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Crooked Moon Waaagh! Skills
PH - GoreBull Skills
PH - GoreBull Skills
Passive Corruption [HIDDEN]
(wh_main_skill_all_dummy_passive_corruption)
(wh_main_skill_all_dummy_passive_corruption)
Blade Master
(wh_main_skill_all_all_self_blade_master_starter)
(wh_main_skill_all_all_self_blade_master_starter)
Actions (horde) [HIDDEN]
(wh_main_skill_all_dummy_agent_actions_horde)
(wh_main_skill_all_dummy_agent_actions_horde)
Gouge-Tusks
(wh_dlc03_skill_bst_gorebull_gouge_tusks)
(wh_dlc03_skill_bst_gorebull_gouge_tusks)
The Strength of the Land I
(wh_dlc03_skill_bst_champion_defensive_1)
(wh_dlc03_skill_bst_champion_defensive_1)
The Best of the Beast I
(wh_dlc03_skill_bst_champion_quality_1)
(wh_dlc03_skill_bst_champion_quality_1)
Devastating Charge
(wh_main_skill_all_all_self_devastating_charge)
(wh_main_skill_all_all_self_devastating_charge)
Gnarled Hide
(wh_dlc03_skill_bst_gorebull_gnarled_hide)
(wh_dlc03_skill_bst_gorebull_gnarled_hide)
Deadly Onslaught
(wh_dlc03_skill_bst_all_self_deadly_onslaught)
(wh_dlc03_skill_bst_all_self_deadly_onslaught)
The Strength of the Land II
(wh_dlc03_skill_bst_champion_defensive_2)
(wh_dlc03_skill_bst_champion_defensive_2)
The Best of the Beast II
(wh_dlc03_skill_bst_champion_quality_2)
(wh_dlc03_skill_bst_champion_quality_2)
Thick-Skinned
(wh_main_skill_all_all_self_thick-skinned)
(wh_main_skill_all_all_self_thick-skinned)
Slaughterer's Call
(wh_dlc03_skill_bst_gorebull_slaughteres_call)
(wh_dlc03_skill_bst_gorebull_slaughteres_call)
The Unrelenting Warherd I
(wh_dlc03_skill_bst_champion_offensive_1)
(wh_dlc03_skill_bst_champion_offensive_1)
The Vast, Unending Warherd I
(wh_dlc03_skill_bst_champion_quantity_1)
(wh_dlc03_skill_bst_champion_quantity_1)
Primal Instincts
(wh_dlc03_skill_bst_lord_primal_insticts)
(wh_dlc03_skill_bst_lord_primal_insticts)
Shadow Hide
(wh_dlc03_skill_bst_all_unique_shadow_hide)
(wh_dlc03_skill_bst_all_unique_shadow_hide)
The Unrelenting Warherd II
(wh_dlc03_skill_bst_champion_offensive_2)
(wh_dlc03_skill_bst_champion_offensive_2)
The Vast, Unending Warherd II
(wh_dlc03_skill_bst_champion_quantity_2)
(wh_dlc03_skill_bst_champion_quantity_2)
Deadly Blade
(wh_main_skill_all_all_self_deadly_blade)
(wh_main_skill_all_all_self_deadly_blade)
Martial
(wh_main_skill_all_champion_campaign_martial)
(wh_main_skill_all_champion_campaign_martial)
Authoritarian
(wh_main_skill_all_champion_campaign_authoritarian_horde)
(wh_main_skill_all_champion_campaign_authoritarian_horde)
Foe-Seeker
(wh_dlc03_skill_bst_all_self_foe-seeker)
(wh_dlc03_skill_bst_all_self_foe-seeker)
Barracks Raider
(wh_main_skill_all_champion_campaign_barracks_raider)
(wh_main_skill_all_champion_campaign_barracks_raider)
Wound-Maker
(wh_main_skill_all_all_self_wound-maker)
(wh_main_skill_all_all_self_wound-maker)
Patrol Ambusher
(wh_main_skill_all_champion_campaign_patrol_ambusher)
(wh_main_skill_all_champion_campaign_patrol_ambusher)
Unnatural Thirst
(wh_dlc03_skill_bst_lord_unnatural_thirst)
(wh_dlc03_skill_bst_lord_unnatural_thirst)
Safety Amongst Beastkin
(wh_dlc03_skill_bst_champion_protect_army_1)
(wh_dlc03_skill_bst_champion_protect_army_1)
Indomitable
(wh_main_skill_all_all_self_indomitable)
(wh_main_skill_all_all_self_indomitable)
Hardy
(wh_dlc03_skill_bst_champion_campaign_hardy)
(wh_dlc03_skill_bst_champion_campaign_hardy)
Call to Morrslieb
(wh_dlc03_skill_all_all_self_call_to_morrslieb)
(wh_dlc03_skill_all_all_self_call_to_morrslieb)
PH - GoreBull Skills (Background Skills)
Blind
(wh_main_skill_innate_all_blind)
(wh_main_skill_innate_all_blind)
Boring
(wh_main_skill_innate_all_boring)
(wh_main_skill_innate_all_boring)
Irresolute
(wh_main_skill_innate_all_irresolute)
(wh_main_skill_innate_all_irresolute)
Maimed Arm
(wh_main_skill_innate_all_maimed_arm)
(wh_main_skill_innate_all_maimed_arm)
Maimed Leg
(wh_main_skill_innate_all_maimed_leg)
(wh_main_skill_innate_all_maimed_leg)
Melancholic
(wh_main_skill_innate_all_melancholic)
(wh_main_skill_innate_all_melancholic)
Phlegmatic
(wh_main_skill_innate_all_phlegmatic)
(wh_main_skill_innate_all_phlegmatic)
Sanguine
(wh_main_skill_innate_all_sanguine)
(wh_main_skill_innate_all_sanguine)
Disfiguring Scar
(wh_main_skill_innate_all_scar_disfiguring)
(wh_main_skill_innate_all_scar_disfiguring)
Distinguishing Scar
(wh_main_skill_innate_all_scar_distinguishing)
(wh_main_skill_innate_all_scar_distinguishing)
Sneaky
(wh_main_skill_innate_all_sneaky)
(wh_main_skill_innate_all_sneaky)
Choleric
(wh_main_skill_innate_all_choleric)
(wh_main_skill_innate_all_choleric)
Stupid
(wh_main_skill_innate_all_stupid)
(wh_main_skill_innate_all_stupid)
Uncompromising
(wh_main_skill_innate_all_uncompromising)
(wh_main_skill_innate_all_uncompromising)
