Left Panel
特戈凡 技能
PH - GoreBull Skills
PH - GoreBull Skills
被动腐蚀[HIDDEN]
(wh_main_skill_all_dummy_passive_corruption)
(wh_main_skill_all_dummy_passive_corruption)
剑术大师
(wh_main_skill_all_all_self_blade_master_starter)
(wh_main_skill_all_all_self_blade_master_starter)
行动(游牧群)[HIDDEN]
(wh_main_skill_all_dummy_agent_actions_horde)
(wh_main_skill_all_dummy_agent_actions_horde)
沟壑獠牙
(wh_dlc03_skill_bst_gorebull_gouge_tusks)
(wh_dlc03_skill_bst_gorebull_gouge_tusks)
大地之力·壹
(wh_dlc03_skill_bst_champion_defensive_1)
(wh_dlc03_skill_bst_champion_defensive_1)
众兽之尊·壹
(wh_dlc03_skill_bst_champion_quality_1)
(wh_dlc03_skill_bst_champion_quality_1)
致命冲锋
(wh_main_skill_all_all_self_devastating_charge)
(wh_main_skill_all_all_self_devastating_charge)
瘤质皮肤
(wh_dlc03_skill_bst_gorebull_gnarled_hide)
(wh_dlc03_skill_bst_gorebull_gnarled_hide)
致命突袭
(wh_dlc03_skill_bst_all_self_deadly_onslaught)
(wh_dlc03_skill_bst_all_self_deadly_onslaught)
大地之力·贰
(wh_dlc03_skill_bst_champion_defensive_2)
(wh_dlc03_skill_bst_champion_defensive_2)
众兽之尊·贰
(wh_dlc03_skill_bst_champion_quality_2)
(wh_dlc03_skill_bst_champion_quality_2)
皮糙肉厚
(wh_main_skill_all_all_self_thick-skinned)
(wh_main_skill_all_all_self_thick-skinned)
屠夫呼唤
(wh_dlc03_skill_bst_gorebull_slaughteres_call)
(wh_dlc03_skill_bst_gorebull_slaughteres_call)
无情兽群·壹
(wh_dlc03_skill_bst_champion_offensive_1)
(wh_dlc03_skill_bst_champion_offensive_1)
无尽战兽群·壹
(wh_dlc03_skill_bst_champion_quantity_1)
(wh_dlc03_skill_bst_champion_quantity_1)
原生本能
(wh_dlc03_skill_bst_lord_primal_insticts)
(wh_dlc03_skill_bst_lord_primal_insticts)
隐影术
(wh_dlc03_skill_bst_all_unique_shadow_hide)
(wh_dlc03_skill_bst_all_unique_shadow_hide)
无情兽群·贰
(wh_dlc03_skill_bst_champion_offensive_2)
(wh_dlc03_skill_bst_champion_offensive_2)
无尽战兽群·贰
(wh_dlc03_skill_bst_champion_quantity_2)
(wh_dlc03_skill_bst_champion_quantity_2)
人斩之剑
(wh_main_skill_all_all_self_deadly_blade)
(wh_main_skill_all_all_self_deadly_blade)
孔武好战
(wh_main_skill_all_champion_campaign_martial)
(wh_main_skill_all_champion_campaign_martial)
专制独裁
(wh_main_skill_all_champion_campaign_authoritarian_horde)
(wh_main_skill_all_champion_campaign_authoritarian_horde)
索敌者
(wh_dlc03_skill_bst_all_self_foe-seeker)
(wh_dlc03_skill_bst_all_self_foe-seeker)
军营袭击者
(wh_main_skill_all_champion_campaign_barracks_raider)
(wh_main_skill_all_champion_campaign_barracks_raider)
杀伤猛士
(wh_main_skill_all_all_self_wound-maker)
(wh_main_skill_all_all_self_wound-maker)
巡逻伏击者
(wh_main_skill_all_champion_campaign_patrol_ambusher)
(wh_main_skill_all_champion_campaign_patrol_ambusher)
特异饥渴
(wh_dlc03_skill_bst_lord_unnatural_thirst)
(wh_dlc03_skill_bst_lord_unnatural_thirst)
袍泽兽族·壹
(wh_dlc03_skill_bst_champion_protect_army_1)
(wh_dlc03_skill_bst_champion_protect_army_1)
坚定不移
(wh_main_skill_all_all_self_indomitable)
(wh_main_skill_all_all_self_indomitable)
强者
(wh_dlc03_skill_bst_champion_campaign_hardy)
(wh_dlc03_skill_bst_champion_campaign_hardy)
邪月呼唤
(wh_dlc03_skill_all_all_self_call_to_morrslieb)
(wh_dlc03_skill_all_all_self_call_to_morrslieb)
