Necromancer (Nightmare)
Necromancers summon the dead to fight for them, hurling risen cadavers to join the fray in their name.Necromancers are amongst the most cursed of all those who practice the magical arts, for they have exchanged their humanity for the ability to raise the dead and command them to wage war upon the living. Strange as it may seem, these depraved madmen have made this dread pact willingly. At the heart of each Necromancer's morbid obsession is the need to subjugate and punish those who have persecuted him in the past, regardless of the cost.
Unit Name Necromancer (Nightmare) |
Main Unit Key wh_main_vmp_cha_necromancer_5 |
Land Unit Key wh_main_vmp_cha_necromancer_5 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Wizard |
Naval Unit Group Wizard |
Soldiers 1 |
Caste Hero |
Category Cavalry |
Class Command |
Custom Battle Cost 400 |
Recruitment Cost 1100 |
Upkeep Cost 275 |
Melee Attack 25 |
300 |
├ Melee Weapon wh_main_vmp_staff_hero |
├ Melee Damage Base 210 |
├ Melee Damage Ap 90 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 30 |
30 |
├ Base Defence 30 |
├ Shield none |
└ Shield Defence 0 |
15 |
├ Armour wh_main_cloth |
├ Armour Defence 15 |
└ Shield Armour 0 |
3576 |
├ Man Entity wh_main_infantry_standard_hero_blood_dismembers |
├ Man Speed 35 |
├ Man Health 8 |
├ Bonus Hit Points 3560 |
├ Mount wh_main_vmp_mnt_nightmare |
├ Mount Entity wh_main_cavalry_standard_360_blood |
├ Mount Speed 80 |
└ Mount Health 8 |
Leadership (Base Morale) 55 |
Abilities
- Master of the Dead
Necromancers can not only marshall the dead, but leech the power from any souls fleeing their mortal remains. - Crumbling
The dead do not rest easily in the Old World. Those summoned by Vampires and Necromancers no longer have mortal concerns - they serve only their master's will. - Disintegrating
The Dark Magic binding has failed. Both flesh and necromantic energy slough off the subjects leaving naught but dust.
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. - Encourage
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses. - Hide (forest)
This unit can hide in forests until enemy units get too close. - Undead
The unit is Undead (does not rout, immune to terror, becomes unstable when attrition when moving through territory not owned by the Undead.
Strengths & Weaknesses
- Spellcaster
This unit can cast spells.