Sarthorael the Everwatcher
Spoken of for many ages, this Lord of Change is favoured by Tzeentch himself, and fulfils his dark, malicious purpose.Although no Daemon’s true name can ever be known, there has been talk for aeons of the one called “Sarthorael”. Like all Lords of Change, the Ever-Watcher revels in his contriving and devious nature, hiding his true manipulative genius behind a screen of erratic and fickle behaviour. Yet Sarthorael is more than a mere Lord of Change - he is one of Tzeentch’s favoured, sent to spread mayhem to those that the Great Changer deems deserving. Whilst the world of mortals should tremble when a Lord of Change appears before them, so too should Daemons be wary, for Tzeentch does not discriminate – all are fair targets in his game. And so Sarthorael is sent, watching and waiting, with all the craft and slyness of his master, to judge whether the end can really be brought about and, when the time is right, to see if those who stand upon the wastes really have the strength to do it.
Unit Name Sarthorael the Everwatcher |
Main Unit Key wh_main_chs_cha_lord_of_change_0 |
Land Unit Key wh_main_chs_cha_lord_of_change_0 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Wizard |
Naval Unit Group Wizard |
Soldiers 1 |
Caste Lord |
Category Melee Infantry |
Class Command |
Custom Battle Cost 1550 |
Recruitment Cost 1000 |
Upkeep Cost 100 |
Melee Attack 60 |
440 |
├ Melee Weapon wh_main_chs_lord_of_change |
├ Melee Damage Base 300 |
├ Melee Damage Ap 140 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 40 |
40 |
├ Base Defence 40 |
├ Shield none |
└ Shield Defence 0 |
30 |
├ Armour wh_main_chs_light |
├ Armour Defence 30 |
└ Shield Armour 0 |
7433 |
├ Man Entity wh_main_chs_lord_of_change_blood |
├ Man Speed 60 |
├ Man Health 8 |
└ Bonus Hit Points 7425 |
Leadership (Base Morale) 100 |
Abilities
- Stand or Die!
Tyrants and Lords whose word is law ensure their troops will not run by issuing this dread order.
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. - Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves. - Encourage
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses. - Unbreakable
This unit does not suffer any form of leadership loss and will never rout.
Strengths & Weaknesses
- Spellcaster
This unit can cast spells. - Causes Terror
This unit can fear themselves. - Unbreakable
This unit does not suffer any form of leadership loss and will never rout.
Faction Availability | |
---|---|
Warhammer |