PH - GoreBull Skills (Background Skills)
盲者
(wh_main_skill_innate_all_blind)
(wh_main_skill_innate_all_blind)
无聊
(wh_main_skill_innate_all_boring)
(wh_main_skill_innate_all_boring)
优柔寡断
(wh_main_skill_innate_all_irresolute)
(wh_main_skill_innate_all_irresolute)
手臂残疾
(wh_main_skill_innate_all_maimed_arm)
(wh_main_skill_innate_all_maimed_arm)
腿部残疾
(wh_main_skill_innate_all_maimed_leg)
(wh_main_skill_innate_all_maimed_leg)
忧郁
(wh_main_skill_innate_all_melancholic)
(wh_main_skill_innate_all_melancholic)
面瘫
(wh_main_skill_innate_all_phlegmatic)
(wh_main_skill_innate_all_phlegmatic)
乐观
(wh_main_skill_innate_all_sanguine)
(wh_main_skill_innate_all_sanguine)
恐怖疤痕
(wh_main_skill_innate_all_scar_disfiguring)
(wh_main_skill_innate_all_scar_disfiguring)
丑陋疤痕
(wh_main_skill_innate_all_scar_distinguishing)
(wh_main_skill_innate_all_scar_distinguishing)
鬼鬼祟祟
(wh_main_skill_innate_all_sneaky)
(wh_main_skill_innate_all_sneaky)
暴躁
(wh_main_skill_innate_all_choleric)
(wh_main_skill_innate_all_choleric)
愚蠢
(wh_main_skill_innate_all_stupid)
(wh_main_skill_innate_all_stupid)
强硬
(wh_main_skill_innate_all_uncompromising)
(wh_main_skill_innate_all_uncompromising)
笨拙
(wh_main_skill_innate_all_clumsy)
(wh_main_skill_innate_all_clumsy)
丑绝人寰
(wh_main_skill_innate_all_deformed)
(wh_main_skill_innate_all_deformed)
易于受骗
(wh_main_skill_innate_all_easily_deceived)
(wh_main_skill_innate_all_easily_deceived)
易于分心
(wh_main_skill_innate_all_easily_distracted)
(wh_main_skill_innate_all_easily_distracted)
易于上当
(wh_main_skill_innate_all_easily_trapped)
(wh_main_skill_innate_all_easily_trapped)
渴望荣誉
(wh_main_skill_innate_all_honourable)
(wh_main_skill_innate_all_honourable)
聪慧
(wh_main_skill_innate_all_intelligent)
(wh_main_skill_innate_all_intelligent)
PH - GoreBull Skills (31) | |||||
---|---|---|---|---|---|
No. | Skill | Name | Level | Unlocked at Rank | Effects |
1 |
(wh_main_skill_all_dummy_passive_corruption) 被动腐蚀[HIDDEN] |
1 |
[HIDDEN]Corruptionfromcharacterpresence:+2 (character_to_character_own) |
||
2 |
(wh_main_skill_all_all_self_blade_master_starter) 剑术大师 这名战士倚剑而生,利剑便是其手臂的延伸,这使得他成为了战场上的一支不容忽视的力量 |
1 |
Notused (character_to_character_own) Notused (character_to_character_own) 近战攻击:+5 (character_to_character_own) |
||
3 |
(wh_main_skill_all_dummy_agent_actions_horde) 行动(游牧群)[HIDDEN] |
1 |
行动:[[col:yellow]]英雄随军 (character_to_character_own) 行动:[[col:yellow]]弥散腐蚀 (character_to_character_own) 行动:[[col:yellow]]袭击全队 (character_to_character_own) 行动:[[col:yellow]]刺杀人物 (character_to_character_own) 行动:[[col:yellow]]蛊惑民众 (character_to_character_own) 行动:[[col:yellow]]袭击驻军 (character_to_character_own) 行动:[[col:yellow]]惑乱军心 (character_to_character_own) 行动:[[col:yellow]]刺杀人物 (character_to_character_own) 行动:[[col:yellow]]咒术抑制 (character_to_character_own) 行动:[[col:yellow]]破坏建筑 (character_to_character_own) 行动:[[col:yellow]]破袭军队 (character_to_character_own) 行动:[[col:yellow]]刺杀人物 (character_to_character_own) 行动:[[col:yellow]]破坏军械 (character_to_character_own) 行动:[[col:yellow]]破坏城墙 (character_to_character_own) 行动:[[col:yellow]]魔力阻绝 (character_to_character_own) 行动:[[col:yellow]]刺杀人物 (character_to_character_own) 行动:[[col:yellow]]符文之佑 (character_to_character_own) 行动:[[col:yellow]]袭击城镇 (character_to_character_own) 行动:[[col:yellow]]阻碍敌军 (character_to_character_own) 行动:[[col:yellow]]刺杀人物 (character_to_character_own) 行动:[[col:yellow]]经济渗透 (character_to_character_own) 行动:[[col:yellow]]破坏城墙 (character_to_character_own) 行动:[[col:yellow]]袭击部队 (character_to_character_own) 行动:[[col:yellow]]刺杀人物 (character_to_character_own) 行动:[[col:yellow]]魔法干涉 (character_to_character_own) 行动:[[col:yellow]]破坏建筑 (character_to_character_own) |
||
4 |
(wh_dlc03_skill_bst_gorebull_gouge_tusks) 沟壑獠牙 野兽人的獠牙上总是零碎不断,挂满了战斗遗留的敌方鲜血与肌肉 |
1 | 9 |
Notused (character_to_character_own) Notused (character_to_character_own) 破甲杀伤:+15 (character_to_character_own) |
|
5 |
(wh_dlc03_skill_bst_champion_defensive_1) 大地之力·壹 战兽群严阵以待,让敌人尽管来攻。自然本质便是它们的屏障,敌人很快便会认识到这点 |
1 |
技能:『大地之力·壹』 (character_to_character_own) Notused (character_to_character_own) Notused (character_to_character_own) |
||
2 |
技能:『大地之力·贰』 (character_to_character_own) Notused (character_to_character_own) Notused (character_to_character_own) |
||||
3 |
技能:『大地之力·叁』 (character_to_character_own) Notused (character_to_character_own) Notused (character_to_character_own) |
||||
6 |
(wh_dlc03_skill_bst_champion_quality_1) 众兽之尊·壹 强悍的领袖可令整个战兽群团结如一供其驱策,从而获益良多 |
1 |
Notused (character_to_character_own) Notused (character_to_character_own) 领导力:+5 ([[img:icon_hero]][[/img]]英雄所在军队) |
||
2 |
Notused (character_to_character_own) Notused (character_to_character_own) 领导力:+10 ([[img:icon_hero]][[/img]]英雄所在军队) |
||||
3 |
Notused (character_to_character_own) Notused (character_to_character_own) 领导力:+15 ([[img:icon_hero]][[/img]]英雄所在军队) |
||||
7 |
(wh_main_skill_all_all_self_devastating_charge) 致命冲锋 有些生物非常擅长将满腔的怒火灌注到冲锋中去,就连其铁蹄之下的周遭的大地都会颤动不已! |
1 |
Notused (character_to_character_own) Notused (character_to_character_own) 冲锋加成:+6 (character_to_character_own) |
||
2 |
Notused (character_to_character_own) Notused (character_to_character_own) 冲锋加成:+16 (character_to_character_own) |
||||
3 |
Notused (character_to_character_own) Notused (character_to_character_own) 冲锋加成:+30 (character_to_character_own) |
||||
8 |
(wh_dlc03_skill_bst_gorebull_gnarled_hide) 瘤质皮肤 披挂毛发,沾满碎屑,这些家伙的外皮上裹着厚厚的一层硬质肿瘤 |
1 | 14 |
Notused (character_to_character_own) Notused (character_to_character_own) 部队护甲:+15 (character_to_character_own) 近战防御:+15 (character_to_character_own) |
|
9 |
(wh_dlc03_skill_bst_all_self_deadly_onslaught) 致命突袭 |
1 |
技能:『致命突袭』 (character_to_character_own) Notused (character_to_character_own) Notused (character_to_character_own) |
||
10 |
(wh_dlc03_skill_bst_champion_defensive_2) 大地之力·贰 战兽群严阵以待,让敌人尽管来攻。自然本质便是它们的屏障,敌人很快便会认识到这点 |
1 |
取代:『大地之力·叁』 (character_to_character_own) 技能:『大地之力·肆』 (character_to_character_own) Notused (character_to_character_own) Notused (character_to_character_own) |
||
11 |
(wh_dlc03_skill_bst_champion_quality_2) 众兽之尊·贰 强悍的领袖可令整个战兽群团结如一供其驱策,从而获益良多 |
