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Artois Faction
Artois Skills
Master Engineer Hero Skills
Master Engineer Hero Skills
Actions [HIDDEN]
(wh_main_skill_all_dummy_agent_actions)
(wh_main_skill_all_dummy_agent_actions)
Standardised Firing Drill
(wh_main_skill_dwf_engineer_self_standardised_firing_drill)
(wh_main_skill_dwf_engineer_self_standardised_firing_drill)
Ancestral Grudge
(wh_main_skill_dwf_all_unique_ancestral_grudge)
(wh_main_skill_dwf_all_unique_ancestral_grudge)
Passive Corruption [HIDDEN]
(wh_main_skill_all_dummy_passive_corruption)
(wh_main_skill_all_dummy_passive_corruption)
Master of Works
(wh_main_skill_dwf_engineer_campaign_master_of_works)
(wh_main_skill_dwf_engineer_campaign_master_of_works)
Requisition
(wh_main_skill_dwf_engineer_self_requisition)
(wh_main_skill_dwf_engineer_self_requisition)
Resolute
(wh_main_skill_dwf_all_unique_resolute)
(wh_main_skill_dwf_all_unique_resolute)
Prospector
(wh_main_skill_dwf_engineer_campaign_prospector)
(wh_main_skill_dwf_engineer_campaign_prospector)
Deadly Contraptions
(wh_main_skill_dwf_engineer_campaign_deadly_contraptions)
(wh_main_skill_dwf_engineer_campaign_deadly_contraptions)
Extra Powder
(wh_main_skill_dwf_engineer_self_extra_powder)
(wh_main_skill_dwf_engineer_self_extra_powder)
Technical Enhancements
(wh_main_skill_dwf_engineer_self_technical_enhancements)
(wh_main_skill_dwf_engineer_self_technical_enhancements)
Relentless
(wh_main_skill_dwf_all_unique_relentless)
(wh_main_skill_dwf_all_unique_relentless)
Saboteur
(wh_main_skill_dwf_engineer_campaign_saboteur)
(wh_main_skill_dwf_engineer_campaign_saboteur)
Triangulation
(wh_main_skill_dwf_engineer_self_triangulation)
(wh_main_skill_dwf_engineer_self_triangulation)
Rune of Grimnir
(wh_main_skill_dwf_all_unique_rune_of_grimnir)
(wh_main_skill_dwf_all_unique_rune_of_grimnir)
Karak Blood
(wh_main_skill_dwf_engineer_campaign_karak_blood)
(wh_main_skill_dwf_engineer_campaign_karak_blood)
Dead Eye
(wh_main_skill_dwf_engineer_self_dead_eye)
(wh_main_skill_dwf_engineer_self_dead_eye)
Damage Control
(wh_main_skill_dwf_engineer_campaign_damage_control)
(wh_main_skill_dwf_engineer_campaign_damage_control)
Ballistics Calibration
(wh_main_skill_dwf_engineer_self_ballistics_calibration)
(wh_main_skill_dwf_engineer_self_ballistics_calibration)
Hardy
(wh_main_skill_dwf_engineer_campaign_hardy)
(wh_main_skill_dwf_engineer_campaign_hardy)
Overseer
(wh_main_skill_dwf_engineer_self_overseer)
(wh_main_skill_dwf_engineer_self_overseer)
Time & Motion
(wh_main_skill_dwf_engineer_campaign_time_&_motion)
(wh_main_skill_dwf_engineer_campaign_time_&_motion)
Logistical Engineer
(wh_main_skill_dwf_engineer_campaign_logistical_engineer)
(wh_main_skill_dwf_engineer_campaign_logistical_engineer)
Defensive Coordinator
(wh_main_skill_dwf_engineer_self_defensive_coordinator)
(wh_main_skill_dwf_engineer_self_defensive_coordinator)
Confounder
(wh_main_skill_dwf_engineer_campaign_confounder)
(wh_main_skill_dwf_engineer_campaign_confounder)
Ballistics Instructor
(wh_main_skill_dwf_engineer_self_ballistics_instructor)
(wh_main_skill_dwf_engineer_self_ballistics_instructor)
Underminer
(wh_main_skill_dwf_engineer_campaign_underminer)
(wh_main_skill_dwf_engineer_campaign_underminer)
Sapper
(wh_main_skill_dwf_engineer_self_sapper)
(wh_main_skill_dwf_engineer_self_sapper)
Master Engineer Hero Skills (Background Skills)
Blind
(wh_main_skill_innate_all_blind)
(wh_main_skill_innate_all_blind)
Boring
(wh_main_skill_innate_all_boring)
(wh_main_skill_innate_all_boring)
Irresolute
(wh_main_skill_innate_all_irresolute)
(wh_main_skill_innate_all_irresolute)
Magnanimous
(wh_main_skill_innate_all_magnanimous)
(wh_main_skill_innate_all_magnanimous)
Maimed Arm
(wh_main_skill_innate_all_maimed_arm)
(wh_main_skill_innate_all_maimed_arm)
Maimed Leg
(wh_main_skill_innate_all_maimed_leg)
(wh_main_skill_innate_all_maimed_leg)
Melancholic
(wh_main_skill_innate_all_melancholic)
(wh_main_skill_innate_all_melancholic)
Phlegmatic
(wh_main_skill_innate_all_phlegmatic)
(wh_main_skill_innate_all_phlegmatic)
Sanguine
(wh_main_skill_innate_all_sanguine)
(wh_main_skill_innate_all_sanguine)
Disfiguring Scar
(wh_main_skill_innate_all_scar_disfiguring)
(wh_main_skill_innate_all_scar_disfiguring)
Distinguishing Scar
(wh_main_skill_innate_all_scar_distinguishing)
(wh_main_skill_innate_all_scar_distinguishing)
Sneaky
