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Wissenland Faction
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No. | Technology | research_points | cost_per_round | Requires | Effects | Enables |
1 |
Military Tier 1 Fishing Fleet As the fishing fleet leaves port, a prayer is said to Manann in the hope that he will provide a generous bounty. |
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2 |
Military Tier 1 Mass-Produced Small Ammunition Industrialised production of ammunition for handguns has allowed the Empire to hoard large supplies. |
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3 |
Military Tier 1 Rally Lesser Nobles The young nobles of the Pistolkorps are called to war, many eager to prove their worth in battle! |
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Upkeep: -5% for Pistoliers and Outriders units (faction_to_force_own_unseen) |
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4 |
Military Tier 1 State-Issued Infantry Armour State Troops are often issued with armour plate to ensure unit cohesion and a modest level of protection. |
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5 |
Military Tier 1 State Troop Sergeants Usually sporting impressive facial hair, barking orders, and instilling discipline, every regiment needs a decent sergeant. |
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6 |
Military Tier 2 Gunnery School Siege Masters Veteran gunsmiths work at their great inventions, racing their peers to create the largest artillery pieces. |
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Leadership: +10 when under siege (faction_to_force_own_unseen) Enemy siege holdout time: -1 (faction_to_character_own_unseen) |
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7 |
Military Tier 2 Mercantile Fleet The merchant fleets travel far and wide, collecting wares from Ulthuan, Ind and Far Cathay. |
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Income from trade: +5% trade agreement tariffs (factionwide) |
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8 |
Military Tier 2 State-Issued Weapons Although the cost falls to each individual soldier, it is expected that all will use standardised equipment. |
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Weapon strength: +10% for Empire units with spears (faction_to_force_own_unseen) Weapon strength: +10% for Empire units with swords (faction_to_force_own_unseen) |
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9 |
Military Tier 2 State Troop Standards As regiments gain renown, their standards become talismans that are just as important as their sword-arms. |
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10 |
Military Tier 2 Warhorse Breeding Selective breeding allows the Empire to have good supply of steeds, capable of carrying heavily-armoured Knights into battle. |
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Recruitment cost: -5% for Empire Knights, Knights of the Blazing Sun, and Reiksguard units (faction_to_force_own_unseen) Upkeep: -5% for Empire Knights, Knights of the Blazing Sun, and Reiksguard units (faction_to_force_own_unseen) |
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11 |
Military Tier 3 Sea Charts Charting the seas has always been a perilous venture. For confirmation, just ask Admiral Roth's father… |
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12 |
Military Tier 3 Improved Light Cavalry Armour Light Cavalry need to be mobile, so shun full-plate armour. Regardless, some protection is still required. |
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13 |
Military Tier 3 Mounted Musicians Musicians on horseback help co-ordinate charges with a siren blast of the horn, ensuring a wall of hooves and lance approaches the foe! |
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Speed: +5% for cavalry units (faction_to_force_own_unseen) |
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14 |
Military Tier 3 Rifled Barrels The discovery of barrel-rifling led to increases in speed and accuracy. Both Dwarfs and men claim credit for this invention. |
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15 |
Military Tier 3 State Troop Musicians A regimental musician beats out a regular tattoo to aid marching, even speeding units along when the meter quickens. |
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16 |
Military Tier 4 Veteran Gunners Veteran Gunners are able to spot a target with unerring accuracy - they've probably survived the odd misfire too… |
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Unit experience: +2 for Steam Tank unit recruits (faction_to_character_own_unseen) |
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17 |
Military Tier 4 Draft Irregulars A ready supply of fresh, professional soldiers isn't always possible, so drafting in irregulars can keep numbers up. |
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18 |
Military Tier 4 Improved Heavy Weapons Refined ore techniques create stronger steel, making for more durable blades and heavier weapon heads. |
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Weapon strength: +10% for Empire units with halberds (faction_to_force_own_unseen) Weapon strength: +10% for Empire units with lances (faction_to_force_own_unseen) |
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19 |
Military Tier 4 Knightly Preceptors Taken from the Inner Circle, Preceptors are veterans and champions of the Knightly brotherhood. |
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20 |
Military Tier 4 Purge Dark Cults The Holy Order of the Templars of Sigmar - or Witch Hunters - can be sent under an Arch Lector's order to purge vile cults. |
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21 |
Military Tier 5 Divine Sanction "The Grand Theogonist himself has judged this region and declared it pure and free from fell taint." |
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22 |
Military Tier 5 Full Plate Mail Forging The secrets to forging full-plate armour are passed down to chosen smiths under the patronage of the Knightly Orders. |
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23 |
Military Tier 5 Reiksguard Standard Bearers The Reiksguard are the personal army of the Emperor, the standard they carry a symbol of his military might. |
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24 |
Military Tier 5 Imperial Architects The Imperial Architects are an eccentric bunch who have always had, well, let's say 'fanciful' ideas about how a building should look… |
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25 |
Military Tier 5 Supply Wagons An army can only march as far as its supplies will last. Wagons loaded with goods allow for larger forces. |
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Local recruitment capacity: +1 (all provinces) |
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26 |
Military Tier 6 Ecclesial Writ When the Dark Powers gather, the Cult of Sigmar sends its champions to rid the realm of its taint. |
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Hero recruit rank: +2 for Warrior Priests (all provinces) Hero recruit rank: +2 for Witch Hunters (all provinces) Leadership: +5 for [[img:icon_general]][[/img]]Lords and embedded [[img:icon_hero]][[/img]]Heroes (faction_to_force_own_unseen) |
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27 |
Military Tier 6 Firing Drills Packing a wallop when they strike, artillery crews are also measured on their firing rates; the faster the better. |
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Ammunition: +20% for artillery (faction_to_force_own_unseen) |
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28 |
Military Tier 6 The Inner Circle The Knights of the Inner Circle are the elite of the elite, amongst the best fighting men of the Empire. |
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Melee defence: +5 for Empire Knights, Reiksguard, Knights of the Blazing Sun, and Demigryph units (faction_to_force_own_unseen) |
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29 |
Military Tier 6 Thick Tank Plating There are eight Steam Tanks left in the world, of which only a few have been 'improved' with thicker armour plate. |
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30 |
Military Tier 6 Volley Fire Missile units that train together excel at firing a deadly hail, so not all members of the regiment have to see the target. |
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