Left Panel
| Military | ||||||
|---|---|---|---|---|---|---|
| No. | Technology | research_points | cost_per_round | Requires | Effects | Enables |
| 1 | ![]() |
Military Tier 1 Liber Necronomica A text of powerful binding and one of the Nine Books of Nagash. It contains countless rituals to ensnare wrathful spirits, summon ghoulish creatures and imbue such fell things with dread power. |
||||
|
|
||||||
| 2 | ![]() |
Military Tier 1 The Book of Arkhan Also known as the Tome of Bone, this dread volume, authored by Arkhan the Black, is filled with his secrets for instilling vigour and other deathly abilities into zombified and skeletal vessels. |
||||
|
|
||||||
| 3 | ![]() |
Military Tier 2 Bond of Bones Speaking this Dark Magic mantra will bring forth yet more skeletal remains. |
||||
|
|
Recruitment cost: -10% for Skeleton Warriors and Skeleton Spearmen units (faction_to_force_own_unseen) |
|
||||
| 4 | ![]() |
Military Tier 2 Cannibalistic Rituals Bestial chants around fell markings, eating their own, ghoulish kind. |
||||
|
|
Weapon strength: +10% for Crypt Ghouls and Crypt Horrors units (faction_to_force_own_unseen) Speed: +5% for Crypt Ghoul and Crypt Horror units (faction_to_force_own_unseen) |
|
||||
| 5 | ![]() |
Military Tier 2 Defiler of the Ancient Barrows Guided by Arkhan's text, the Necromancer enters the barrows he plunders, invoking ancient curses as he goes. |
||||
|
|
Weapon strength: +10% for Skeleton Warriors and Skeleton Spearmen (faction_to_force_own_unseen) Upkeep: -10% for Skeleton Warriors and Skeleton Spearmen (faction_to_force_own_unseen) |
|||||
| 6 | ![]() |
Military Tier 2 Distribute Grave Gift The armour many soldiers are buried with is brought back to the surface - a gift from the grave. |
||||
|
|
Armour: +10 for Skeleton Warriors and Skeleton Spearmen units (faction_to_force_own_unseen) |
|
||||
| 7 | ![]() |
Military Tier 2 Incantations of Ushoran Ushoran was the first Ghoul King; his spirit can be invoked with the right words, and his children summoned. |
||||
|
|
Recruitment cost: -10% for Crypt Ghouls and Crypt Horrors units (faction_to_force_own_unseen) Upkeep: -10% for Crypt Ghouls and Crypt Horrors units (faction_to_force_own_unseen) |
|
||||
| 8 | ![]() |
Military Tier 2 Soulbinder Using a litany from a language not spoken for generations, the speaker can bind malevolent spirits to his cause. |
||||
|
|
Recruitment cost: -10% for Cairn Wraiths and Hexwraiths units (faction_to_force_own_unseen) Upkeep: -10% for Cairn Wraiths and Hexwraiths units (faction_to_force_own_unseen) |
|
||||
| 9 | ![]() |
Military Tier 11 Delusions of Grandeur As its dark empire rots, the Midnight Aristocracy clings to pride and the fineries of nobility ever more strongly. |
||||
|
|
Recruitment cost: -5% for Black Coach, Corpse Cart, Mortis Engine, and Blood Knight units (faction_to_force_own_unseen) Unit experience: +2 for Black Coach, Corpse Cart, Mortis Engine, and Blood Knight unit recruits (faction_to_character_own_unseen) Upkeep: -5% for Black Coach, Corpse Cart, Mortis Engine, and Blood Knight units (faction_to_force_own_unseen) |
|||||
| 10 | ![]() |
Military Tier 11 Fuelled by Fear A Terrorgheist feeds by terrifying its prey into paralysis, this invocation invigorates the monster further. |
||||
|
|
Charge bonus: +20% for Terrorgheist units (faction_to_force_own_unseen) Melee attack: +5 for Terrorgheist units (faction_to_force_own_unseen) Weapon strength: +5% for Terrorgheists units (faction_to_force_own_unseen) |
|||||
| 11 | ![]() |
Military Tier 11 Incantations of Nagash The darkest chapters within these pages are the incantations of Nagash, rituals that only the most powerful Vampires dare attempt. |
||||
|
|
Income from Vampire Crypts and Vampire Keeps: +30% (faction_to_region_own_unseen) |
|||||
| 12 | ![]() |
Military Tier 11 Puppet Master Pulling all the strings, his puppets are willing tools, ready to be used at their master's command. |
||||
|
|
Hero action cost: -33% (faction_to_character_own_unseen) Hero recruitment cost: -33% (faction_to_province_own_unseen) Leadership: +10 for [[img:icon_general]][[/img]]Lords and embedded [[img:icon_hero]][[/img]]Heroes (faction_to_force_own_unseen) |
|||||
| 13 | ![]() |
Military Tier 3 Infuse the Tireless Hordes This incantation quickens the pace of the hordes over great distances. Forever marching, never tiring. |
||||
|
|
Campaign movement range: +10% (faction_to_character_own_unseen) |
|
||||
| 14 | ![]() |
