Greatship - Greatswords
placeholderWielding double-handed swords and wearing heavy plate, Greatswords are a potent elite unit with an impressive melee strength.
Even for a Black Orc, Grimgor's thirst for war was exceptional. If a single day went by without a battle, Grimgor was known to start camp-decimating arguments, his one good eye blazing with eagerness to find fault and start a good scrap. Two days without a battle and Grimgor would smite anything he could reach, save (perhaps) his fellow Black Orcs. No one knows for sure what would happen if three days without a battle ever occurred, but even scarred veterans tremble just to think of it. This unquenchable thirst for battle is a sign that marks out a Warboss for leadership, a sign that the Orc is favoured by Gork (or Mork). In a hulking Black Orc with unmatched fighting skills and ferocity it has marked out Grimgor for greatness; the prophet and harbinger of Gork (or Mork).
(Greatswords)
Regiments of Greatswords garrison the castles of the Elector Counts and form their lord's honour guard on state occasions. These grim men are equipped with huge two-handed swords called zweihanders that can cleave an armoured Knight in twain with one blow. Greatswords are also adorned with superb suits of Dwarf-forged plate armour, for these elite troops are expected to fight in the thick of the bloodiest and most dangerous combats of a battle. Upon a soldier's induction into the esteemed ranks of the Greatswords, he is required to swear an oath never to take a backwards step in the face of the enemy. Every regiment of Greatswords has its own particular punishment for those who fail in their duty. However, such instances are extremely rare, and the history of the Empire is replete with heroic tales of regiments of Greatswords that have died to a man to protect the life of their liege lord, even after the rest of their army had been butchered.
Unit Name Greatship - Greatswords |
Main Unit Key wh_main_ksl_shp_greatship |
Land Unit Key wh_main_emp_inf_greatswords |
Naval Unit Key wh_main_emp_shp_greatship |
Land Unit Group Sword Infantry |
Naval Unit Group Sword Infantry |
Soldiers 140 |
Caste Generic |
Category Heavy Ship |
Class Melee Ship |
Custom Battle Cost 800 |
Recruitment Cost 800 |
Upkeep Cost 200 |
└ Ship wh_main_ship_heavy_dummy |
Ship Speed |
Melee Attack 30 |
32 |
├ Melee Weapon wh_main_emp_sword_great |
├ Melee Damage Base 9 |
├ Melee Damage Ap 23 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 8 |
Charge Bonus 18 |
30 |
├ Base Defence 30 |
├ Shield none |
└ Shield Defence 0 |
95 |
├ Armour wh_main_emp_full_plate |
├ Armour Defence 95 |
└ Shield Armour 0 |
62 |
├ Man Entity wh_main_infantry_slow_blood_dismembers |
├ Man Speed 28 |
├ Man Health 8 |
└ Bonus Hit Points 54 |
Leadership (Base Morale) 70 |
Abilities
No Ability
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
No Strengths and Weaknesses
Faction Availability | |
---|---|
Warhammer |