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Aesling Faction
Aesling Skills
PH - Bray-Shaman Beasts Skills
Cloaked in the power of the beast, the Bray-Shaman uses his primal mutations to exert greater strength.
PH - Bray-Shaman Beasts Skills
Proponent
(wh_main_skill_all_wizard_campaign_proponent_horde)
(wh_main_skill_all_wizard_campaign_proponent_horde)
Wyssan's Wildform
(wh_dlc03_skill_magic_beasts_wyssans_wildform)
(wh_dlc03_skill_magic_beasts_wyssans_wildform)
Actions (horde) [HIDDEN]
(wh_main_skill_all_dummy_agent_actions_horde)
(wh_main_skill_all_dummy_agent_actions_horde)
Passive Corruption [HIDDEN]
(wh_main_skill_all_dummy_passive_corruption)
(wh_main_skill_all_dummy_passive_corruption)
Steadfast
(wh_main_skill_all_champion_campaign_steadfast)
(wh_main_skill_all_champion_campaign_steadfast)
Wild Heart
(wh_dlc03_skill_magic_beasts_wild_heart)
(wh_dlc03_skill_magic_beasts_wild_heart)
Razorgor Chariot
(wh_dlc03_skill_bst_bray_shaman_wild_unique_razorgor)
(wh_dlc03_skill_bst_bray_shaman_wild_unique_razorgor)
Bane of Sigmar
(wh_dlc03_skill_bst_bray_shaman_beast_efficiency)
(wh_dlc03_skill_bst_bray_shaman_beast_efficiency)
Arcane Conduit
(wh_main_skill_all_magic_all_11_arcane_conduit)
(wh_main_skill_all_magic_all_11_arcane_conduit)
Wyssan's Wildform [HIDDEN]
(wh_dlc03_skill_magic_beasts_dummy_wyssans_wildform)
(wh_dlc03_skill_magic_beasts_dummy_wyssans_wildform)
Safety Amongst Beastkin
(wh_dlc03_skill_bst_champion_protect_army_1)
(wh_dlc03_skill_bst_champion_protect_army_1)
Flock of Doom
(wh_dlc03_skill_magic_beasts_flock_of_doom)
(wh_dlc03_skill_magic_beasts_flock_of_doom)
Uncanny Senses
(wh_dlc03_skill_bst_bray_shaman_unique_uncanny_senses)
(wh_dlc03_skill_bst_bray_shaman_unique_uncanny_senses)
Palpable Miasma
(wh_dlc03_skill_spell_buff)
(wh_dlc03_skill_spell_buff)
Pann's Impenetrable Pelt
(wh_dlc03_skill_magic_beasts_panns_impenetrable_pelt)
(wh_dlc03_skill_magic_beasts_panns_impenetrable_pelt)
Many-Limbed Fiend
(wh_dlc03_skill_bst_bray_shaman_unique_many_limbed_friend)
(wh_dlc03_skill_bst_bray_shaman_unique_many_limbed_friend)
Hardy
(wh_main_skill_all_champion_campaign_hardy)
(wh_main_skill_all_champion_campaign_hardy)
The Amber Spear
(wh_dlc03_skill_magic_beasts_the_amber_spear)
(wh_dlc03_skill_magic_beasts_the_amber_spear)
Shadow Hide
(wh_dlc03_skill_bst_all_unique_shadow_hide)
(wh_dlc03_skill_bst_all_unique_shadow_hide)
Zzapp!
