Belegar Ironhammer
A burning desire for vengeance and justice drives Belegar Ironhammer - he will reclaim his throne, no matter the cost.It is a bitter legacy of hatred and resentment that Belegar Ironhammer has inherited. For he is leader of the Angrund Clan and direct descendant of King Lunn, the last Dwarf to rule Karak Eight Peaks before its fall. While the grand mansion of their people - a Hold second only to Karaz-a-Karak in terms of wealth and prestige - was being despoiled, the scions of the former King laboured elsewhere, shorn of home and honour. Many of the ruling heirs of Angrund have attempted to reclaim their former glory, to avenge the grudges bequeathed to them. Despite the weight of years and the hopelessness of the cause, when Belegar came of age he made bold oaths and set out to recover his full inheritance. Belegar has since established himself as a master of subterranean warfare. On his orders enemy probes are smashed, ambushes overcome and infiltration paths blockaded. Yet Belegar is not content to sit behind his fortifications, and many times he has led assaults into the underhalls of his forefathers. There, from the shattered remains of his Ancestors' tombs, Belegar claimed the rune-struck chunk of rock that now serves as his Oath Stone. It is said amongst Dwarfs that his warrior skills are second only to those of the Slayer King, and that at will Belegar can summon the vengeful powers of his Ancestors. Yet for all his victories, he remains embittered, vowing to one day reclaim all of Karak Eight Peaks for his own.
Unit Name Belegar Ironhammer |
Main Unit Key wh_dlc06_dwf_cha_belegar_ironhammer_0 |
Land Unit Key wh_dlc06_dwf_cha_belegar_ironhammer_0 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Hammer Infantry |
Naval Unit Group Hammer Infantry |
Soldiers 1 |
Caste Lord |
Category Melee Infantry |
Class Command |
Custom Battle Cost 1450 |
Recruitment Cost 1200 |
Upkeep Cost 300 |
Melee Attack 60 |
450 |
├ Melee Weapon wh_dlc06_dwf_hammer_hero_belegar |
├ Melee Damage Base 290 |
├ Melee Damage Ap 160 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 30 |
50 |
├ Base Defence 50 |
├ Shield wh_missile_block_55_metal |
└ Shield Defence 0 |
175 |
├ Armour wh_main_dwf_gromril |
├ Armour Defence 120 |
└ Shield Armour 55 |
5080 |
├ Man Entity wh_main_dwf_cha_dwarf_hero_lgn_blood |
├ Man Speed 32 |
├ Man Health 8 |
└ Bonus Hit Points 5072 |
Leadership (Base Morale) 85 |
Abilities
- Mighty Oath Stone
Belegar carries his enormous Oath Stone everywhere. In dire times, he stands tauntingly atop it to fight to the end. - Revenge Incarnate
Centuries of Dwarf grudges flow through Belegar's veins, who uses them to wreak vengeance upon his enemies. - Foe-Seeker
There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish. - Stand Your Ground!
On the battlefield, the craven's path is an easy one, but for those champions that choose to stand? Fortune will surely favour them and their troops.
Attributes
- Expert Charge Defence
When bracing, this unit negates the charge bonus of any attacker. - Encourage
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Armoured & Shielded
Armoured units can block damage from any source apart from Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc. - Charge Defence Against All
When standing and bracing against a charge this unit will negate the enemy's charge bonus. - Melee Expert
Melee Experts might have a very strong Charge Defence. Use them to counter other strong melee units. When facing them, it is best to take them out before they can enter melee.