Clumsy
(wh_main_skill_innate_all_clumsy)
(wh_main_skill_innate_all_clumsy)
Misshapen
(wh_main_skill_innate_all_deformed)
(wh_main_skill_innate_all_deformed)
Easily Deceived
(wh_main_skill_innate_all_easily_deceived)
(wh_main_skill_innate_all_easily_deceived)
Easily Distracted
(wh_main_skill_innate_all_easily_distracted)
(wh_main_skill_innate_all_easily_distracted)
Easily Trapped
(wh_main_skill_innate_all_easily_trapped)
(wh_main_skill_innate_all_easily_trapped)
Honourable
(wh_main_skill_innate_all_honourable)
(wh_main_skill_innate_all_honourable)
Intelligent
(wh_main_skill_innate_all_intelligent)
(wh_main_skill_innate_all_intelligent)
PH - GoreBull Skills (31) | |||||
---|---|---|---|---|---|
No. | Skill | Name | Level | Unlocked at Rank | Effects |
1 |
(wh_main_skill_all_dummy_passive_corruption) Passive Corruption [HIDDEN] |
1 |
[HIDDEN] Corruption from character presence: +2 (character_to_character_own) |
||
2 |
(wh_main_skill_all_all_self_blade_master_starter) Blade Master This warrior is one with his blade; it is an extension of his will, making him a worthy foe in combat. |
1 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) Melee attack: +5 (character_to_character_own) |
||
3 |
(wh_main_skill_all_dummy_agent_actions_horde) Actions (horde) [HIDDEN] |
1 |
Action: [[col:yellow]]Embed Hero (character_to_character_own) Action: [[col:yellow]]Corruption (character_to_character_own) Action: [[col:yellow]]Assault Units (character_to_character_own) Action: [[col:yellow]]Assassinate (character_to_character_own) Action: [[col:yellow]]Discourage Populace (character_to_character_own) Action: [[col:yellow]]Assault Garrison (character_to_character_own) Action: [[col:yellow]]Demoralise Army (character_to_character_own) Action: [[col:yellow]]Assassinate (character_to_character_own) Action: [[col:yellow]]Inhibit (character_to_character_own) Action: [[col:yellow]]Damage Building (character_to_character_own) Action: [[col:yellow]]Sabotage (character_to_character_own) Action: [[col:yellow]]Assassinate (character_to_character_own) Action: [[col:yellow]]Tinker (character_to_character_own) Action: [[col:yellow]]Damage Walls (character_to_character_own) Action: [[col:yellow]]Block Magic (character_to_character_own) Action: [[col:yellow]]Assassinate (character_to_character_own) Action: [[col:yellow]]Runic Protection (character_to_character_own) Action: [[col:yellow]]Damage Settlement (character_to_character_own) Action: [[col:yellow]]Block Army (character_to_character_own) Action: [[col:yellow]]Assassinate (character_to_character_own) Action: [[col:yellow]]Infiltrate (character_to_character_own) Action: [[col:yellow]]Damage Walls (character_to_character_own) Action: [[col:yellow]]Assault Unit (character_to_character_own) Action: [[col:yellow]]Assassinate (character_to_character_own) Action: [[col:yellow]]Magical Interference (character_to_character_own) Action: [[col:yellow]]Damage Building (character_to_character_own) |
||
4 |
(wh_dlc03_skill_bst_gorebull_gouge_tusks) Gouge-Tusks The Beastman's tusks are drenched in gore - blood and sinew from every foul battle. |
1 | 9 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) Armour-piercing damage: +15 (character_to_character_own) |
|
5 |
(wh_dlc03_skill_bst_champion_defensive_1) The Strength of the Land I The warherd waits, allowing the enemy to come to them. Nature is their defence, as man will soon find out. |
1 |
Ability: "The Strength of the Land I" (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) |
||
2 |
Ability: "The Strength of the Land II" (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) |
||||
3 |
Ability: "The Strength of the Land III" (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) |
||||
6 |
(wh_dlc03_skill_bst_champion_quality_1) The Best of the Beast I A strong leader can bend the will of the warherd to his own, and reap the benefits of it. |
1 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) Leadership: +5 ([[img:icon_hero]][[/img]]Hero's army) |
||
2 |
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) Leadership: +10 ([[img:icon_hero]][[/img]]Hero's army) |
||||
3 |
[HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) Leadership: +15 ([[img:icon_hero]][[/img]]Hero's army) |
||||
7 |
(wh_main_skill_all_all_self_devastating_charge) Devastating Charge Some creatures charge home with such fury that the very ground shakes beneath their feet. |
1 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) Charge bonus: +6 (character_to_character_own) |
||
2 |
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) Charge bonus: +16 (character_to_character_own) |
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3 |
[HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) Charge bonus: +30 (character_to_character_own) |
||||
8 |
(wh_dlc03_skill_bst_gorebull_gnarled_hide) Gnarled Hide Fur-clad, matted with offal and detritus, their weathered hides are a foul carapace. |
1 | 14 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) Armour: +15 (character_to_character_own) Melee defence: +15 (character_to_character_own) |
|
9 |
(wh_dlc03_skill_bst_all_self_deadly_onslaught) Deadly Onslaught |
1 |
Ability: "Deadly Onslaught" (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) |
||
10 |
(wh_dlc03_skill_bst_champion_defensive_2) The Strength of the Land II The warherd waits, allowing the enemy to come to them. Nature is their defence, as man will soon find out. |
1 |
Replaces: "The Strength of the Land III" (character_to_character_own) Ability: "The Strength of the Land IV" (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) |
||
11 |
(wh_dlc03_skill_bst_champion_quality_2) The Best of the Beast II A strong leader can bend the will of the warherd to his own, and reap the benefits of it. |
1 |
Evasion chance when using the beast-paths: +40% (accompanying [[img:icon_general]][[/img]]Lord) [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) Leadership: +5 ([[img:icon_hero]][[/img]]Hero's army) Leadership: +20 ([[img:icon_hero]][[/img]]Hero's army) |
||
12 |
(wh_main_skill_all_all_self_thick-skinned) Thick-Skinned Creatures with tough hides or some kind of natural armour are tough nuts to crack - even a powerful attack may fall foul of their thick-skin. |
1 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) Armour: +3 (character_to_character_own) |
||
2 |
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) Armour: +8 (character_to_character_own) |
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3 |
[HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) Armour: +15 (character_to_character_own) |
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13 |
(wh_dlc03_skill_bst_gorebull_slaughteres_call) Slaughterer's Call The howl of battle is the signal, a promise that butchery will be done. |
1 | 17 |
Melee attack: +15 for Ungor and Gor units ([[img:icon_hero]][[/img]]Hero's army) [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) |
|
14 |
(wh_dlc03_skill_bst_champion_offensive_1) The Unrelenting Warherd I The warherd charges out, slathering jaws and bellowing in fury. Against the charge, none can stand. |
2 |
Replaces: "The Unrelenting Herd I" (character_to_character_own) Passive ability: "The Unrelenting Herd II" (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) |
||
3 |
Replaces: "The Unrelenting Herd II" (character_to_character_own) Passive ability: "The Unrelenting Herd III" (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) |
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1 |
Passive ability: "The Unrelenting Herd I" (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) |
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15 |
(wh_dlc03_skill_bst_champion_quantity_1) The Vast, Unending Warherd I The warherd, though vast and hard to control, can be relied on to fight, fight, fight! |
1 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) Recruitment cost: -5% ([[img:icon_hero]][[/img]]Hero's army) |
||
2 |
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) Recruitment cost: -7% ([[img:icon_hero]][[/img]]Hero's army) |
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3 |
[HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) Recruitment cost: -10% ([[img:icon_hero]][[/img]]Hero's army) |
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16 |
(wh_dlc03_skill_bst_lord_primal_insticts) Primal Instincts The desire to wreak havoc is innate, brought about not by choice but by sheer force of being. |
1 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) Melee defence: +2 (character_to_character_own) |
||
2 |
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) Melee defence: +5 (character_to_character_own) |
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3 |
[HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) Melee defence: +9 (character_to_character_own) |
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17 |
(wh_dlc03_skill_bst_all_unique_shadow_hide) Shadow Hide Chaos smiles upon them, granting unnatural and heretical defence against mortal machinations. |
1 | 7 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) Missile resistance: 10% (character_to_character_own) |
|
18 |
(wh_dlc03_skill_bst_champion_offensive_2) The Unrelenting Warherd II The warherd charges out, slathering jaws and bellowing in fury. Against the charge, none can stand. |
1 |