(wh_main_skill_all_wizard_campaign_zzapp)
(wh_main_skill_all_wizard_campaign_zzapp)
Evasion
(wh_main_skill_all_magic_all_06_evasion)
(wh_main_skill_all_magic_all_06_evasion)
Magic Detection
(wh_main_skill_all_wizard_campaign_magic_detection)
(wh_main_skill_all_wizard_campaign_magic_detection)
Earthing
(wh_main_skill_all_magic_all_07_earthing)
(wh_main_skill_all_magic_all_07_earthing)
Misdirector
(wh_main_skill_all_wizard_campaign_misdirector)
(wh_main_skill_all_wizard_campaign_misdirector)
Power Drain
(wh_main_skill_all_magic_all_08_power_drain)
(wh_main_skill_all_magic_all_08_power_drain)
Marauder
(wh_main_skill_all_wizard_campaign_marauder_horde)
(wh_main_skill_all_wizard_campaign_marauder_horde)
The Curse of Anraheir
(wh_dlc03_skill_magic_beasts_the_curse_of_anraheir)
(wh_dlc03_skill_magic_beasts_the_curse_of_anraheir)
Righteous Claim
(wh_dlc03_skill_bst_bray_shaman_beast_cost)
(wh_dlc03_skill_bst_bray_shaman_beast_cost)
Transformation of Kadon
(wh_dlc03_skill_magic_beasts_transformation_of_kadon)
(wh_dlc03_skill_magic_beasts_transformation_of_kadon)
PH - Bray-Shaman Beasts Skills (Background Skills)
Blind
(wh_main_skill_innate_all_blind)
(wh_main_skill_innate_all_blind)
Boring
(wh_main_skill_innate_all_boring)
(wh_main_skill_innate_all_boring)
Irresolute
(wh_main_skill_innate_all_irresolute)
(wh_main_skill_innate_all_irresolute)
Maimed Arm
(wh_main_skill_innate_all_maimed_arm)
(wh_main_skill_innate_all_maimed_arm)
Maimed Leg
(wh_main_skill_innate_all_maimed_leg)
(wh_main_skill_innate_all_maimed_leg)
Melancholic
(wh_main_skill_innate_all_melancholic)
(wh_main_skill_innate_all_melancholic)
Phlegmatic
(wh_main_skill_innate_all_phlegmatic)
(wh_main_skill_innate_all_phlegmatic)
Sanguine
(wh_main_skill_innate_all_sanguine)
(wh_main_skill_innate_all_sanguine)
Disfiguring Scar
(wh_main_skill_innate_all_scar_disfiguring)
(wh_main_skill_innate_all_scar_disfiguring)
Distinguishing Scar
(wh_main_skill_innate_all_scar_distinguishing)
(wh_main_skill_innate_all_scar_distinguishing)
Sneaky
(wh_main_skill_innate_all_sneaky)
(wh_main_skill_innate_all_sneaky)
Choleric
(wh_main_skill_innate_all_choleric)
(wh_main_skill_innate_all_choleric)
Stupid
(wh_main_skill_innate_all_stupid)
(wh_main_skill_innate_all_stupid)
Uncompromising
(wh_main_skill_innate_all_uncompromising)
(wh_main_skill_innate_all_uncompromising)
Clumsy
(wh_main_skill_innate_all_clumsy)
(wh_main_skill_innate_all_clumsy)
Misshapen
(wh_main_skill_innate_all_deformed)
(wh_main_skill_innate_all_deformed)
Easily Deceived
(wh_main_skill_innate_all_easily_deceived)
(wh_main_skill_innate_all_easily_deceived)
Easily Distracted
(wh_main_skill_innate_all_easily_distracted)
(wh_main_skill_innate_all_easily_distracted)
Easily Trapped
(wh_main_skill_innate_all_easily_trapped)
(wh_main_skill_innate_all_easily_trapped)
Honourable
(wh_main_skill_innate_all_honourable)
(wh_main_skill_innate_all_honourable)
Intelligent
(wh_main_skill_innate_all_intelligent)
(wh_main_skill_innate_all_intelligent)
PH - Bray-Shaman Beasts Skills (29) | |||||
---|---|---|---|---|---|
No. | Skill | Name | Level | Unlocked at Rank | Effects |
1 |
(wh_main_skill_all_wizard_campaign_proponent_horde) Proponent This Sorcerer is a messenger of his Dark Masters, spreading the word and gathering the hordes. |
1 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) Horde building construction cost: -15% (forces in local enemy region) |
||
2 |
(wh_dlc03_skill_magic_beasts_wyssans_wildform) Wyssan's Wildform The spellcaster unleashes the beast within, using its fury to transform allies into bestial forms. |
1 |
Cooldown: -50% to "Wyssan's Wildform" (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) |
||
3 |
(wh_main_skill_all_dummy_agent_actions_horde) Actions (horde) [HIDDEN] |
1 |
Action: [[col:yellow]]Embed Hero (character_to_character_own) Action: [[col:yellow]]Corruption (character_to_character_own) Action: [[col:yellow]]Assault Units (character_to_character_own) Action: [[col:yellow]]Assassinate (character_to_character_own) Action: [[col:yellow]]Discourage Populace (character_to_character_own) Action: [[col:yellow]]Assault Garrison (character_to_character_own) Action: [[col:yellow]]Demoralise Army (character_to_character_own) Action: [[col:yellow]]Assassinate (character_to_character_own) Action: [[col:yellow]]Inhibit (character_to_character_own) Action: [[col:yellow]]Damage Building (character_to_character_own) Action: [[col:yellow]]Sabotage (character_to_character_own) Action: [[col:yellow]]Assassinate (character_to_character_own) Action: [[col:yellow]]Tinker (character_to_character_own) Action: [[col:yellow]]Damage Walls (character_to_character_own) Action: [[col:yellow]]Block Magic (character_to_character_own) Action: [[col:yellow]]Assassinate (character_to_character_own) Action: [[col:yellow]]Runic Protection (character_to_character_own) Action: [[col:yellow]]Damage Settlement (character_to_character_own) Action: [[col:yellow]]Block Army (character_to_character_own) Action: [[col:yellow]]Assassinate (character_to_character_own) Action: [[col:yellow]]Infiltrate (character_to_character_own) Action: [[col:yellow]]Damage Walls (character_to_character_own) Action: [[col:yellow]]Assault Unit (character_to_character_own) Action: [[col:yellow]]Assassinate (character_to_character_own) Action: [[col:yellow]]Magical Interference (character_to_character_own) Action: [[col:yellow]]Damage Building (character_to_character_own) |
||
4 |
(wh_main_skill_all_dummy_passive_corruption) Passive Corruption [HIDDEN] |
1 |
[HIDDEN] Corruption from character presence: +2 (character_to_character_own) |
||
5 |
(wh_main_skill_all_champion_campaign_steadfast) Steadfast The enemy will capitulate, for this champion is steadfast and stubborn. The foe will blink first. |
1 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) Enemy siege holdout time: -1 (local region) |
||
2 |
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) Enemy siege holdout time: -2 (local region) |
||||
3 |
[HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) Enemy siege holdout time: -3 (local region) |
||||
6 |
(wh_dlc03_skill_magic_beasts_wild_heart) Wild Heart The spellcaster attunes the magic of the wild, channelling its ancient and arcane power. |
1 |
Passive ability: "Wild Heart" (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) |
||
7 |
(wh_dlc03_skill_bst_bray_shaman_wild_unique_razorgor) Razorgor Chariot Those strong enough to tame the powerful, unruly Razorgor can harness them for chariots. |
1 | 14 |
Mount: Razorgor Chariot (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) |
|
8 |
(wh_dlc03_skill_bst_bray_shaman_beast_efficiency) Bane of Sigmar No man can stand against the fury and bitterness of the Beastmen, or the cunning brutality of the Bray-Shamans. |
1 |
Hero action success chance: +2% (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) |
||
2 |
Hero action success chance: +5% (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) |
||||
3 |
Hero action success chance: +8% (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) |
||||
9 |
(wh_main_skill_all_magic_all_11_arcane_conduit) Arcane Conduit |
1 |
Ability: "Arcane Conduit" (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) |
||
10 |
(wh_dlc03_skill_magic_beasts_dummy_wyssans_wildform) Wyssan's Wildform [HIDDEN] |
1 |
Spell: "Wyssan's Wildform" (character_to_character_own) |
||
11 |
(wh_dlc03_skill_bst_champion_protect_army_1) Safety Amongst Beastkin Those in the warherd protect and defend each other - when it suits them to do so. |
1 |
Enemy Hero action success chance: -3% (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) |
||
2 |
Enemy Hero action success chance: -6% (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) |
||||
3 |
Enemy Hero action success chance: -9% (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) |
||||
12 |
(wh_dlc03_skill_magic_beasts_flock_of_doom) Flock of Doom With a mighty bellow, the caster invokes Corvus the Crow Lord, summoning his servants to peck at the foe's eyes. |
2 |
Cooldown: -50% to "Flock of Doom" (character_to_character_own) Spell: "Flock of Doom" (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) |
||
1 |
Spell: "Flock of Doom" (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) |
||||
13 |
(wh_dlc03_skill_bst_bray_shaman_unique_uncanny_senses) Uncanny Senses He knows. Nobody knows how, but he does. He has always just known. |
1 | 9 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) Magic resistance: 15% (character_to_character_own) |
|
14 |
(wh_dlc03_skill_spell_buff) Palpable Miasma A reserve of energy, a desire for destruction, and a little Ruinous fortune, lets these spells burst with greater frequency. |
1 |
Cooldown: -10% to all spells of the [[img:icon_hero]][[/img]]Hero and accompanying [[img:icon_general]][[/img]]Lord (character_to_character_own) Reduces spell cooldowns (accompanying [[img:icon_general]][[/img]]Lord) [HIDDEN] Reduces the cooldown of spells (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) |
||
2 |
Cooldown: -20% to all spells of the [[img:icon_hero]][[/img]]Hero and accompanying [[img:icon_general]][[/img]]Lord (character_to_character_own) Reduces spell cooldowns (accompanying [[img:icon_general]][[/img]]Lord) [HIDDEN] Reduces the cooldown of spells (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) |
