Thane
The Thane leads Dwarfs to battle with a cry of vengeance and an unstoppable rage.The leaders of a Dwarf throng are its Lord and Thanes. These are the most powerful fighters in the army, fell-handed warriors equipped with the finest arms and armour of the Clan's weapon hoard. As a rule, Dwarf Lords and Thanes are a grim sort, for they are leaders of a dour people. Upon their broad shoulders is carried the weight of untold debt - the inherited grudges of a long-suffering and unforgiving race. It is their lot to avenge all wrongdoing to their Clan, Hold or race, not just in the present, but also for all time. Failure to redress an injury from antiquity is particularly galling, an act of disrespect to the much-revered ancestors. While Dwarfs are notably an infantry force, there are a few exceptions among their leaders; some Lords are carried into battle by Shieldbearers - stout warriors who serve their liege by hefting a shield as a fighting platform. This is common amongst Dwarfs of the southern Holds and has been continued elsewhere, notable by King Alrik Ranulfsson of Karak Hirn. In other Clans, especially northern ones, Lords and Thanes prefer to fight atop Oath Stones, rocks upon which runes are struck - listing out the Clan's honour, or perhaps the Lord's lineage or deeds. The stone is a symbol of their homeland, a piece of their Dwarfhold made manifest.
Unit Name Thane |
Main Unit Key wh_main_dwf_cha_thane |
Land Unit Key wh_main_dwf_cha_thane |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Melee Specialist |
Naval Unit Group Melee Specialist |
Soldiers 1 |
Caste Hero |
Category Melee Infantry |
Class Command |
Custom Battle Cost 600 |
Recruitment Cost 1000 |
Upkeep Cost 250 |
Melee Attack 45 |
375 |
├ Melee Weapon wh_main_dwf_axe_hero |
├ Melee Damage Base 250 |
├ Melee Damage Ap 125 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 25 |
50 |
├ Base Defence 50 |
├ Shield wh_missile_block_35_wood |
└ Shield Defence 0 |
155 |
├ Armour wh_main_dwf_gromril |
├ Armour Defence 120 |
└ Shield Armour 35 |
3788 |
├ Man Entity wh_main_dwf_cha_dwarf_hero_blood_dismembers |
├ Man Speed 32 |
├ Man Health 8 |
└ Bonus Hit Points 3780 |
Leadership (Base Morale) 70 |
Abilities
- Deadly Onslaught
Such is the power and ferocity of the champion, that those who stand in his way will falter against the warrior's impact. - Foe-Seeker
There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
Attributes
- Encourage
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Armoured & Shielded
Armoured units can block damage from any source apart from Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
Faction Availability | |
---|---|
Warhammer | |
The Season of Revelation |