Replaces: "The Unrelenting Herd III" (character_to_character_own) Passive ability: "The Unrelenting Herd IV" (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) |
||
19 |
(wh_dlc03_skill_bst_champion_quantity_2) The Vast, Unending Warherd II The warherd, though vast and hard to control, can be relied on to fight, fight, fight! |
1 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) Unit experience: +3 for all unit recruits ([[img:icon_hero]][[/img]]Hero's army) Recruitment cost: -14% ([[img:icon_hero]][[/img]]Hero's army) Recruitment cost: -4% ([[img:icon_hero]][[/img]]Hero's army) |
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20 |
(wh_main_skill_all_all_self_deadly_blade) Deadly Blade A deadly blade is especially lethal when in the hands of this master death-maker, killer and slaughterer! |
1 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) Melee attack: +2 (character_to_character_own) |
||
2 |
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) Melee attack: +5 (character_to_character_own) |
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3 |
[HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) Melee attack: +9 (character_to_character_own) |
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21 |
(wh_main_skill_all_champion_campaign_martial) Martial The sight of this warrior, their stature, import or infamy, can have a calming effect. |
1 |
[[col:yellow]]Inspire Populace action: {{tr:public_order}} is increased by an additional 1 Deploy: Own province [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) |
||
22 |
(wh_main_skill_all_champion_campaign_authoritarian_horde) Authoritarian Gregarious, fearless and scabrous about those who currently hold dominion, the populace that hear such ill rumour take note. |
1 |
[[col:yellow]]Discourage Populace action: {{tr:public_order}} is modified by an additional -2 Deploy: Foreign province [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) |
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23 |
(wh_dlc03_skill_bst_all_self_foe-seeker) Foe-Seeker |
1 |
Ability: "Foe-Seeker" (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) |
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24 |
(wh_main_skill_all_champion_campaign_barracks_raider) Barracks Raider "If they know I'm coming then more's the better!" |
1 |
[[col:yellow]]Assault Garrison action: Additional 5% casualties inflicted Target: Foreign settlement [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) |
||
2 |
[[col:yellow]]Assault Garrison action: Additional 15% casualties inflicted Target: Foreign settlement [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) |
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3 |
[[col:yellow]]Assault Garrison action: Additional 30% casualties inflicted Target: Foreign settlement [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) |
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25 |
(wh_main_skill_all_all_self_wound-maker) Wound-Maker Such is their power and ferocity, a wound-maker will ravage the foe, cutting and pulverising until there is only one exit - death. |
1 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) Weapon strength: +3% (character_to_character_own) |
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2 |
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) Weapon strength: +8% (character_to_character_own) |
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3 |
[HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) Weapon strength: +15% (character_to_character_own) |
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26 |
(wh_main_skill_all_champion_campaign_patrol_ambusher) Patrol Ambusher Lying in wait, experienced and patient, striking when the foe least expects. |
1 |
[[col:yellow]]Assault Units action: Additional 4% casualties inflicted Target: Foreign army [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) |
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2 |
[[col:yellow]]Assault Units action: Additional 10% casualties inflicted Target: Foreign army [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) |
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3 |
[[col:yellow]]Assault Units action: Additional 18% casualties inflicted Target: Foreign army [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) |
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27 |
(wh_dlc03_skill_bst_lord_unnatural_thirst) Unnatural Thirst It is never enough. The food, the drink, the slaughter. It is never, ever enough. |
1 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) Hit Points: +6% (character_to_character_own) |
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2 |
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) Hit Points: +16% (character_to_character_own) |