||||
3 |
Cooldown: -30% to all spells of the [[img:icon_hero]][[/img]]Hero and accompanying [[img:icon_general]][[/img]]Lord (character_to_character_own) Reduces spell cooldowns (accompanying [[img:icon_general]][[/img]]Lord) [HIDDEN] Reduces the cooldown of spells (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) |
||||
15 |
(wh_dlc03_skill_magic_beasts_panns_impenetrable_pelt) Pann's Impenetrable Pelt Calling upon the beast spirits of the wild, the caster sheathes vulnerable flesh in unyielding fur and hide. |
2 |
Cooldown: -50% to "Pann's Impenetrable Pelt" (character_to_character_own) Spell: "Pann's Impenetrable Pelt" (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) |
||
1 |
Spell: "Pann's Impenetrable Pelt" (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) |
||||
16 |
(wh_dlc03_skill_bst_bray_shaman_unique_many_limbed_friend) Many-Limbed Fiend Hurling themselves into battle, a whirlwind of appendages and weapons strike, unexpected and deadly. |
1 | 9 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) Melee attack: +15 (character_to_character_own) |
|
17 |
(wh_main_skill_all_champion_campaign_hardy) Hardy {{tr:skill_champion_hardy_description}} |
1 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) Wound recovery time: -1 (character_to_character_own) |
||
18 |
(wh_dlc03_skill_magic_beasts_the_amber_spear) The Amber Spear Sounding a gnarled horn, the caster summons a glowing amber spear and hurls it at the foe with uncanny accuracy. |
2 |
Cooldown: -50% to "The Amber Spear" (character_to_character_own) Spell: "The Amber Spear" (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) |
||
1 |
Spell: "The Amber Spear" (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) |
||||
19 |
(wh_dlc03_skill_bst_all_unique_shadow_hide) Shadow Hide Chaos smiles upon them, granting unnatural and heretical defence against mortal machinations. |
1 | 7 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) Missile resistance: 10% (character_to_character_own) |
|
20 |
(wh_main_skill_all_wizard_campaign_zzapp) Zzapp! An outstretched hand, a force bolt of arcane energy… a dead foe. |
1 |
[[col:yellow]]Assassinate action: Additional 8% chance of killing target Target: Any foreign character [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) |
||
21 |
(wh_main_skill_all_magic_all_06_evasion) Evasion |
1 |
Passive ability: "Evasion" (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) |
||
22 |
(wh_main_skill_all_wizard_campaign_magic_detection) Magic Detection Spellcasters can oft-sense when magic is close or being drawn from the Winds. |
1 |
Action: [[col:yellow]]Scouting Target: Own army [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) |
||
2 |
Action: [[col:yellow]]Scouting Target: Own army [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) [[col:yellow]]Scouting action: Magic item drop chance is increased by an additional 5% Target: Own army |
||||
3 |
Action: [[col:yellow]]Scouting Target: Own army [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) [[col:yellow]]Scouting action: Magic item drop chance is increased by an additional 10% Target: Own army |
||||
23 |
(wh_main_skill_all_magic_all_07_earthing) Earthing By stabbing a staff or some arcane conduit into the ground, an accomplished magic-user can earth or tether the Winds and hopefully reduce a chance of miscasting. |
1 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) Miscast chance: -25% (character_to_character_own) |
||
24 |
(wh_main_skill_all_wizard_campaign_misdirector) Misdirector To sow discord and confuse the enemy, sending them down the wrong route or befuddling their senses. |
1 |
Action: [[col:yellow]]Block Army Target: Foreign army [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) |
||
2 |
Action: [[col:yellow]]Block Army Target: Foreign army [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) [[col:yellow]]Block Army action: Movement range is modified by an additional -5% Target: Foreign army |
||||
3 |
Action: [[col:yellow]]Block Army Target: Foreign army [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) [[col:yellow]]Block Army action: Movement range is modified by an additional -10% Target: Foreign army |
||||
25 |
(wh_main_skill_all_magic_all_08_power_drain) Power Drain A few magic-users have the ability to becalm the Winds of Magic, draining the eldritch energy from the air to nullify enemy spellcasters. |
1 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) Winds of Magic power reserve: +15 (character_to_force_own_unseen) |
||
26 |