1 |
使用兽径时躲避敌方概率:+40% (伴随[[img:icon_general]][[/img]]将领) Notused (character_to_character_own) Notused (character_to_character_own) 领导力:+5 ([[img:icon_hero]][[/img]]英雄所在军队) 领导力:+20 ([[img:icon_hero]][[/img]]英雄所在军队) |
||
12 |
(wh_main_skill_all_all_self_thick-skinned) 皮糙肉厚 那些天生便带着坚硬外壳的生物可不是那么容易杀死的,就算是强力的攻击,也往往只能在他们的硬皮上留下几个白点而已 |
1 |
Notused (character_to_character_own) Notused (character_to_character_own) 部队护甲:+3 (character_to_character_own) |
||
2 |
Notused (character_to_character_own) Notused (character_to_character_own) 部队护甲:+8 (character_to_character_own) |
||||
3 |
Notused (character_to_character_own) Notused (character_to_character_own) 部队护甲:+15 (character_to_character_own) |
||||
13 |
(wh_dlc03_skill_bst_gorebull_slaughteres_call) 屠夫呼唤 尖啸的战吼便是一声信号,宣告着此地即将展开一场屠杀 |
1 | 17 |
近战攻击:劣角兽与角兽部队+15 ([[img:icon_hero]][[/img]]英雄所在军队) Notused (character_to_character_own) Notused (character_to_character_own) |
|
14 |
(wh_dlc03_skill_bst_champion_offensive_1) 无情兽群·壹 战兽群冲锋在前,血盆大口中发出狂暴的战吼。此等怒涛之下,又有何人能够幸免? |
2 |
取代:『无情兽群·壹』 (character_to_character_own) 被动技能:『无情兽群·贰』 (character_to_character_own) Notused (character_to_character_own) Notused (character_to_character_own) |
||
3 |
取代:『无情兽群·贰』 (character_to_character_own) 被动技能:『无情兽群·叁』 (character_to_character_own) Notused (character_to_character_own) Notused (character_to_character_own) |
||||
1 |
被动技能:『无情兽群·壹』 (character_to_character_own) Notused (character_to_character_own) Notused (character_to_character_own) |
||||
15 |
(wh_dlc03_skill_bst_champion_quantity_1) 无尽战兽群·壹 兽群庞大而难于驾驭,但总有事物可以将其联系起来:战斗!战斗!还是战斗! |
1 |
Notused (character_to_character_own) Notused (character_to_character_own) 招募成本:-5% ([[img:icon_hero]][[/img]]英雄所在军队) |
||
2 |
Notused (character_to_character_own) Notused (character_to_character_own) 招募成本:-7% ([[img:icon_hero]][[/img]]英雄所在军队) |
||||
3 |
Notused (character_to_character_own) Notused (character_to_character_own) 招募成本:-10% ([[img:icon_hero]][[/img]]英雄所在军队) |
||||
16 |
(wh_dlc03_skill_bst_lord_primal_insticts) 原生本能 这股肆虐的狂暴可谓与生俱来:这不是自然选择的结果,而是深入骨髓的纯粹野性 |
1 |
Notused (character_to_character_own) Notused (character_to_character_own) 近战防御:+2 (character_to_character_own) |
||
2 |
Notused (character_to_character_own) Notused (character_to_character_own) 近战防御:+5 (character_to_character_own) |
||||
3 |
Notused (character_to_character_own) Notused (character_to_character_own) 近战防御:+9 (character_to_character_own) |
||||
17 |
(wh_dlc03_skill_bst_all_unique_shadow_hide) 隐影术 混沌向他们微笑,赐予其超自然的邪恶力量,令其得以抵御凡人诡计的攻击 |
1 | 7 |
Notused (character_to_character_own) Notused (character_to_character_own) 远程抗性:10% (character_to_character_own) |
|
18 |
(wh_dlc03_skill_bst_champion_offensive_2) 无情兽群·贰 战兽群冲锋在前,血盆大口中发出狂暴的战吼。此等怒涛之下,又有何人能够幸免? |
1 |
取代:『无情兽群·叁』 (character_to_character_own) 被动技能:『无情兽群·肆』 (character_to_character_own) Notused (character_to_character_own) Notused (character_to_character_own) |
||
19 |
(wh_dlc03_skill_bst_champion_quantity_2) 无尽战兽群·贰 兽群庞大而难于驾驭,但总有事物可以将其联系起来:战斗!战斗!还是战斗! |
1 |