Military Tier 3 Master of the Putrid Horde Contained within, the secrets of holding together - quite literally - a rotting horde of Zombies. |
||||
|
|
Speed: +10% for Zombies units (faction_to_force_own_unseen) Recruitment cost: -25% for Zombies units (faction_to_force_own_unseen) Upkeep: -20% for Zombies units (faction_to_force_own_unseen) |
|||||
| 15 | ![]() |
Military Tier 3 Nightmarish Reaping Behold the reapers - summoned from their cairns to enact the doom of all mortals! |
||||
|
|
Weapon strength: +15% for Cairn Wraiths and Hexwraiths units (faction_to_force_own_unseen) |
|
||||
| 16 | ![]() |
Military Tier 3 Raise Newly Dead A single-word boon, spoken during the ritual, will harden the skin of corpses as they jerk back to life. |
||||
|
|
Armour: +10 for Zombies units (faction_to_force_own_unseen) Melee attack: +3 for Zombie units (faction_to_force_own_unseen) Melee defence: +3 for Zombie units (faction_to_force_own_unseen) |
|
||||
| 17 | ![]() |
Military Tier 3 Risen Champions Summoning long-lost warriors to join your shambling dead boosts the yearning hordes' capable champions. |
||||
|
|
Unit experience: +2 for Skeletal and Zombies unit recruits (faction_to_character_own_unseen) |
|
||||
| 18 | ![]() |
Military Tier 3 Strigoi Legacy The book implants racial memories of Mourkain, Ushoran and Kadon to haunt the creatures' waking dreams. |
||||
|
|
Unit experience: +2 for Crypt Ghouls and Crypt Horrors unit recruits (faction_to_character_own_unseen) |
|||||
| 19 | ![]() |
Military Tier 4 Dread Animator The dread animator can wake the most stubborn of ancient warriors from their deathly slumber. |
||||
|
|
Armour: +5 for Grave Guard and Black Knights units (faction_to_force_own_unseen) Recruitment cost: -10% for Grave Guard and Black Knights units (faction_to_force_own_unseen) Upkeep: -10% for Grave Guard and Black Knights units (faction_to_force_own_unseen) |
|||||
| 20 | ![]() |
Military Tier 4 Enshrine Ancient Lords To enshrine an ancient lord of the horde is to show the mortals just how fragile their own petty lives are. |
||||
|
|
Attrition: -20% casualties suffered from non-Vampire Count territory attrition (faction_to_force_own_unseen) Raise dead cost: -5% (all characters) |
|||||
| 21 | ![]() |
Military Tier 4 Risen Standard Bearers To raise the ragged banners above the legions can be taxing, for they may have been enchanted by other sorcerers. |
||||
|
|
Leadership: +5 for Skeletal units (faction_to_force_own_unseen) |
|
||||
| 22 | ![]() |
Military Tier 4 Spirit Shackles Shackling Wraiths via arcane means keeps their spirits tethered longer to the mortal plane. |
||||
|
|
Unit experience: +2 for Cairn Wraiths and Hexwraiths unit recruits (faction_to_character_own_unseen) |
|||||
| 23 | ![]() |
Military Tier 4 Unearth Cursed Wightblades A small cantrip can locate ancient blades upon an ancient battlefield long thought lost to time. |
||||
|
|
Weapon strength: +10% for Grave Guard and Black Knights units (faction_to_force_own_unseen) |
|
||||
| 24 | ![]() |
Military Tier 4 Unliving Siege Engines The enemy should fear the war engines of the dead, as screaming skulls fly over the ramparts! |
||||
|
|
Leadership: +10 when laying siege (faction_to_force_own_unseen) Leadership: +10 when under siege (faction_to_force_own_unseen) Enemy siege holdout time: -1 (faction_to_character_own_unseen) |
|
||||
| 25 | ![]() |
Military Tier 6 De Noirot’s Blasphemous Bestiary For centuries, this tome of beasts has been required reading for Necromancers who wish ultimate control, training and mastery of the dread creatures that lurk by the graveside. |
||||
|
|
||||||
| 26 | ![]() |
Military Tier 6 The Lahmian Book of Blood Said to be transcribed from scrolls of Neferata herself, this grave codex instructs recently-sired Vampires in the art of infiltrating, influencing and spreading the Vampiric curse across the world. |
||||
|
|
||||||
| 27 | ![]() |
Military Tier 7 Corruptor of the Forests The darker and more haunted the forests become, the better the habitat for fell creatures. |
||||
|
|
Recruitment cost: -10% for Fell Bats and Dire Wolves units (faction_to_force_own_unseen) Upkeep: -10% for Fell Bats and Dire Wolves units (faction_to_force_own_unseen) |
|
||||
| 28 | ![]() |
Military Tier 7 Master of the Swarm To become Master of Swarms is to dominate each creature within the flock, so they sway to his control. |
||||
|
|
Armour-piercing damage: +1 for Fell Bats (faction_to_force_own_unseen) Armour: +20 for Fell Bats units (faction_to_force_own_unseen) Melee defence: +5 for Fell Bat units (faction_to_force_own_unseen) |