(wh_main_skill_innate_all_sneaky)
(wh_main_skill_innate_all_sneaky)
Choleric
(wh_main_skill_innate_all_choleric)
(wh_main_skill_innate_all_choleric)
Stupid
(wh_main_skill_innate_all_stupid)
(wh_main_skill_innate_all_stupid)
Uncompromising
(wh_main_skill_innate_all_uncompromising)
(wh_main_skill_innate_all_uncompromising)
Clumsy
(wh_main_skill_innate_all_clumsy)
(wh_main_skill_innate_all_clumsy)
Misshapen
(wh_main_skill_innate_all_deformed)
(wh_main_skill_innate_all_deformed)
Easily Deceived
(wh_main_skill_innate_all_easily_deceived)
(wh_main_skill_innate_all_easily_deceived)
Easily Distracted
(wh_main_skill_innate_all_easily_distracted)
(wh_main_skill_innate_all_easily_distracted)
Easily Trapped
(wh_main_skill_innate_all_easily_trapped)
(wh_main_skill_innate_all_easily_trapped)
Honourable
(wh_main_skill_innate_all_honourable)
(wh_main_skill_innate_all_honourable)
Intelligent
(wh_main_skill_innate_all_intelligent)
(wh_main_skill_innate_all_intelligent)
Master Engineer Hero Skills (28) | |||||
---|---|---|---|---|---|
No. | Skill | Name | Level | Unlocked at Rank | Effects |
1 |
(wh_main_skill_all_dummy_agent_actions) Actions [HIDDEN] |
1 |
Action: [[col:yellow]]Embed Hero (character_to_character_own) Action: [[col:yellow]]Corruption (character_to_character_own) Action: [[col:yellow]]Inspire Populace (character_to_character_own) Action: [[col:yellow]]Assault Units (character_to_character_own) Action: [[col:yellow]]Assassinate (character_to_character_own) Action: [[col:yellow]]Discourage Populace (character_to_character_own) Action: [[col:yellow]]Assault Garrison (character_to_character_own) Action: [[col:yellow]]Pray (character_to_character_own) Action: [[col:yellow]]Demoralise Army (character_to_character_own) Action: [[col:yellow]]Assassinate (character_to_character_own) Action: [[col:yellow]]Inhibit (character_to_character_own) Action: [[col:yellow]]Damage Building (character_to_character_own) Action: [[col:yellow]]Knuckle Down (character_to_character_own) Action: [[col:yellow]]Sabotage (character_to_character_own) Action: [[col:yellow]]Assassinate (character_to_character_own) Action: [[col:yellow]]Tinker (character_to_character_own) Action: [[col:yellow]]Damage Walls (character_to_character_own) Action: [[col:yellow]]Runic Seal (character_to_character_own) Action: [[col:yellow]]Block Magic (character_to_character_own) Action: [[col:yellow]]Assassinate (character_to_character_own) Action: [[col:yellow]]Runic Protection (character_to_character_own) Action: [[col:yellow]]Damage Settlement (character_to_character_own) Action: [[col:yellow]]Scout (character_to_character_own) Action: [[col:yellow]]Block Army (character_to_character_own) Action: [[col:yellow]]Assassinate (character_to_character_own) Action: [[col:yellow]]Infiltrate (character_to_character_own) Action: [[col:yellow]]Damage Walls (character_to_character_own) Action: [[col:yellow]]Planning (character_to_character_own) Action: [[col:yellow]]Assault Unit (character_to_character_own) Action: [[col:yellow]]Assassinate (character_to_character_own) Action: [[col:yellow]]Magical Interference (character_to_character_own) Action: [[col:yellow]]Damage Building (character_to_character_own) |
||
2 |
(wh_main_skill_dwf_engineer_self_standardised_firing_drill) Standardised Firing Drill A Master Engineer knows all about firing rates, fields of fire and the best ratios, his knowledge improving efficiency. |
1 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) Reload time reduction: +8% for artillery ([[img:icon_hero]][[/img]]Hero's army) Reload time reduction: +8% for missile infantry units ([[img:icon_hero]][[/img]]Hero's army) |
||
3 |
(wh_main_skill_dwf_all_unique_ancestral_grudge) Ancestral Grudge All Dwarfs despise the Greenskins, for the urki and grobi are the prime agents in the Times of Woe. |
1 | 3 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) Weapon strength: +3% when fighting against Greenskin Tribes (character_to_character_own) |
|
2 |
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) Weapon strength: +8% when fighting against Greenskin Tribes (character_to_character_own) |
||||
3 |
[HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) Weapon strength: +15% when fighting against Greenskin Tribes (character_to_character_own) |
||||
4 |
(wh_main_skill_all_dummy_passive_corruption) Passive Corruption [HIDDEN] |
1 |
