Left Panel
Wood Elf Rebels Faction
Wood Elf Rebels Skills
Runesmith Hero Skills
Runesmith Hero Skills
Actions [HIDDEN]
(wh_main_skill_all_dummy_agent_actions)
(wh_main_skill_all_dummy_agent_actions)
Rune of Hearth & Home
(wh_main_skill_dwf_runesmith_self_rune_of_hearth_&_home)
(wh_main_skill_dwf_runesmith_self_rune_of_hearth_&_home)
Ancestral Grudge
(wh_main_skill_dwf_all_unique_ancestral_grudge)
(wh_main_skill_dwf_all_unique_ancestral_grudge)
Passive Corruption [HIDDEN]
(wh_main_skill_all_dummy_passive_corruption)
(wh_main_skill_all_dummy_passive_corruption)
Rune of Shielding
(wh_main_skill_dwf_runesmith_campaign_rune_of_shielding)
(wh_main_skill_dwf_runesmith_campaign_rune_of_shielding)
Rune of Oath & Steel
(wh_main_skill_dwf_runesmith_self_rune_of_oath_&_steel)
(wh_main_skill_dwf_runesmith_self_rune_of_oath_&_steel)
Resolute
(wh_main_skill_dwf_all_unique_resolute)
(wh_main_skill_dwf_all_unique_resolute)
Rune of Fortitude
(wh_main_skill_dwf_runesmith_campaign_rune_of_fortitude)
(wh_main_skill_dwf_runesmith_campaign_rune_of_fortitude)
Dreng Rhunki
(wh_main_skill_dwf_runesmith_campaign_dreng_rhunki)
(wh_main_skill_dwf_runesmith_campaign_dreng_rhunki)
Rune of Negation
(wh_main_skill_dwf_runesmith_self_rune_of_negation)
(wh_main_skill_dwf_runesmith_self_rune_of_negation)
Damping
(wh_main_skill_dwf_runesmith_self_damping)
(wh_main_skill_dwf_runesmith_self_damping)
Relentless
(wh_main_skill_dwf_all_unique_relentless)
(wh_main_skill_dwf_all_unique_relentless)
Stalwart Rune
(wh_main_skill_dwf_runesmith_campaign_stalwart_rune)
(wh_main_skill_dwf_runesmith_campaign_stalwart_rune)
Strike the Runes
(wh_main_skill_dwf_runesmith_self_strike_the_runes)
(wh_main_skill_dwf_runesmith_self_strike_the_runes)
Rune of Grimnir
(wh_main_skill_dwf_all_unique_rune_of_grimnir)
(wh_main_skill_dwf_all_unique_rune_of_grimnir)
Rune of Warding
(wh_main_skill_dwf_runesmith_campaign_rune_of_warding)
(wh_main_skill_dwf_runesmith_campaign_rune_of_warding)
Forgefire
(wh_main_skill_dwf_runesmith_self_forgefire)
(wh_main_skill_dwf_runesmith_self_forgefire)
Ancestor Rune
(wh_main_skill_dwf_runesmith_campaign_ancestor_rune)
(wh_main_skill_dwf_runesmith_campaign_ancestor_rune)
Rune of Wrath & Ruin
(wh_main_skill_dwf_runesmith_self_rune_of_wrath_&_ruin)
(wh_main_skill_dwf_runesmith_self_rune_of_wrath_&_ruin)
Rune of Preservation
(wh_main_skill_dwf_runesmith_campaign_rune_of_preservation)
(wh_main_skill_dwf_runesmith_campaign_rune_of_preservation)
Rune of Striking
(wh_main_skill_dwf_runesmith_self_rune_of_striking)
(wh_main_skill_dwf_runesmith_self_rune_of_striking)
Master Rune of Valaya
(wh_main_skill_dwf_runesmith_campaign_master_rune_of_valaya)
(wh_main_skill_dwf_runesmith_campaign_master_rune_of_valaya)
Master Rune of Immolation
(wh_main_skill_dwf_runesmith_campaign_master_rune_of_immolation)
(wh_main_skill_dwf_runesmith_campaign_master_rune_of_immolation)
Rune of Might
(wh_main_skill_dwf_runesmith_self_rune_of_might)
(wh_main_skill_dwf_runesmith_self_rune_of_might)
Rune of Spellbreaking
(wh_main_skill_dwf_runesmith_campaign_rune_of_spellbreaking)
(wh_main_skill_dwf_runesmith_campaign_rune_of_spellbreaking)
Rune of Parrying
(wh_main_skill_dwf_runesmith_self_rune_of_parrying)
(wh_main_skill_dwf_runesmith_self_rune_of_parrying)
Master Rune of Breaking
(wh_main_skill_dwf_runesmith_campaign_master_rune_of_breaking)
(wh_main_skill_dwf_runesmith_campaign_master_rune_of_breaking)
Rune of Fury
(wh_main_skill_dwf_runesmith_self_rune_of_fury)
(wh_main_skill_dwf_runesmith_self_rune_of_fury)
Runesmith Hero Skills (Background Skills)
Blind
(wh_main_skill_innate_all_blind)
(wh_main_skill_innate_all_blind)
Boring
(wh_main_skill_innate_all_boring)
(wh_main_skill_innate_all_boring)
Irresolute
(wh_main_skill_innate_all_irresolute)
(wh_main_skill_innate_all_irresolute)
Magnanimous
(wh_main_skill_innate_all_magnanimous)