|||||
| 29 | ![]() |
Military Tier 7 Serve in Life or in Death Fear is a great motivator. The living within the captured settlement must appease their new lord. |
||||
|
|
Income from Repression buildings: +15% (faction_to_region_own_unseen) Growth: +10 (all provinces) |
|
||||
| 30 | ![]() |
Military Tier 8 Baleful Rituals The Vampires' baleful rituals are enacted to ensure the spread of Undeath. |
||||
|
|
Vampiric corruption: +2 (factionwide) |
|
||||
| 31 | ![]() |
Military Tier 8 Blood is Power As the industry of Undeath grows, so do the dwellings of its Dark Lords. It is blood that drives this dread economy. |
||||
|
|
Income from cities: +15% (faction_to_region_own_unseen) Growth: +15 (all provinces) |
|
||||
| 32 | ![]() |
Military Tier 8 Hexensnacht Sacrifices Witching Night is the best time for ritual sacrifice, for evil gods are awaiting such gifts at year's turn. |
||||
|
|
Hero recruit rank: +2 for Wight Kings (all provinces) Hero recruit rank: +2 for Banshees (all provinces) |
|||||
| 33 | ![]() |
Military Tier 8 Invoke Animalistic Hunger When Vargheists emerge from their tomb-like cocoons, they have a great hunger - this cantrip ensures it never slakes. |
||||
|
|
Melee defence: +5 for Vargheist units (faction_to_force_own_unseen) Speed: +10% for Vargheists units (faction_to_force_own_unseen) |
|||||
| 34 | ![]() |
Military Tier 8 Leader of the Pack Contained in this passage of De Noirot's tome are methods of usurping the alpha beast of the pack. |
||||
|
|
Weapon strength: +5% for Dire Wolves units (faction_to_force_own_unseen) Speed: +10% for Dire Wolves units (faction_to_force_own_unseen) |
|
||||
| 35 | ![]() |
Military Tier 9 Turning Knightly Orders Defeated mortal Knights who fought valiantly are, on occasion, granted the Blood Kiss. |
||||
|
|
Charge bonus: +15% for Blood Knight units (faction_to_force_own_unseen) Melee attack: +5 for Blood Knight units (faction_to_force_own_unseen) Melee defence: +5 for Blood Knight units (faction_to_force_own_unseen) |
|||||
| 36 | ![]() |
Military Tier 9 Beastmaster There are words of power to control Vampires that have been lost to the bestial side hidden within them. |
||||
|
|
Recruitment cost: -10% for Varghulf and Vargheists units (faction_to_force_own_unseen) Upkeep: -10% for Varghulf and Vargheists units (faction_to_force_own_unseen) |
|
||||
| 37 | ![]() |
Military Tier 9 Blood Hunts Beasts that are already blooded, that know the thrill of hunting living things, will always be the superior breed. |
||||
|
|
Unit experience: +2 for all units recruited from the Forest building chain (faction_to_character_own_unseen) |
|||||
| 38 | ![]() |
Military Tier 9 Infiltrate Noble Houses Some Vampires are masters of disguise, using their charm and magic to infiltrate powerful organisations and noble houses. |
||||
|
|
Diplomatic relations: +10 with all factions (factionwide) |
|||||
| 39 | ![]() |
Military Tier 9 Spread Vampire Covens The tenets of Lahmia encourage Vampires to inveigle themselves into the mortal populace. |
||||
|
|
Vampiric corruption in adjacent provinces: +1 (all provinces) |
|
||||
| 40 | ![]() |
Military Tier 10 Blasphemous Disciples As a Vampire grows in dark majesty, others of evil intent will flock to this master, for they also crave power. |
||||
|
|
Hero recruit rank: +2 for Vampires (all provinces) Hero recruit rank: +2 for Necromancers (all provinces) |
|
||||
| 41 | ![]() |
Military Tier 10 Decipher Nehekhara Manuscripts The Book of Blood contains indexes and lexiconical keys for deciphering ancient manuscripts said to hold true power. |
||||
|
|
Income from Forbidden Libraries and Necromancer's Towers: +30% (faction_to_region_own_unseen) |
|
||||
| 42 | ![]() |
Military Tier 10 Fresh Prey Supply A fresh supply of meat or at least knowledge of where to find it, usually some poor Sylvanian hamlet, keeps these beasts pliant. |
||||
|
|
Armour: +10 for Varghulf units (faction_to_force_own_unseen) Weapon strength: +5% for Varghulf units (faction_to_force_own_unseen) |
|
||||
| 43 | ![]() |
Military Tier 10 Vampiric Revivification Returning to the sanctuary of his Black Coach, the Vampire will begin the Lahmian art of rebirth. |
||||
|
|
Charge bonus: +10% for Black Coach, Corpse Cart, and Mortis Engine units (faction_to_force_own_unseen) Armour: +15 for Black Coach, Corpse Cart, and Mortis Engine units (faction_to_force_own_unseen) |
|
||||
|
|
|
|
|
|