[HIDDEN] Corruption from character presence: +2 (character_to_character_own) |
||
5 |
(wh_main_skill_dwf_engineer_campaign_master_of_works) Master of Works A Dawi Engineer can build anything with the right materials, if the price is right. |
1 |
[[col:yellow]]Knuckle Down action: Construction cost is modified by an additional -10% Deploy: Own province [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) |
||
6 |
(wh_main_skill_dwf_engineer_self_requisition) Requisition If a Master Engineer wants something, he'll get it. Quartermasters can rarely refuse a demanding Guild engineer. |
1 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) Ammunition: +3% for artillery ([[img:icon_hero]][[/img]]Hero's army) Ammunition: +3% for missile infantry units ([[img:icon_hero]][[/img]]Hero's army) |
||
2 |
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) Ammunition: +7% for artillery ([[img:icon_hero]][[/img]]Hero's army) Ammunition: +7% for missile infantry units ([[img:icon_hero]][[/img]]Hero's army) |
||||
3 |
[HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) Ammunition: +12% for artillery ([[img:icon_hero]][[/img]]Hero's army) Ammunition: +12% for missile infantry units ([[img:icon_hero]][[/img]]Hero's army) |
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7 |
(wh_main_skill_dwf_all_unique_resolute) Resolute Dwarfs are resolute - once they commit to charging the foe, they put all their strength behind that initial blow. |
1 | 6 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) Charge bonus: +2 (character_to_character_own) |
|
2 |
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) Charge bonus: +5 (character_to_character_own) |
||||
3 |
[HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) Charge bonus: +9 (character_to_character_own) |
||||
8 |
(wh_main_skill_dwf_engineer_campaign_prospector) Prospector Using surveying equipment, this Dwarf knows the best places to look and lodes to glean. |
1 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) Additional tradable resources produced: +2% (factionwide) |
||
2 |
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) Additional tradable resources produced: +5% (factionwide) |
||||
3 |
[HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) Additional tradable resources produced: +9% (factionwide) |
||||
9 |
(wh_main_skill_dwf_engineer_campaign_deadly_contraptions) Deadly Contraptions The more lethal contraptions are used outside the Engineers' Guild's purview - it's generally "not the done thing". |
1 |
[[col:yellow]]Assassinate action: Additional 8% chance of killing target Target: Any foreign character [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) |
||
10 |
(wh_main_skill_dwf_engineer_self_extra_powder) Extra Powder |
1 |
Passive ability: "Extra Powder" (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) |
||
11 |
(wh_main_skill_dwf_engineer_self_technical_enhancements) Technical Enhancements Engineers always tinker, naming these tweaks "enhancements" - most do improve whatever contraption they are working on. |
1 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) Armour: +3 (character_to_character_own) |
||
2 |
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) Armour: +8 (character_to_character_own) |
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3 |
[HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) Armour: +15 (character_to_character_own) |
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12 |
(wh_main_skill_dwf_all_unique_relentless) Relentless Dwarfs are not fast, yet they will soldier on, always moving despite any hazards encountered. |
1 | 10 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) Speed: +3% (character_to_character_own) |
|
2 |
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) Speed: +8% (character_to_character_own) |
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3 |
[HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) Speed: +15% (character_to_character_own) |
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13 |
(wh_main_skill_dwf_engineer_campaign_saboteur) Saboteur An Engineer is also the best at breaking things - he can literally put a spanner in the works. |
1 |
[[col:yellow]]Tinker action: Ammunition is modified by an additional -5% Deploy: Foreign province [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) |