Notused (character_to_character_own) Notused (character_to_character_own) 部队经验:所有新募部队+3 ([[img:icon_hero]][[/img]]英雄所在军队) 招募成本:-14% ([[img:icon_hero]][[/img]]英雄所在军队) 招募成本:-4% ([[img:icon_hero]][[/img]]英雄所在军队) |
||
20 |
(wh_main_skill_all_all_self_deadly_blade) 人斩之剑 当使用者是一名真正的杀手与屠夫时,人斩之剑将成为真正致命的神兵! |
1 |
Notused (character_to_character_own) Notused (character_to_character_own) 近战攻击:+2 (character_to_character_own) |
||
2 |
Notused (character_to_character_own) Notused (character_to_character_own) 近战攻击:+5 (character_to_character_own) |
||||
3 |
Notused (character_to_character_own) Notused (character_to_character_own) 近战攻击:+9 (character_to_character_own) |
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21 |
(wh_main_skill_all_champion_campaign_martial) 孔武好战 这名战士一旦出现,他的外貌、内涵甚至恶名,都将起到安定军心的效果 |
1 |
[[col:yellow]]激励民众行动:{{tr:public_order}}额外增加1 部署:己方行省 Notused (character_to_character_own) Notused (character_to_character_own) |
||
22 |
(wh_main_skill_all_champion_campaign_authoritarian_horde) 专制独裁 无论是喜好交际,无所畏惧还是淫荡成性,民众听到这些有关当权者的不利传言都会特别留神 |
1 |
[[col:yellow]]蛊惑民众行动:{{tr:public_order}}额外变更-2 部署:外邦行省 Notused (character_to_character_own) Notused (character_to_character_own) |
||
23 |
(wh_dlc03_skill_bst_all_self_foe-seeker) 索敌者 |
1 |
被动技能:『索敌者』 (character_to_character_own) Notused (character_to_character_own) Notused (character_to_character_own) |
||
24 |
(wh_main_skill_all_champion_campaign_barracks_raider) 军营袭击者 『若敌人发现我的到来,那就最好不过了!』 |
1 |
[[col:yellow]]袭击驻军行动:造成伤亡额外增加5% 目标:外邦城镇 Notused (character_to_character_own) Notused (character_to_character_own) |
||
2 |
[[col:yellow]]袭击驻军行动:造成伤亡额外增加15% 目标:外邦城镇 Notused (character_to_character_own) Notused (character_to_character_own) |
||||
3 |
[[col:yellow]]袭击驻军行动:造成伤亡额外增加30% 目标:外邦城镇 Notused (character_to_character_own) Notused (character_to_character_own) |
||||
25 |
(wh_main_skill_all_all_self_wound-maker) 杀伤猛士 杀伤猛士们力大无穷,凶狠残暴,会将一切敌人彻底地撕碎、蹂躏、践踏,直至战场上只剩下他自己为止! |
1 |
Notused (character_to_character_own) Notused (character_to_character_own) 武器威力:+3% (character_to_character_own) |
||
2 |
Notused (character_to_character_own) Notused (character_to_character_own) 武器威力:+8% (character_to_character_own) |
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3 |
Notused (character_to_character_own) Notused (character_to_character_own) 武器威力:+15% (character_to_character_own) |
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26 |
(wh_main_skill_all_champion_campaign_patrol_ambusher) 巡逻伏击者 等待需要的是经验与耐心,这样才能在最出其不意时发动突袭 |
1 |
[[col:yellow]]袭击全队行动:造成伤亡额外增加4% 目标:外邦军队 Notused (character_to_character_own) Notused (character_to_character_own) |
||
2 |
[[col:yellow]]袭击全队行动:造成伤亡额外增加10% 目标:外邦军队 Notused (character_to_character_own) Notused (character_to_character_own) |
||||
3 |
[[col:yellow]]袭击全队行动:造成伤亡额外增加18% 目标:外邦军队 Notused (character_to_character_own) Notused (character_to_character_own) |
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27 |
(wh_dlc03_skill_bst_lord_unnatural_thirst) 特异饥渴 食物、饮水与杀戮,有多少都不够!不够! |
1 |