(wh_main_skill_innate_all_magnanimous)
Maimed Arm
(wh_main_skill_innate_all_maimed_arm)
(wh_main_skill_innate_all_maimed_arm)
Maimed Leg
(wh_main_skill_innate_all_maimed_leg)
(wh_main_skill_innate_all_maimed_leg)
Melancholic
(wh_main_skill_innate_all_melancholic)
(wh_main_skill_innate_all_melancholic)
Phlegmatic
(wh_main_skill_innate_all_phlegmatic)
(wh_main_skill_innate_all_phlegmatic)
Sanguine
(wh_main_skill_innate_all_sanguine)
(wh_main_skill_innate_all_sanguine)
Disfiguring Scar
(wh_main_skill_innate_all_scar_disfiguring)
(wh_main_skill_innate_all_scar_disfiguring)
Distinguishing Scar
(wh_main_skill_innate_all_scar_distinguishing)
(wh_main_skill_innate_all_scar_distinguishing)
Sneaky
(wh_main_skill_innate_all_sneaky)
(wh_main_skill_innate_all_sneaky)
Choleric
(wh_main_skill_innate_all_choleric)
(wh_main_skill_innate_all_choleric)
Stupid
(wh_main_skill_innate_all_stupid)
(wh_main_skill_innate_all_stupid)
Uncompromising
(wh_main_skill_innate_all_uncompromising)
(wh_main_skill_innate_all_uncompromising)
Clumsy
(wh_main_skill_innate_all_clumsy)
(wh_main_skill_innate_all_clumsy)
Misshapen
(wh_main_skill_innate_all_deformed)
(wh_main_skill_innate_all_deformed)
Easily Deceived
(wh_main_skill_innate_all_easily_deceived)
(wh_main_skill_innate_all_easily_deceived)
Easily Distracted
(wh_main_skill_innate_all_easily_distracted)
(wh_main_skill_innate_all_easily_distracted)
Easily Trapped
(wh_main_skill_innate_all_easily_trapped)
(wh_main_skill_innate_all_easily_trapped)
Honourable
(wh_main_skill_innate_all_honourable)
(wh_main_skill_innate_all_honourable)
Intelligent
(wh_main_skill_innate_all_intelligent)
(wh_main_skill_innate_all_intelligent)
Runesmith Hero Skills (28) | |||||
---|---|---|---|---|---|
No. | Skill | Name | Level | Unlocked at Rank | Effects |
1 |
(wh_main_skill_all_dummy_agent_actions) Actions [HIDDEN] |
1 |
Action: [[col:yellow]]Embed Hero (character_to_character_own) Action: [[col:yellow]]Corruption (character_to_character_own) Action: [[col:yellow]]Inspire Populace (character_to_character_own) Action: [[col:yellow]]Assault Units (character_to_character_own) Action: [[col:yellow]]Assassinate (character_to_character_own) Action: [[col:yellow]]Discourage Populace (character_to_character_own) Action: [[col:yellow]]Assault Garrison (character_to_character_own) Action: [[col:yellow]]Pray (character_to_character_own) Action: [[col:yellow]]Demoralise Army (character_to_character_own) Action: [[col:yellow]]Assassinate (character_to_character_own) Action: [[col:yellow]]Inhibit (character_to_character_own) Action: [[col:yellow]]Damage Building (character_to_character_own) Action: [[col:yellow]]Knuckle Down (character_to_character_own) Action: [[col:yellow]]Sabotage (character_to_character_own) Action: [[col:yellow]]Assassinate (character_to_character_own) Action: [[col:yellow]]Tinker (character_to_character_own) Action: [[col:yellow]]Damage Walls (character_to_character_own) Action: [[col:yellow]]Runic Seal (character_to_character_own) Action: [[col:yellow]]Block Magic (character_to_character_own) Action: [[col:yellow]]Assassinate (character_to_character_own) Action: [[col:yellow]]Runic Protection (character_to_character_own) Action: [[col:yellow]]Damage Settlement (character_to_character_own) Action: [[col:yellow]]Scout (character_to_character_own) Action: [[col:yellow]]Block Army (character_to_character_own) Action: [[col:yellow]]Assassinate (character_to_character_own) Action: [[col:yellow]]Infiltrate (character_to_character_own) Action: [[col:yellow]]Damage Walls (character_to_character_own) Action: [[col:yellow]]Planning (character_to_character_own) Action: [[col:yellow]]Assault Unit (character_to_character_own) Action: [[col:yellow]]Assassinate (character_to_character_own) Action: [[col:yellow]]Magical Interference (character_to_character_own) Action: [[col:yellow]]Damage Building (character_to_character_own) |