||
2 |
[[col:yellow]]Tinker action: Ammunition is modified by an additional -10% Deploy: Foreign province [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) |
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3 |
[[col:yellow]]Tinker action: Ammunition is modified by an additional -15% Deploy: Foreign province [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) |
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14 |
(wh_main_skill_dwf_engineer_self_triangulation) Triangulation Dwarf Engineers use number-lore to work out the best trajectories and prime killing arcs for their war machines. |
1 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) Missile damage: +3% for artillery ([[img:icon_hero]][[/img]]Hero's army) Missile damage: +3% for missile infantry units ([[img:icon_hero]][[/img]]Hero's army) |
||
2 |
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) Missile damage: +7% for artillery ([[img:icon_hero]][[/img]]Hero's army) Missile damage: +7% for missile infantry units ([[img:icon_hero]][[/img]]Hero's army) |
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3 |
[HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) Missile damage: +12% for artillery ([[img:icon_hero]][[/img]]Hero's army) Missile damage: +12% for missile infantry units ([[img:icon_hero]][[/img]]Hero's army) |
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15 |
(wh_main_skill_dwf_all_unique_rune_of_grimnir) Rune of Grimnir The endless courage of the Warrior God, directed to bolster this Dawi’s own reserves. |
1 | 7 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) Missile resistance: 10% (character_to_character_own) |
|
16 |
(wh_main_skill_dwf_engineer_campaign_karak_blood) Karak Blood Born and bred in a Dwarfhold, as stern and pure as the stone in the deeps. |
1 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) Reduction in [[img:icon_corruption_vmp]][[/img]]Vampiric and [[img:icon_corruption_chs]][[/img]]Chaos corruption: +1 (local province) |
||
2 |
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) Reduction in [[img:icon_corruption_vmp]][[/img]]Vampiric and [[img:icon_corruption_chs]][[/img]]Chaos corruption: +2 (local province) |
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3 |
[HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) Reduction in [[img:icon_corruption_vmp]][[/img]]Vampiric and [[img:icon_corruption_chs]][[/img]]Chaos corruption: +3 (local province) |
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17 |
(wh_main_skill_dwf_engineer_self_dead_eye) Dead Eye A dead eye shot is an Engineer or Thunderer that can hit a target at over five hundred (Dwarfen) paces. |
1 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) Range: +3% (character_to_character_own) |
||
2 |
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) Range: +8% (character_to_character_own) |
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3 |
[HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) Range: +15% (character_to_character_own) |
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18 |
(wh_main_skill_dwf_engineer_campaign_damage_control) Damage Control "It's weakening, send in the Engineers!" |
1 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) Siege holdout time: +1 (local region) |
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2 |
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) Siege holdout time: +2 (local region) |
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3 |
[HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) Siege holdout time: +3 (local region) |
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19 |
(wh_main_skill_dwf_engineer_self_ballistics_calibration) Ballistics Calibration |
1 |
Ability: "Ballistics Calibration" (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) |
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20 |
(wh_main_skill_dwf_engineer_campaign_hardy) Hardy "It'll take more than that to finish me off, lad." |
1 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) Wound recovery time: -1 (character_to_character_own) |
||
21 |
(wh_main_skill_dwf_engineer_self_overseer) Overseer Those Engineers that spend their lives underground have a good understanding of war in the caverns. |
1 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) Aura size: +10% (character_to_character_own) |