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3 |
[HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) Hit Points: +30% (character_to_character_own) |
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28 |
(wh_dlc03_skill_bst_champion_protect_army_1) Safety Amongst Beastkin Those in the warherd protect and defend each other - when it suits them to do so. |
1 |
Enemy Hero action success chance: -3% (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) |
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2 |
Enemy Hero action success chance: -6% (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) |
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3 |
Enemy Hero action success chance: -9% (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) |
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29 |
(wh_main_skill_all_all_self_indomitable) Indomitable The iron will and indomitable presence of this leader ensures that his followers will remain steadfast against the peril they face. |
1 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) Leadership: +2 (character_to_character_own) |
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2 |
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) Leadership: +5 (character_to_character_own) |
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3 |
[HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) Leadership: +9 (character_to_character_own) |
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30 |
(wh_dlc03_skill_bst_champion_campaign_hardy) Hardy {{tr:skill_champion_hardy_description}} |
1 | 19 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) Wound recovery time: -1 (character_to_character_own) |
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31 |
(wh_dlc03_skill_all_all_self_call_to_morrslieb) Call to Morrslieb The weird, evil moon hangs low in the sky, drawing reverence from its abominable worshippers. |
1 | 6 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) Melee defence: +2 (character_to_character_own) |
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2 |
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) Melee defence: +5 (character_to_character_own) |
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3 |
[HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) Melee defence: +9 (character_to_character_own) |
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PH - GoreBull Skills (21) (Background Skills) | |||||
No. | Skill | Name | Level | Unlocked at Rank | Effects |
32 |
(wh_main_skill_innate_all_blind) Blind Although the eyes do not see, the other senses remain open. |
1 |
Melee attack: +3 (general_to_character_own) Melee defence: -3 (general_to_character_own) |
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33 |
(wh_main_skill_innate_all_boring) Boring "Another speech? Very well… does it have to be so… lengthy?" |
1 |
Campaign movement range: -5% (character_to_character_own) Income from all buildings: +5% (local province) [HIDDEN] Adds the name "Lord of Droners" (character_to_character_own) [HIDDEN] Adds the name "Lord of Droners" (character_to_character_own) [HIDDEN] Adds the name "Lord of Droners" (character_to_character_own) [HIDDEN] Adds the name "Lord of Droners" (character_to_character_own) [HIDDEN] Adds the name "Lord of Droners" (character_to_character_own) [HIDDEN] Adds the name "Lord of Droners" (character_to_character_own) |
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34 |
(wh_main_skill_innate_all_irresolute) Irresolute "To be crippled by indecision is to give your enemies an advantage." |
1 |
Campaign movement range: +5% (character_to_character_own) Construction cost: +4% for all buildings (local region) |
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35 |
(wh_main_skill_innate_all_maimed_arm) Maimed Arm "This one is armless, sir." |
1 |
Melee attack: -6 (character_to_character_own) Melee defence: +3 ([[img:icon_general]][[/img]]Lord's army) |
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36 |
(wh_main_skill_innate_all_maimed_leg) Maimed Leg "No, not drunk, just legless." |
1 |
Speed: -15% (character_to_character_own) Leadership: +3 ([[img:icon_general]][[/img]]Lord's army) |
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37 |
(wh_main_skill_innate_all_melancholic) Melancholic "Why forlorn? Are you not a King, an Emperor - a champion?" |
1 |
Hero self-defence: -5% chance of wounding aggressors (character_to_character_own) {{tr:public_order}}: -1 (local enemy province) |
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38 |
(wh_main_skill_innate_all_phlegmatic) Phlegmatic A calming presence can be a steadying hand… but also disquieting. |