(wh_main_skill_all_wizard_campaign_marauder_horde) Marauder This arcane creature shares the northern tribes' need to raid and ruin and destroy. |
1 |
Action: [[col:yellow]]Damage Buildings Target: Foreign settlement [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) |
||
2 |
Action: [[col:yellow]]Damage Buildings Target: Foreign settlement [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) [[col:yellow]]Damage Buildings action: Additional 5% damage caused Target: Foreign settlement |
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3 |
Action: [[col:yellow]]Damage Buildings Target: Foreign settlement [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) [[col:yellow]]Damage Buildings action: Additional 15% damage caused Target: Foreign settlement |
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27 |
(wh_dlc03_skill_magic_beasts_the_curse_of_anraheir) The Curse of Anraheir Nebulous nature spirits assail the foe, clawing at them with hands not nearly as insubstantial as they appear. |
2 |
Cooldown: -50% to "The Curse of Anraheir" (character_to_character_own) Spell: "The Curse of Anraheir" (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) |
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1 |
Spell: "The Curse of Anraheir" (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) |
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28 |
(wh_dlc03_skill_bst_bray_shaman_beast_cost) Righteous Claim What they have, they do not deserve. Everything returns to the earth. Everything returns to the Beastmen! |
1 |
Hero action cost: -5% (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) |
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2 |
Hero action cost: -10% (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) |
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3 |
Hero action cost: -20% (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) |
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29 |
(wh_dlc03_skill_magic_beasts_transformation_of_kadon) Transformation of Kadon Kadon, a master of forms, was able to shift his shape into anything he chose. This mastery is used to summon a Manticore, as if Kadon himself fights for you. |
1 |
Spell: "Transformation of Kadon" (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) |
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PH - Bray-Shaman Beasts Skills (21) (Background Skills) | |||||
No. | Skill | Name | Level | Unlocked at Rank | Effects |
30 |
(wh_main_skill_innate_all_blind) Blind Although the eyes do not see, the other senses remain open. |
1 |
Melee attack: +3 (general_to_character_own) Melee defence: -3 (general_to_character_own) |
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31 |
(wh_main_skill_innate_all_boring) Boring "Another speech? Very well… does it have to be so… lengthy?" |
1 |
Campaign movement range: -5% (character_to_character_own) Income from all buildings: +5% (local province) [HIDDEN] Adds the name "Lord of Droners" (character_to_character_own) [HIDDEN] Adds the name "Lord of Droners" (character_to_character_own) [HIDDEN] Adds the name "Lord of Droners" (character_to_character_own) [HIDDEN] Adds the name "Lord of Droners" (character_to_character_own) [HIDDEN] Adds the name "Lord of Droners" (character_to_character_own) [HIDDEN] Adds the name "Lord of Droners" (character_to_character_own) |
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32 |
(wh_main_skill_innate_all_irresolute) Irresolute "To be crippled by indecision is to give your enemies an advantage." |
1 |
Campaign movement range: +5% (character_to_character_own) Construction cost: +4% for all buildings (local region) |
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33 |
(wh_main_skill_innate_all_maimed_arm) Maimed Arm "This one is armless, sir." |
1 |
Melee attack: -6 (character_to_character_own) Melee defence: +3 ([[img:icon_general]][[/img]]Lord's army) |
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34 |
(wh_main_skill_innate_all_maimed_leg) Maimed Leg "No, not drunk, just legless." |
1 |
Speed: -15% (character_to_character_own) Leadership: +3 ([[img:icon_general]][[/img]]Lord's army) |
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35 |
(wh_main_skill_innate_all_melancholic) Melancholic "Why forlorn? Are you not a King, an Emperor - a champion?" |
1 |
Hero self-defence: -5% chance of wounding aggressors (character_to_character_own) {{tr:public_order}}: -1 (local enemy province) |
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36 |
(wh_main_skill_innate_all_phlegmatic) Phlegmatic A calming presence can be a steadying hand… but also disquieting. |
1 |
Campaign line of sight: +5% (character_to_character_own) {{tr:public_order}}: +1 (local province) |