||
2 |
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) Aura size: +20% (character_to_character_own) |
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3 |
[HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) Aura size: +40% (character_to_character_own) |
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22 |
(wh_main_skill_dwf_engineer_campaign_time_&_motion) Time & Motion "If you swing here, at the height of the parabolic angle, you'll reduce resistance and increase the power." |
1 |
Hero action cost: -3% (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) |
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2 |
Hero action cost: -8% (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) |
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3 |
Hero action cost: -15% (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) |
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23 |
(wh_main_skill_dwf_engineer_campaign_logistical_engineer) Logistical Engineer Master Engineers are always looking for efficiencies and improvements, especially in logistics. |
1 |
Action: [[col:yellow]]Heavy Lifting Target: Own army [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) |
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2 |
Action: [[col:yellow]]Heavy Lifting Target: Own army [[col:yellow]]Heavy Lifting action: Movement range is increased by an additional 5% Target: Own army [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) |
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3 |
Action: [[col:yellow]]Heavy Lifting Target: Own army [[col:yellow]]Heavy Lifting action: Movement range is increased by an additional 10% Target: Own army [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) |
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24 |
(wh_main_skill_dwf_engineer_self_defensive_coordinator) Defensive Coordinator Master Engineers familiar with defensive formations use their centuries of experience in sieges. |
1 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) Reload time reduction: +3% for towers in siege battles ([[img:icon_hero]][[/img]]Hero's army) |
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2 |
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) Reload time reduction: +8% for towers in siege battles ([[img:icon_hero]][[/img]]Hero's army) |
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3 |
[HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) Reload time reduction: +15% for towers in siege battles ([[img:icon_hero]][[/img]]Hero's army) |
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25 |
(wh_main_skill_dwf_engineer_campaign_confounder) Confounder Engineers on campaign like to confound the foe by sabotaging and stealing enemy armies' equipment and resources. |
1 |
[[col:yellow]]Sabotage action: Movement range is modified by an additional -3% Target: Foreign army [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) |
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2 |
[[col:yellow]]Sabotage action: Movement range is modified by an additional -8% Target: Foreign army [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) |
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3 |
[[col:yellow]]Sabotage action: Movement range is modified by an additional -15% Target: Foreign army [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) |
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26 |
(wh_main_skill_dwf_engineer_self_ballistics_instructor) Ballistics Instructor Those Engineers conversant in ballistics know how best to increase the ranges of their weapons. |
1 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) Range: +2% for artillery ([[img:icon_hero]][[/img]]Hero's army) |
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2 |
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) Range: +5% for artillery ([[img:icon_hero]][[/img]]Hero's army) |
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3 |
[HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) Range: +9% for artillery ([[img:icon_hero]][[/img]]Hero's army) |
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27 |
(wh_main_skill_dwf_engineer_campaign_underminer) Underminer A wall is only as good as its foundation. Dwarf Engineers can undermine any with relative ease. |
1 |