1 |
Campaign line of sight: +5% (character_to_character_own) {{tr:public_order}}: +1 (local province) |
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39 |
(wh_main_skill_innate_all_sanguine) Sanguine An assured air instils great confidence in your followers. |
1 |
Enemy Hero action success chance: -3% (character_to_character_own) Melee attack: +5 (character_to_character_own) |
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40 |
(wh_main_skill_innate_all_scar_disfiguring) Disfiguring Scar Such an ugly scar is always memorable. |
1 |
Enemy leadership: -3 (local region) [HIDDEN] Adds the name "the Scarred" (character_to_character_own) [HIDDEN] Adds the name "the Scarred" (character_to_character_own) [HIDDEN] Adds the name "the Scarred" (character_to_character_own) [HIDDEN] Adds the name "the Scarred" (character_to_character_own) [HIDDEN] Adds the name "the Scarred" (character_to_character_own) [HIDDEN] Adds the name "the Scarred" (character_to_character_own) |
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41 |
(wh_main_skill_innate_all_scar_distinguishing) Distinguishing Scar Clearly a veteran of some heroic deed. |
1 |
Enemy leadership: -2 (local region) [HIDDEN] Adds the name "the Scarred" (character_to_character_own) [HIDDEN] Adds the name "the Scarred" (character_to_character_own) [HIDDEN] Adds the name "the Scarred" (character_to_character_own) [HIDDEN] Adds the name "the Scarred" (character_to_character_own) [HIDDEN] Adds the name "the Scarred" (character_to_character_own) [HIDDEN] Adds the name "the Scarred" (character_to_character_own) |
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42 |
(wh_main_skill_innate_all_sneaky) Sneaky Skulk and sneak or shadow and stalk, theirs is a guileful nature. |
1 |
Hero action success chance: +5% (character_to_character_own) |
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43 |
(wh_main_skill_innate_all_choleric) Choleric Does a rage as hot as Khorne's burn within? |
1 |
Melee attack: +5 (character_to_character_own) |
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44 |
(wh_main_skill_innate_all_stupid) Stupid Shares the intellect of a River Troll. |
1 |
Charge bonus: +10% (character_to_character_own) |
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45 |
(wh_main_skill_innate_all_uncompromising) Uncompromising Others may call it decisive, but being uncompromising can be a weakness as well as a strength. |
1 |
Hero self-defence: +10% chance of wounding aggressors (character_to_character_own) |
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46 |
(wh_main_skill_innate_all_clumsy) Clumsy There are drunk Ogres more sure-footed than this one. |
1 |
Weapon strength: +10% (character_to_character_own) |
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47 |
(wh_main_skill_innate_all_deformed) Misshapen Deformed by birth or made by the Ruinous Powers, yet there is honour within the prison of flesh. |
1 |
Enemy leadership: -2 (local region) |
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48 |
(wh_main_skill_innate_all_easily_deceived) Easily Deceived "Tzeentch will have so much fun with you, puppet!" |
1 |
Enemy Hero action success chance: +2% (character_to_character_own) |
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49 |
(wh_main_skill_innate_all_easily_distracted) Easily Distracted "Look! Over there - a Snotling showing its arse!" |
1 |
Campaign movement range: -7% (character_to_character_own) Leadership: +2 (character_to_character_own) |
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50 |
(wh_main_skill_innate_all_easily_trapped) Easily Trapped To trap a fool is easy; to trap a King… perhaps even easier. |
1 |
Enemy Hero action success chance: +3% (character_to_character_own) |
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51 |
(wh_main_skill_innate_all_honourable) Honourable Honour is everything! |
1 |
Leadership: +10 (character_to_character_own) |
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52 |
(wh_main_skill_innate_all_intelligent) Intelligent In this age of blood and battle, intellect is an underrated gift. |
1 |
Hero self-defence: +5% chance of wounding aggressors (character_to_character_own) Ambush defence chance: +10% ([[img:icon_general]][[/img]]Lord's army) [HIDDEN] Adds the name "the Astute" (character_to_character_own) [HIDDEN] Adds the name "the Astute" (character_to_character_own) [HIDDEN] Adds the name "the Astute" (character_to_character_own) [HIDDEN] Adds the name "the Astute" (character_to_character_own) [HIDDEN] Adds the name "the Astute" (character_to_character_own) [HIDDEN] Adds the name "the Astute" (character_to_character_own) |
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