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37 |
(wh_main_skill_innate_all_sanguine) Sanguine An assured air instils great confidence in your followers. |
1 |
Enemy Hero action success chance: -3% (character_to_character_own) Melee attack: +5 (character_to_character_own) |
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38 |
(wh_main_skill_innate_all_scar_disfiguring) Disfiguring Scar Such an ugly scar is always memorable. |
1 |
Enemy leadership: -3 (local region) [HIDDEN] Adds the name "the Scarred" (character_to_character_own) [HIDDEN] Adds the name "the Scarred" (character_to_character_own) [HIDDEN] Adds the name "the Scarred" (character_to_character_own) [HIDDEN] Adds the name "the Scarred" (character_to_character_own) [HIDDEN] Adds the name "the Scarred" (character_to_character_own) [HIDDEN] Adds the name "the Scarred" (character_to_character_own) |
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39 |
(wh_main_skill_innate_all_scar_distinguishing) Distinguishing Scar Clearly a veteran of some heroic deed. |
1 |
Enemy leadership: -2 (local region) [HIDDEN] Adds the name "the Scarred" (character_to_character_own) [HIDDEN] Adds the name "the Scarred" (character_to_character_own) [HIDDEN] Adds the name "the Scarred" (character_to_character_own) [HIDDEN] Adds the name "the Scarred" (character_to_character_own) [HIDDEN] Adds the name "the Scarred" (character_to_character_own) [HIDDEN] Adds the name "the Scarred" (character_to_character_own) |
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40 |
(wh_main_skill_innate_all_sneaky) Sneaky Skulk and sneak or shadow and stalk, theirs is a guileful nature. |
1 |
Hero action success chance: +5% (character_to_character_own) |
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41 |
(wh_main_skill_innate_all_choleric) Choleric Does a rage as hot as Khorne's burn within? |
1 |
Melee attack: +5 (character_to_character_own) |
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42 |
(wh_main_skill_innate_all_stupid) Stupid Shares the intellect of a River Troll. |
1 |
Charge bonus: +10% (character_to_character_own) |
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43 |
(wh_main_skill_innate_all_uncompromising) Uncompromising Others may call it decisive, but being uncompromising can be a weakness as well as a strength. |
1 |
Hero self-defence: +10% chance of wounding aggressors (character_to_character_own) |
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44 |
(wh_main_skill_innate_all_clumsy) Clumsy There are drunk Ogres more sure-footed than this one. |
1 |
Weapon strength: +10% (character_to_character_own) |
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45 |
(wh_main_skill_innate_all_deformed) Misshapen Deformed by birth or made by the Ruinous Powers, yet there is honour within the prison of flesh. |
1 |
Enemy leadership: -2 (local region) |
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46 |
(wh_main_skill_innate_all_easily_deceived) Easily Deceived "Tzeentch will have so much fun with you, puppet!" |
1 |
Enemy Hero action success chance: +2% (character_to_character_own) |
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47 |
(wh_main_skill_innate_all_easily_distracted) Easily Distracted "Look! Over there - a Snotling showing its arse!" |
1 |
Campaign movement range: -7% (character_to_character_own) Leadership: +2 (character_to_character_own) |
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48 |
(wh_main_skill_innate_all_easily_trapped) Easily Trapped To trap a fool is easy; to trap a King… perhaps even easier. |
1 |
Enemy Hero action success chance: +3% (character_to_character_own) |
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49 |
(wh_main_skill_innate_all_honourable) Honourable Honour is everything! |
1 |
Leadership: +10 (character_to_character_own) |
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50 |
(wh_main_skill_innate_all_intelligent) Intelligent In this age of blood and battle, intellect is an underrated gift. |
1 |
Hero self-defence: +5% chance of wounding aggressors (character_to_character_own) Ambush defence chance: +10% ([[img:icon_general]][[/img]]Lord's army) [HIDDEN] Adds the name "the Astute" (character_to_character_own) [HIDDEN] Adds the name "the Astute" (character_to_character_own) [HIDDEN] Adds the name "the Astute" (character_to_character_own) [HIDDEN] Adds the name "the Astute" (character_to_character_own) [HIDDEN] Adds the name "the Astute" (character_to_character_own) [HIDDEN] Adds the name "the Astute" (character_to_character_own) |
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