||
2 |
(wh_main_skill_dwf_runesmith_self_rune_of_hearth_&_home) Rune of Hearth & Home Invoking the Rune of Hearth and Home stirs a Dwarf's pride in his Hold, Clan and Ancestors. |
1 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) Character's aura leadership effect: +5 (character_to_character_own) |
||
3 |
(wh_main_skill_dwf_all_unique_ancestral_grudge) Ancestral Grudge All Dwarfs despise the Greenskins, for the urki and grobi are the prime agents in the Times of Woe. |
1 | 3 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) Weapon strength: +3% when fighting against Greenskin Tribes (character_to_character_own) |
|
2 |
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) Weapon strength: +8% when fighting against Greenskin Tribes (character_to_character_own) |
||||
3 |
[HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) Weapon strength: +15% when fighting against Greenskin Tribes (character_to_character_own) |
||||
4 |
(wh_main_skill_all_dummy_passive_corruption) Passive Corruption [HIDDEN] |
1 |
[HIDDEN] Corruption from character presence: +2 (character_to_character_own) |
||
5 |
(wh_main_skill_dwf_runesmith_campaign_rune_of_shielding) Rune of Shielding Invoking the Rune of Shielding, an arcane mark first inscribed in the War of Vengeance, brings great protection. |
1 |
[[col:yellow]]Runic Seal action: Enemy [[img:icon_hero]][[/img]]Hero success chance is modified by an additional -10% Deploy: Own province [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) |
||
6 |
(wh_main_skill_dwf_runesmith_self_rune_of_oath_&_steel) Rune of Oath & Steel |
1 |
Ability: "Rune of Oath & Steel" (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) |
||
7 |
(wh_main_skill_dwf_all_unique_resolute) Resolute Dwarfs are resolute - once they commit to charging the foe, they put all their strength behind that initial blow. |
1 | 6 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) Charge bonus: +2 (character_to_character_own) |
|
2 |
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) Charge bonus: +5 (character_to_character_own) |
||||
3 |
[HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) Charge bonus: +9 (character_to_character_own) |
||||
8 |
(wh_main_skill_dwf_runesmith_campaign_rune_of_fortitude) Rune of Fortitude Invoking the Rune of Fortitude gives armour a base sentience to react against enemy attacks. |
1 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) {{tr:public_order}}: +1 (local province) |
||
2 |
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) {{tr:public_order}}: +2 (local province) |
||||
3 |
[HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) {{tr:public_order}}: +3 (local province) |
||||
9 |
(wh_main_skill_dwf_runesmith_campaign_dreng_rhunki) Dreng Rhunki The Runesmith knows more than just the traditional crafts - there are darker, lethal runes that are rarely used. |
1 |
[[col:yellow]]Assassinate action: Additional 7% chance of killing target Target: Any foreign character [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) |
||
10 |
(wh_main_skill_dwf_runesmith_self_rune_of_negation) Rune of Negation |
1 |
Ability: "Rune of Negation" (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) |
||
11 |
(wh_main_skill_dwf_runesmith_self_damping) Damping The Dwarfs' natural anti-magic resistance is amplified to dampen the Winds of Magic. |
1 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) Enemy Winds of Magic power reserve: -2 (local region) |
||
2 |
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) Enemy Winds of Magic power reserve: -5 (local region) |
||||
3 |
[HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) Enemy Winds of Magic power reserve: -9 (local region) |
||||
12 |
(wh_main_skill_dwf_all_unique_relentless) Relentless Dwarfs are not fast, yet they will soldier on, always moving despite any hazards encountered. |