[[col:yellow]]Damage Walls action: 1 additional wall breaches Target: Foreign settlement [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) |
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2 |
[[col:yellow]]Damage Walls action: 2 additional wall breaches Target: Foreign settlement [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) |
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3 |
[[col:yellow]]Damage Walls action: 3 additional wall breaches Target: Foreign settlement [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) |
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28 |
(wh_main_skill_dwf_engineer_self_sapper) Sapper A Sapper excels at breaking entrenched foes. He can quickly get artillery into the best position. |
1 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) Speed: +3% for artillery ([[img:icon_hero]][[/img]]Hero's army) Speed: +3% for missile infantry units ([[img:icon_hero]][[/img]]Hero's army) |
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2 |
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) Speed: +8% for artillery ([[img:icon_hero]][[/img]]Hero's army) Speed: +8% for missile infantry units ([[img:icon_hero]][[/img]]Hero's army) |
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3 |
[HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) Speed: +15% for artillery ([[img:icon_hero]][[/img]]Hero's army) Speed: +15% for missile infantry units ([[img:icon_hero]][[/img]]Hero's army) |
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Master Engineer Hero Skills (22) (Background Skills) | |||||
No. | Skill | Name | Level | Unlocked at Rank | Effects |
29 |
(wh_main_skill_innate_all_blind) Blind Although the eyes do not see, the other senses remain open. |
1 |
Melee attack: +3 (general_to_character_own) Melee defence: -3 (general_to_character_own) |
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30 |
(wh_main_skill_innate_all_boring) Boring "Another speech? Very well… does it have to be so… lengthy?" |
1 |
Campaign movement range: -5% (character_to_character_own) Income from all buildings: +5% (local province) [HIDDEN] Adds the name "Lord of Droners" (character_to_character_own) [HIDDEN] Adds the name "Lord of Droners" (character_to_character_own) [HIDDEN] Adds the name "Lord of Droners" (character_to_character_own) [HIDDEN] Adds the name "Lord of Droners" (character_to_character_own) [HIDDEN] Adds the name "Lord of Droners" (character_to_character_own) [HIDDEN] Adds the name "Lord of Droners" (character_to_character_own) |
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31 |
(wh_main_skill_innate_all_irresolute) Irresolute "To be crippled by indecision is to give your enemies an advantage." |
1 |
Campaign movement range: +5% (character_to_character_own) Construction cost: +4% for all buildings (local region) |
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32 |
(wh_main_skill_innate_all_magnanimous) Magnanimous "This victory is not mine alone, we all share in the glory." |
1 |
Income from all buildings: +5% (local region) |
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33 |
(wh_main_skill_innate_all_maimed_arm) Maimed Arm "This one is armless, sir." |
1 |
Melee attack: -6 (character_to_character_own) Melee defence: +3 ([[img:icon_general]][[/img]]Lord's army) |
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34 |
(wh_main_skill_innate_all_maimed_leg) Maimed Leg "No, not drunk, just legless." |
1 |
Speed: -15% (character_to_character_own) Leadership: +3 ([[img:icon_general]][[/img]]Lord's army) |
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35 |
(wh_main_skill_innate_all_melancholic) Melancholic "Why forlorn? Are you not a King, an Emperor - a champion?" |
1 |
Hero self-defence: -5% chance of wounding aggressors (character_to_character_own) {{tr:public_order}}: -1 (local enemy province) |
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36 |
(wh_main_skill_innate_all_phlegmatic) Phlegmatic A calming presence can be a steadying hand… but also disquieting. |
1 |
Campaign line of sight: +5% (character_to_character_own) {{tr:public_order}}: +1 (local province) |
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37 |
(wh_main_skill_innate_all_sanguine) Sanguine An assured air instils great confidence in your followers. |
1 |
Enemy Hero action success chance: -3% (character_to_character_own) Melee attack: +5 (character_to_character_own) |