Notused (character_to_character_own) Notused (character_to_character_own) 生命值:+6% (character_to_character_own) |
||
2 |
Notused (character_to_character_own) Notused (character_to_character_own) 生命值:+16% (character_to_character_own) |
||||
3 |
Notused (character_to_character_own) Notused (character_to_character_own) 生命值:+30% (character_to_character_own) |
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28 |
(wh_dlc03_skill_bst_champion_protect_army_1) 袍泽兽族·壹 只要时机合适,那么战兽群内的众人都会互相扶持 |
1 |
敌方英雄行动成功率:-3% (character_to_character_own) Notused (character_to_character_own) Notused (character_to_character_own) |
||
2 |
敌方英雄行动成功率:-6% (character_to_character_own) Notused (character_to_character_own) Notused (character_to_character_own) |
||||
3 |
敌方英雄行动成功率:-9% (character_to_character_own) Notused (character_to_character_own) Notused (character_to_character_own) |
||||
29 |
(wh_main_skill_all_all_self_indomitable) 坚定不移 身为领主,须有钢铁般的意志与绝不服输的气概,这样麾下众将才会保持坚定,并追随其直至天涯海角 |
1 |
Notused (character_to_character_own) Notused (character_to_character_own) 领导力:+2 (character_to_character_own) |
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2 |
Notused (character_to_character_own) Notused (character_to_character_own) 领导力:+5 (character_to_character_own) |
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3 |
Notused (character_to_character_own) Notused (character_to_character_own) 领导力:+9 (character_to_character_own) |
||||
30 |
(wh_dlc03_skill_bst_champion_campaign_hardy) 强者 {{tr:skill_champion_hardy_description}} |
1 | 19 |
Notused (character_to_character_own) Notused (character_to_character_own) 伤势复原时间:-1 (character_to_character_own) |
|
31 |
(wh_dlc03_skill_all_all_self_call_to_morrslieb) 邪月呼唤 邪月低垂天际,其邪恶崇拜者莫不俯首于前 |
1 | 6 |
Notused (character_to_character_own) Notused (character_to_character_own) 近战防御:+2 (character_to_character_own) |
|
2 |
Notused (character_to_character_own) Notused (character_to_character_own) 近战防御:+5 (character_to_character_own) |
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3 |
Notused (character_to_character_own) Notused (character_to_character_own) 近战防御:+9 (character_to_character_own) |
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PH - GoreBull Skills (21) (Background Skills) | |||||
No. | Skill | Name | Level | Unlocked at Rank | Effects |
32 |
(wh_main_skill_innate_all_blind) 盲者 虽然目已不可及,但其它感官却是畅通无阻 |
1 |
近战攻击:+3 (general_to_character_own) 近战防御:-3 (general_to_character_own) |
||
33 |
(wh_main_skill_innate_all_boring) 无聊 『又是一场演说?好吧,它会很长么?』 |
1 |
战略地图移动距离:-5% (character_to_character_own) 所有建筑收入产值:+5% (所在行省) Notused (character_to_character_own) Notused (character_to_character_own) Notused (character_to_character_own) Notused (character_to_character_own) Notused (character_to_character_own) Notused (character_to_character_own) |
||
34 |
(wh_main_skill_innate_all_irresolute) 优柔寡断 『优柔寡断,这可是你的敌人最为渴望的礼物』 |
1 |
战略地图移动距离:+5% (character_to_character_own) 建筑成本:所有建筑+4% (所在地区) |
||
35 |
(wh_main_skill_innate_all_maimed_arm) 手臂残疾 『这人的手臂没了,先生』 |
1 |
