Malagor the Dark Omen
Where the Crowfather treads, mayhem and destruction always follow close behind.The Beastmen believe that Malagor is the doom of mankind personified. He is a figure of nightmare across the entire Great Forest, revered by the Beastmen but feared above all by superstitious humans. To man, Malagor represents the downfall of all they hold dear. Vilified by the Cult of Sigmar as the epitome of sin due to his many blasphemies, a sighting of Malagor is the most terrifying portent of all. He is the winged fiend that rises from the benighted forests to challenge the gods of men. He is the devil rendered in woodcut in ancient tomes, kept under lock and key lest the terrible secrets within blast the sanity of any who read them.
Unit Name Malagor the Dark Omen |
Main Unit Key wh_dlc03_bst_cha_malagor_the_dark_omen_0 |
Land Unit Key wh_dlc03_bst_cha_malagor_the_dark_omen_0 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Wizard |
Naval Unit Group Wizard |
Soldiers 1 |
Caste Lord |
Category Melee Infantry |
Class Command |
Custom Battle Cost 500 |
Recruitment Cost 1200 |
Upkeep Cost 300 |
Melee Attack 40 |
375 |
├ Melee Weapon wh_dlc03_bst_staff_hero_malagor |
├ Melee Damage Base 250 |
├ Melee Damage Ap 125 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 50 |
35 |
├ Base Defence 35 |
├ Shield none |
└ Shield Defence 0 |
15 |
├ Armour wh_dlc03_bst_leather |
├ Armour Defence 15 |
└ Shield Armour 0 |
4540 |
├ Man Entity wh_dlc03_bst_cha_gor_hero_blood |
├ Man Speed 37 |
├ Man Health 8 |
└ Bonus Hit Points 4532 |
Leadership (Base Morale) 65 |
Abilities
- Something Wicked This Way Comes
The presence of the Dark Omen is an awful thing that saps the foe's will to fight on. - Unholy Power
Malagor has a dread agenda given unto him by the Dark Gods themselves. - Primal Fury
Goaded by Chieftains and enraged by intruders on their blood-grounds, Beastmen become consumed by a savage furore! - Arcane Conduit
A strong mind is needed to channel the Winds of Magic. Those that have such a gift become arcane conduits - funnelling the magical tempests to their cause.
Attributes
- Encourage
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Spellcaster
This unit can cast spells.
Faction Availability | |
---|---|
Warhammer | |
An Eye For An Eye | |
The Season of Revelation |