Français
Italiano
Deutsch
Español
Русский
Čeština
Polski
Türkçe
Português (Brasil)
한국어
简体中文
正體中文



Recruitment cost: -10% for Skeleton Warriors and Skeleton Spearmen units (faction_to_force_own_unseen)
Weapon strength: +10% for Crypt Ghouls and Crypt Horrors units (faction_to_force_own_unseen)
Speed: +5% for Crypt Ghoul and Crypt Horror units (faction_to_force_own_unseen)
Upkeep: -10% for Skeleton Warriors and Skeleton Spearmen (faction_to_force_own_unseen)
Armour: +10 for Skeleton Warriors and Skeleton Spearmen units (faction_to_force_own_unseen)


Unit experience: +2 for Black Coach, Corpse Cart, Mortis Engine, and Blood Knight unit recruits (faction_to_character_own_unseen)
Charge bonus: +20% for Terrorgheist units (faction_to_force_own_unseen)
Melee attack: +5 for Terrorgheist units (faction_to_force_own_unseen)
Income from Vampire Crypts and Vampire Keeps: +30% (faction_to_region_own_unseen)
Leadership: +10 for [[img:icon_general]][[/img]]Lords and embedded [[img:icon_hero]][[/img]]Heroes (faction_to_force_own_unseen)
Campaign movement range: +10% (faction_to_character_own_unseen)


Melee defence: +3 for Zombie units (faction_to_force_own_unseen)


Upkeep: -10% for Grave Guard and Black Knights units (faction_to_force_own_unseen)
Attrition: -20% casualties suffered from non-Vampire Count territory attrition (faction_to_force_own_unseen)
Raise dead cost: -5% (all characters)



Enemy siege holdout time: -1 (faction_to_character_own_unseen)



Armour-piercing damage: +1 for Fell Bats (faction_to_force_own_unseen)
Growth: +10 (all provinces)
Vampiric corruption: +2 (factionwide)

Hero recruit rank: +2 for Wight Kings (all provinces)
Hero recruit rank: +2 for Banshees (all provinces)





Diplomatic relations: +10 with all factions (factionwide)

Hero recruit rank: +2 for Vampires (all provinces)
Hero recruit rank: +2 for Necromancers (all provinces)