近战攻击:-6 (character_to_character_own) 近战防御:+3 ([[img:icon_general]][[/img]]领主所在军队) |
||
36 |
(wh_main_skill_innate_all_maimed_leg) 腿部残疾 『不,我不是喝多了,只是腿脚不太灵光而已』 |
1 |
移动速度:-15% (character_to_character_own) 领导力:+3 ([[img:icon_general]][[/img]]领主所在军队) |
||
37 |
(wh_main_skill_innate_all_melancholic) 忧郁 『你为何如此自暴自弃?难道你不是国王,皇帝,甚至连勇士都不是吗?』 |
1 |
英雄自卫:杀伤进犯者概率-5% (character_to_character_own) {{tr:public_order}}:-1 (当地敌方行省) |
||
38 |
(wh_main_skill_innate_all_phlegmatic) 面瘫 面无表情的人可以让人更为放心,或者更为糟心 |
1 |
战略地图视野:+5% (character_to_character_own) {{tr:public_order}}:+1 (所在行省) |
||
39 |
(wh_main_skill_innate_all_sanguine) 乐观 快乐的气氛常伴此人,并会让属下们信心满满 |
1 |
敌方英雄行动成功率:-3% (character_to_character_own) 近战攻击:+5 (character_to_character_own) |
||
40 |
(wh_main_skill_innate_all_scar_disfiguring) 恐怖疤痕 这一丑陋的疤痕总是让人难于忘却 |
1 |
敌方部队领导力:-3 (所在地区) Notused (character_to_character_own) Notused (character_to_character_own) Notused (character_to_character_own) Notused (character_to_character_own) Notused (character_to_character_own) Notused (character_to_character_own) |
||
41 |
(wh_main_skill_innate_all_scar_distinguishing) 丑陋疤痕 看来这个老兵确实有过英雄壮举 |
1 |
敌方部队领导力:-2 (所在地区) Notused (character_to_character_own) Notused (character_to_character_own) Notused (character_to_character_own) Notused (character_to_character_own) Notused (character_to_character_own) Notused (character_to_character_own) |
||
42 |
(wh_main_skill_innate_all_sneaky) 鬼鬼祟祟 潜伏在阴影当中,然后偷偷跟上去,这就是此人的天性 |
1 |
英雄行动成功率:+5% (character_to_character_own) |
||
43 |
(wh_main_skill_innate_all_choleric) 暴躁 此人的怒火如此炽热,难不成是恐虐亲手点燃在他的心中的吗? |
1 |
近战攻击:+5 (character_to_character_own) |
||
44 |
(wh_main_skill_innate_all_stupid) 愚蠢 就连大河巨魔都能与这家伙分享智慧 |
1 |
冲锋加成:+10% (character_to_character_own) |
||
45 |
(wh_main_skill_innate_all_uncompromising) 强硬 虽然有些人会称之为果断,但是『强硬』这种品质该怎么说呢,利弊参半吧 |
1 |
英雄自卫:杀伤进犯者概率+10% (character_to_character_own) |
||
46 |
(wh_main_skill_innate_all_clumsy) 笨拙 就算是喝醉了的食人魔,也比这家伙轻盈得多 |
1 |
武器威力:+10% (character_to_character_own) |
||
47 |
(wh_main_skill_innate_all_deformed) 丑绝人寰 这家伙要么是先天不足,要么是受了毁灭之力的影响,总之能长成这个德行,真可谓是一座肉体的监狱啊! |
1 |
敌方部队领导力:-2 (所在地区) |
||
48 |
(wh_main_skill_innate_all_easily_deceived) 易于受骗 『奸奇会对你很感兴趣的,木头人!』 |
1 |
敌方英雄行动成功率:+2% (character_to_character_own) |
||
49 |
(wh_main_skill_innate_all_easily_distracted) 易于分心 『看那儿,鼻涕精露屁股了!』 |
1 |
战略地图移动距离:-7% (character_to_character_own) 领导力:+2 (character_to_character_own) |
||
50 |
(wh_main_skill_innate_all_easily_trapped) 易于上当 把一个傻瓜领到沟里很简单,把一个国王领到沟里的话,貌似更简单 |
1 |
敌方英雄行动成功率:+3% (character_to_character_own) |
||
51 |
(wh_main_skill_innate_all_honourable) 渴望荣誉 荣誉便是一切! |
1 |
领导力:+10 (character_to_character_own) |
||
52 |
(wh_main_skill_innate_all_intelligent) 聪慧 在这个血与剑的年代里,智慧可是一件非常珍贵的宝物 |
1 |
英雄自卫:杀伤进犯者概率+5% (character_to_character_own) 发现伏击概率:+10% ([[img:icon_general]][[/img]]领主所在军队) Notused (character_to_character_own) Notused (character_to_character_own) Notused (character_to_character_own) Notused (character_to_character_own) Notused (character_to_character_own) Notused (character_to_character_own) |
|
|
|