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HomeHome / Total War: WARHAMMER / Chaos / Technologies / Culling of the Weak
Culling of the Weak ChaosChaos Military Tier 4

Culling of the Weak

Stragglers will not be entertained. If you can't keep the pace, you are food for the Warhounds.

The weak will be culled. For the Northmen, this is as much an absolute truth as the motion of the tides. If a man grows to adulthood without showing a thirst for violence he is likely to be exiled or simply killed. Even those that make it to the raiding parties will be mercilessly left to die if they stumble or fail to keep up; it is merely the act of cutting off a septic limb, lest the host be weakened.

Culling of the Weak

Node Set

Military Tier 4

research_points

cost_per_round

Effects

Range: +5% for Marauder Horsemen units (faction_to_force_own_unseen)
Speed: +10% for Chaos Warhound units (faction_to_force_own_unseen)
Speed: +10% for Marauder units (faction_to_force_own_unseen)
Requires
Requires Technologies The Lure of Dark PromisesThe Lure of Dark Promises
Enables
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