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Master Necromancer (Hellsteed)
Drifting between the living and the dead, a Master Necromancer summons Undead minions to fight enemies on his behalf.As a man follows the dark path of the Necromancer, he becomes ever more detached from his mortal roots. Morbidly questing after the secrets of death, a Necromancer deeply steeped in the lore of the dead stands on the threshold between worlds, neither wholly alive, nor one of the Undead. His body twisted with unholy power, his mind seared by the horrors he has witnessed, a Necromancer often has more in common with his lurching, moaning minions than with the living he seeks to slay.
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Unit Name Master Necromancer (Hellsteed) |
Main Unit Key wh_main_vmp_cha_master_necromancer_4 |
Land Unit Key wh_main_vmp_cha_master_necromancer_4 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group ![]() |
Naval Unit Group ![]() |
Soldiers 1 |
Caste Lord |
Category Cavalry |
Class Command |
Custom Battle Cost 750 |
Recruitment Cost 1350 |
Upkeep Cost 300 |
Melee Attack 30 |
Weapon Strength (Weapon Damage) 300 |
├ Melee Weapon wh_main_vmp_staff_hero |
├ Melee Damage Base 210 |
├ Melee Damage Ap 90 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 30 |
Melee Defence 38 |
├ Base Defence 38 |
├ Shield none |
└ Shield Defence 0 |
Armour 15 |
├ Armour wh_main_cloth |
├ Armour Defence 15 |
└ Shield Armour 0 |
Health 3636 |
├ Man Entity wh_main_infantry_standard_hero_blood_dismembers |
├ Man Speed 35 |
├ Man Health 8 |
├ Bonus Hit Points 3620 |
├ Mount wh_main_vmp_mnt_hellsteed |
├ Mount Entity wh_main_vmp_cavalry_flying_hellsteed_blood |
├ Mount Speed 55 |
└ Mount Health 8 |
Leadership (Base Morale) 66 |
Abilities
- Undeath Resurgent
Arise! Do not falter! Do not crumble! Back to life once more! - Master of the Dead
Necromancers can not only marshall the dead, but leech the power from any souls fleeing their mortal remains. - Crumbling
The dead do not rest easily in the Old World. Those summoned by Vampires and Necromancers no longer have mortal concerns - they serve only their master's will. - Disintegrating
The Dark Magic binding has failed. Both flesh and necromantic energy slough off the subjects leaving naught but dust.
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. - Encourage
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses. - Undead
The unit is Undead (does not rout, immune to terror, becomes unstable when attrition when moving through territory not owned by the Undead.
Strengths & Weaknesses
- Spellcaster
This unit can cast spells. - Very Fast
This unit can run circles around most other units, taunting and harrassing the enemy or evading its missile fire.