1 | 10 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) Speed: +3% (character_to_character_own) |
|
2 |
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) Speed: +8% (character_to_character_own) |
||||
3 |
[HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) Speed: +15% (character_to_character_own) |
||||
13 |
(wh_main_skill_dwf_runesmith_campaign_stalwart_rune) Stalwart Rune A rune placed in this realm radiates positive energies and the benevolence of the ancestors. |
1 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) Growth: +8 (local province) |
||
2 |
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) Growth: +20 (local province) |
||||
3 |
[HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) Growth: +36 (local province) |
||||
14 |
(wh_main_skill_dwf_runesmith_self_strike_the_runes) Strike the Runes A Runesmith may "strike the runes" - an analogy for keeping them "hot", refusing to let them cool. |
1 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) Cooldown: -3% to Rune abilities ([[img:icon_hero]][[/img]]Hero's army) |
||
2 |
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) Cooldown: -8% to Rune abilities ([[img:icon_hero]][[/img]]Hero's army) |
||||
3 |
[HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) Cooldown: -15% to Rune abilities ([[img:icon_hero]][[/img]]Hero's army) |
||||
15 |
(wh_main_skill_dwf_all_unique_rune_of_grimnir) Rune of Grimnir The endless courage of the Warrior God, directed to bolster this Dawi’s own reserves. |
1 | 7 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) Missile resistance: 10% (character_to_character_own) |
|
16 |
(wh_main_skill_dwf_runesmith_campaign_rune_of_warding) Rune of Warding The Rune of Warding is a powerful rune under which Valaya keeps this region from the influence of darkness. |
1 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) Reduction in [[img:icon_corruption_vmp]][[/img]]Vampiric and [[img:icon_corruption_chs]][[/img]]Chaos corruption: +1 (local province) |
||
2 |
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) Reduction in [[img:icon_corruption_vmp]][[/img]]Vampiric and [[img:icon_corruption_chs]][[/img]]Chaos corruption: +2 (local province) |
||||
3 |
[HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) Reduction in [[img:icon_corruption_vmp]][[/img]]Vampiric and [[img:icon_corruption_chs]][[/img]]Chaos corruption: +3 (local province) |
||||
17 |
(wh_main_skill_dwf_runesmith_self_forgefire) Forgefire |
1 |
Passive ability: "Forgefire" (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) |
||
18 |
(wh_main_skill_dwf_runesmith_campaign_ancestor_rune) Ancestor Rune Ancestor Runes are difficult to construct, but once emplaced reveal waypoints to the Dwarfen realms. |
1 |
[[col:yellow]]Runic Protection action: [[img:icon_corruption_chs]][[/img]]Chaos and [[img:icon_corruption_vmp]][[/img]]Vampiric corruption is reduced by an additional 1 Deploy: Foreign province [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) |
||
2 |
[[col:yellow]]Runic Protection action: [[img:icon_corruption_chs]][[/img]]Chaos and [[img:icon_corruption_vmp]][[/img]]Vampiric corruption is reduced by an additional 3 Deploy: Foreign province [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) |
||||
3 |
[[col:yellow]]Runic Protection action: [[img:icon_corruption_chs]][[/img]]Chaos and [[img:icon_corruption_vmp]][[/img]]Vampiric corruption is reduced by an additional 6 Deploy: Foreign province [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) |
||||
19 |
(wh_main_skill_dwf_runesmith_self_rune_of_wrath_&_ruin) Rune of Wrath & Ruin |
1 |
Ability: "Rune of Wrath & Ruin" (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) |
||
20 |
(wh_main_skill_dwf_runesmith_campaign_rune_of_preservation) Rune of Preservation Invoking the Rune of Preservation keeps the affected Dawi healthy and vigorous. |
