Chaos Warhounds (Poison)
This beast's bite brings not just pain, but also a cruel toxicity that courses through every vein.In the dark forests, twisted Warhounds stalk the night in search of prey. Their red, evilly-glinting eyes peer from the treeline, and saliva pools upon the litter-strewn ground as they taste the air for the scent of their next victim. Many a lone patrolman travelling in the woods at night has shivered at the sound of baleful howling in the distance, only to be confronted by the low growling of the pack that had crept up behind him whilst he was distracted. Regardless of form, Warhounds are all vicious killers and their harsh baying is a sure warning of the slaughter to come. They bound across the battlefield at an alarming speed, so a Handgunner will have scant moments to take his shot and no hope of reloading before their powerful claws rake him to the ground and knife-like fangs close around his throat.
Unit Name Chaos Warhounds (Poison) |
Main Unit Key wh_dlc03_bst_inf_chaos_warhounds_1 |
Land Unit Key wh_dlc03_bst_inf_chaos_warhounds_1 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group War Beasts |
Naval Unit Group War Beasts |
Soldiers 80 |
Caste War Beast |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 475 |
Recruitment Cost 475 |
Upkeep Cost 118 |
Melee Attack 26 |
22 |
├ Melee Weapon wh_main_chs_warhound_poison |
├ Melee Damage Base 20 |
├ Melee Damage Ap 2 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 18 |
17 |
├ Base Defence 17 |
├ Shield none |
└ Shield Defence 0 |
15 |
├ Armour wh_main_chs_leather |
├ Armour Defence 15 |
└ Shield Armour 0 |
64 |
├ Man Entity wh_main_chs_monster_warhound_blood |
├ Man Speed 95 |
├ Man Health 8 |
└ Bonus Hit Points 56 |
Leadership (Base Morale) 38 |
Abilities
No Ability
Attributes
- {{tr:guerrilla_deployment}}
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Weak Against Armour
This unit's attack can hardly punch through armour and is thus wasted on heavily armoured enemies. - Vanguard Deployment
This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected. - Poison Attacks
The poisonous attacks of this unit weaken the target's speed and damage, whilst reducing its vigour. - Scaly Skin
Scaly skin or hides help to dampen or deflect the damage caused by missile weapons, increasing this unit's Missile Resistance.
Requires Buildings | |
---|---|
Lv. 0 |
Toxic Grounds
(wh_dlc03_horde_beastmen_creatures_2) Level 1
Pits of Horror
(wh_dlc03_horde_beastmen_creatures_3) Level 2 |
Faction Availability | |
---|---|
Warhammer | |
An Eye For An Eye | |
The Season of Revelation |