) Hexoatl Level 5
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![Hexoatl occupata (Livello 1)](images/warhammer2/buildings/icons/lizardmen_city_hexoatl.png) |
Building Name Hexoatl occupata (Livello 1) |
Level Name wh2_main_special_settlement_hexoatl_other_1 |
Building Chain Hexoatl |
Building Level 2 |
Create Time 2 |
Create Cost 1000 |
Effects
![](images/warhammer2/campaign_ui/effect_bundles/construction.png)
Garantisce il seguente numero di slot per la costruzione nell’insediamento: 2 (this_building)
![](images/warhammer2/campaign_ui/effect_bundles/income.png)
Entrate derivanti da tutti gli edifici: +30% (tutte le regioni in questa provincia)
![](images/warhammer2/campaign_ui/effect_bundles/icon_income_plus.png)
Introiti generati: 100 (building_to_building_own)
[HIDDEN] Aggiunge 2 turni di tempo di resistenza all’assedio per le capitali delle province (region_to_region_own)
![](images/warhammer2/campaign_ui/effect_bundles/growth.png)
Crescita: +10 (region_to_province_own)
[HIDDEN] Placeholder (region_to_region_own)
Provides Garrison Army
No Garrison Units
Recruitable Units
No Recruitable Units