1 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) Wound recovery time: -1 (character_to_character_own) |
||
21 |
(wh_main_skill_dwf_runesmith_self_rune_of_striking) Rune of Striking |
1 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) Grants Rune: [[col:yellow]]"Rune of Striking" (character_to_character_own) |
||
22 |
(wh_main_skill_dwf_runesmith_campaign_master_rune_of_valaya) Master Rune of Valaya An ancient Rune invented by Valaya herself to drain magical winds from the enemy. |
1 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) Enemy Winds of Magic power reserve: -2 (local region) |
||
2 |
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) Enemy Winds of Magic power reserve: -5 (local region) |
||||
3 |
[HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) Enemy Winds of Magic power reserve: -9 (local region) |
||||
23 |
(wh_main_skill_dwf_runesmith_campaign_master_rune_of_immolation) Master Rune of Immolation Invoking a Master Rune of Immolation brings utter destruction on its target - it is not to be used lightly. |
1 |
[[col:yellow]]Damage Settlement action: Additional 5% damage caused Target: Foreign settlement [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) |
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2 |
[[col:yellow]]Damage Settlement action: Additional 15% damage caused Target: Foreign settlement [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) |
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3 |
[[col:yellow]]Damage Settlement action: Additional 30% damage caused Target: Foreign settlement [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) |
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24 |
(wh_main_skill_dwf_runesmith_self_rune_of_might) Rune of Might |
1 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) Grants Rune: [[col:yellow]]"Rune of Might" (character_to_character_own) |
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25 |
(wh_main_skill_dwf_runesmith_campaign_rune_of_spellbreaking) Rune of Spellbreaking It is said that Grungni and Valaya worked together to form this potent anti-magic rune. |
1 |
Action: [[col:yellow]]Awareness Target: Own army [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) |
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2 |
Action: [[col:yellow]]Awareness Target: Own army [[col:yellow]]Awareness action: Enemy [[img:icon_hero]][[/img]]Hero success chance is modified by an additional -5% Target: Own army [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) |
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3 |
Action: [[col:yellow]]Awareness Target: Own army [[col:yellow]]Awareness action: Enemy [[img:icon_hero]][[/img]]Hero success chance is modified by an additional -10% Target: Own army [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) |
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26 |
(wh_main_skill_dwf_runesmith_self_rune_of_parrying) Rune of Parrying |
1 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) Grants Rune: [[col:yellow]]"Rune of Parrying" (character_to_character_own) |
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27 |
(wh_main_skill_dwf_runesmith_campaign_master_rune_of_breaking) Master Rune of Breaking The Master Rune of Breaking can be a curse as well as a boon, but magic rarely flows once invoked. |
1 |
[[col:yellow]]Block Magic action: Winds of Magic power reserve is modified by an additional -2 Target: Foreign army [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) |
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2 |
[[col:yellow]]Block Magic action: Winds of Magic power reserve is modified by an additional -5 Target: Foreign army [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) |
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3 |