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38 |
(wh_main_skill_innate_all_scar_disfiguring) Disfiguring Scar Such an ugly scar is always memorable. |
1 |
Enemy leadership: -3 (local region) [HIDDEN] Adds the name "the Scarred" (character_to_character_own) [HIDDEN] Adds the name "the Scarred" (character_to_character_own) [HIDDEN] Adds the name "the Scarred" (character_to_character_own) [HIDDEN] Adds the name "the Scarred" (character_to_character_own) [HIDDEN] Adds the name "the Scarred" (character_to_character_own) [HIDDEN] Adds the name "the Scarred" (character_to_character_own) |
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39 |
(wh_main_skill_innate_all_scar_distinguishing) Distinguishing Scar Clearly a veteran of some heroic deed. |
1 |
Enemy leadership: -2 (local region) [HIDDEN] Adds the name "the Scarred" (character_to_character_own) [HIDDEN] Adds the name "the Scarred" (character_to_character_own) [HIDDEN] Adds the name "the Scarred" (character_to_character_own) [HIDDEN] Adds the name "the Scarred" (character_to_character_own) [HIDDEN] Adds the name "the Scarred" (character_to_character_own) [HIDDEN] Adds the name "the Scarred" (character_to_character_own) |
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40 |
(wh_main_skill_innate_all_sneaky) Sneaky Skulk and sneak or shadow and stalk, theirs is a guileful nature. |
1 |
Hero action success chance: +5% (character_to_character_own) |
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41 |
(wh_main_skill_innate_all_choleric) Choleric Does a rage as hot as Khorne's burn within? |
1 |
Melee attack: +5 (character_to_character_own) |
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42 |
(wh_main_skill_innate_all_stupid) Stupid Shares the intellect of a River Troll. |
1 |
Charge bonus: +10% (character_to_character_own) |
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43 |
(wh_main_skill_innate_all_uncompromising) Uncompromising Others may call it decisive, but being uncompromising can be a weakness as well as a strength. |
1 |
Hero self-defence: +10% chance of wounding aggressors (character_to_character_own) |
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44 |
(wh_main_skill_innate_all_clumsy) Clumsy There are drunk Ogres more sure-footed than this one. |
1 |
Weapon strength: +10% (character_to_character_own) |
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45 |
(wh_main_skill_innate_all_deformed) Misshapen Deformed by birth or made by the Ruinous Powers, yet there is honour within the prison of flesh. |
1 |
Enemy leadership: -2 (local region) |
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46 |
(wh_main_skill_innate_all_easily_deceived) Easily Deceived "Tzeentch will have so much fun with you, puppet!" |
1 |
Enemy Hero action success chance: +2% (character_to_character_own) |
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47 |
(wh_main_skill_innate_all_easily_distracted) Easily Distracted "Look! Over there - a Snotling showing its arse!" |
1 |
Campaign movement range: -7% (character_to_character_own) Leadership: +2 (character_to_character_own) |
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48 |
(wh_main_skill_innate_all_easily_trapped) Easily Trapped To trap a fool is easy; to trap a King… perhaps even easier. |
1 |
Enemy Hero action success chance: +3% (character_to_character_own) |
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49 |
(wh_main_skill_innate_all_honourable) Honourable Honour is everything! |
1 |
Leadership: +10 (character_to_character_own) |
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50 |
(wh_main_skill_innate_all_intelligent) Intelligent In this age of blood and battle, intellect is an underrated gift. |
1 |
Hero self-defence: +5% chance of wounding aggressors (character_to_character_own) Ambush defence chance: +10% ([[img:icon_general]][[/img]]Lord's army) [HIDDEN] Adds the name "the Astute" (character_to_character_own) [HIDDEN] Adds the name "the Astute" (character_to_character_own) [HIDDEN] Adds the name "the Astute" (character_to_character_own) [HIDDEN] Adds the name "the Astute" (character_to_character_own) [HIDDEN] Adds the name "the Astute" (character_to_character_own) [HIDDEN] Adds the name "the Astute" (character_to_character_own) |
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