[[col:yellow]]Block Magic action: Winds of Magic power reserve is modified by an additional -9 Target: Foreign army [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) |
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28 |
(wh_main_skill_dwf_runesmith_self_rune_of_fury) Rune of Fury |
1 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) Grants Rune: [[col:yellow]]"Rune of Fury" (character_to_character_own) |
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Runesmith Hero Skills (22) (Background Skills) | |||||
No. | Skill | Name | Level | Unlocked at Rank | Effects |
29 |
(wh_main_skill_innate_all_blind) Blind Although the eyes do not see, the other senses remain open. |
1 |
Melee attack: +3 (general_to_character_own) Melee defence: -3 (general_to_character_own) |
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30 |
(wh_main_skill_innate_all_boring) Boring "Another speech? Very well… does it have to be so… lengthy?" |
1 |
Campaign movement range: -5% (character_to_character_own) Income from all buildings: +5% (local province) [HIDDEN] Adds the name "Lord of Droners" (character_to_character_own) [HIDDEN] Adds the name "Lord of Droners" (character_to_character_own) [HIDDEN] Adds the name "Lord of Droners" (character_to_character_own) [HIDDEN] Adds the name "Lord of Droners" (character_to_character_own) [HIDDEN] Adds the name "Lord of Droners" (character_to_character_own) [HIDDEN] Adds the name "Lord of Droners" (character_to_character_own) |
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31 |
(wh_main_skill_innate_all_irresolute) Irresolute "To be crippled by indecision is to give your enemies an advantage." |
1 |
Campaign movement range: +5% (character_to_character_own) Construction cost: +4% for all buildings (local region) |
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32 |
(wh_main_skill_innate_all_magnanimous) Magnanimous "This victory is not mine alone, we all share in the glory." |
1 |
Income from all buildings: +5% (local region) |
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33 |
(wh_main_skill_innate_all_maimed_arm) Maimed Arm "This one is armless, sir." |
1 |
Melee attack: -6 (character_to_character_own) Melee defence: +3 ([[img:icon_general]][[/img]]Lord's army) |
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34 |
(wh_main_skill_innate_all_maimed_leg) Maimed Leg "No, not drunk, just legless." |
1 |
Speed: -15% (character_to_character_own) Leadership: +3 ([[img:icon_general]][[/img]]Lord's army) |
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35 |
(wh_main_skill_innate_all_melancholic) Melancholic "Why forlorn? Are you not a King, an Emperor - a champion?" |
1 |
Hero self-defence: -5% chance of wounding aggressors (character_to_character_own) {{tr:public_order}}: -1 (local enemy province) |
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36 |
(wh_main_skill_innate_all_phlegmatic) Phlegmatic A calming presence can be a steadying hand… but also disquieting. |
1 |
Campaign line of sight: +5% (character_to_character_own) {{tr:public_order}}: +1 (local province) |
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37 |
(wh_main_skill_innate_all_sanguine) Sanguine An assured air instils great confidence in your followers. |
1 |
Enemy Hero action success chance: -3% (character_to_character_own) Melee attack: +5 (character_to_character_own) |
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38 |
(wh_main_skill_innate_all_scar_disfiguring) Disfiguring Scar Such an ugly scar is always memorable. |
1 |
Enemy leadership: -3 (local region) [HIDDEN] Adds the name "the Scarred" (character_to_character_own) [HIDDEN] Adds the name "the Scarred" (character_to_character_own) [HIDDEN] Adds the name "the Scarred" (character_to_character_own) [HIDDEN] Adds the name "the Scarred" (character_to_character_own) [HIDDEN] Adds the name "the Scarred" (character_to_character_own) [HIDDEN] Adds the name "the Scarred" (character_to_character_own) |
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39 |
(wh_main_skill_innate_all_scar_distinguishing) Distinguishing Scar Clearly a veteran of some heroic deed. |
1 |
Enemy leadership: -2 (local region) [HIDDEN] Adds the name "the Scarred" (character_to_character_own) [HIDDEN] Adds the name "the Scarred" (character_to_character_own) [HIDDEN] Adds the name "the Scarred" (character_to_character_own) [HIDDEN] Adds the name "the Scarred" (character_to_character_own) [HIDDEN] Adds the name "the Scarred" (character_to_character_own) [HIDDEN] Adds the name "the Scarred" (character_to_character_own) |
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40 |
(wh_main_skill_innate_all_sneaky) Sneaky Skulk and sneak or shadow and stalk, theirs is a guileful nature. |
1 |
Hero action success chance: +5% (character_to_character_own) |
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41 |
(wh_main_skill_innate_all_choleric) Choleric Does a rage as hot as Khorne's burn within? |
1 |
Melee attack: +5 (character_to_character_own) |
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42 |
(wh_main_skill_innate_all_stupid) Stupid Shares the intellect of a River Troll. |
1 |
Charge bonus: +10% (character_to_character_own) |
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43 |
(wh_main_skill_innate_all_uncompromising) Uncompromising Others may call it decisive, but being uncompromising can be a weakness as well as a strength. |
1 |
Hero self-defence: +10% chance of wounding aggressors (character_to_character_own) |
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44 |
(wh_main_skill_innate_all_clumsy) Clumsy There are drunk Ogres more sure-footed than this one. |
1 |
Weapon strength: +10% (character_to_character_own) |
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45 |
(wh_main_skill_innate_all_deformed) Misshapen Deformed by birth or made by the Ruinous Powers, yet there is honour within the prison of flesh. |
1 |
Enemy leadership: -2 (local region) |
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46 |
(wh_main_skill_innate_all_easily_deceived) Easily Deceived "Tzeentch will have so much fun with you, puppet!" |
1 |
Enemy Hero action success chance: +2% (character_to_character_own) |
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47 |
(wh_main_skill_innate_all_easily_distracted) Easily Distracted "Look! Over there - a Snotling showing its arse!" |
1 |
Campaign movement range: -7% (character_to_character_own) Leadership: +2 (character_to_character_own) |
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48 |
(wh_main_skill_innate_all_easily_trapped) Easily Trapped To trap a fool is easy; to trap a King… perhaps even easier. |
1 |
Enemy Hero action success chance: +3% (character_to_character_own) |
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49 |
(wh_main_skill_innate_all_honourable) Honourable Honour is everything! |
1 |
Leadership: +10 (character_to_character_own) |
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50 |
(wh_main_skill_innate_all_intelligent) Intelligent In this age of blood and battle, intellect is an underrated gift. |
1 |
Hero self-defence: +5% chance of wounding aggressors (character_to_character_own) Ambush defence chance: +10% ([[img:icon_general]][[/img]]Lord's army) [HIDDEN] Adds the name "the Astute" (character_to_character_own) [HIDDEN] Adds the name "the Astute" (character_to_character_own) [HIDDEN] Adds the name "the Astute" (character_to_character_own) [HIDDEN] Adds the name "the Astute" (character_to_character_own) [HIDDEN] Adds the name "the Astute" (character_to_character_own) [HIDDEN] Adds the name "the Astute" (character_to_character_own) |
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