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마스터 엔지니어 영웅 기술
마스터 엔지니어 영웅 기술
Actions [HIDDEN]
(wh_main_skill_all_dummy_agent_actions)
(wh_main_skill_all_dummy_agent_actions)
표준화된 사격 훈련
(wh_main_skill_dwf_engineer_self_standardised_firing_drill)
(wh_main_skill_dwf_engineer_self_standardised_firing_drill)
전승 원한
(wh_main_skill_dwf_all_unique_ancestral_grudge)
(wh_main_skill_dwf_all_unique_ancestral_grudge)
Passive Corruption [HIDDEN]
(wh_main_skill_all_dummy_passive_corruption)
(wh_main_skill_all_dummy_passive_corruption)
장인
(wh_main_skill_dwf_engineer_campaign_master_of_works)
(wh_main_skill_dwf_engineer_campaign_master_of_works)
요청
(wh_main_skill_dwf_engineer_self_requisition)
(wh_main_skill_dwf_engineer_self_requisition)
결의
(wh_main_skill_dwf_all_unique_resolute)
(wh_main_skill_dwf_all_unique_resolute)
시굴자
(wh_main_skill_dwf_engineer_campaign_prospector)
(wh_main_skill_dwf_engineer_campaign_prospector)
위협적인 장치
(wh_main_skill_dwf_engineer_campaign_deadly_contraptions)
(wh_main_skill_dwf_engineer_campaign_deadly_contraptions)
추가 화약
(wh_main_skill_dwf_engineer_self_extra_powder)
(wh_main_skill_dwf_engineer_self_extra_powder)
기술적 개선
(wh_main_skill_dwf_engineer_self_technical_enhancements)
(wh_main_skill_dwf_engineer_self_technical_enhancements)
가혹함
(wh_main_skill_dwf_all_unique_relentless)
(wh_main_skill_dwf_all_unique_relentless)
공작원
(wh_main_skill_dwf_engineer_campaign_saboteur)
(wh_main_skill_dwf_engineer_campaign_saboteur)
삼각측량
(wh_main_skill_dwf_engineer_self_triangulation)
(wh_main_skill_dwf_engineer_self_triangulation)
그림니르의 룬
(wh_main_skill_dwf_all_unique_rune_of_grimnir)
(wh_main_skill_dwf_all_unique_rune_of_grimnir)
카라크 블러드
(wh_main_skill_dwf_engineer_campaign_karak_blood)
(wh_main_skill_dwf_engineer_campaign_karak_blood)
데드 아이
(wh_main_skill_dwf_engineer_self_dead_eye)
(wh_main_skill_dwf_engineer_self_dead_eye)
피해 대책
(wh_main_skill_dwf_engineer_campaign_damage_control)
(wh_main_skill_dwf_engineer_campaign_damage_control)
탄도 보정
(wh_main_skill_dwf_engineer_self_ballistics_calibration)
(wh_main_skill_dwf_engineer_self_ballistics_calibration)
강인
(wh_main_skill_dwf_engineer_campaign_hardy)
(wh_main_skill_dwf_engineer_campaign_hardy)
감독관
(wh_main_skill_dwf_engineer_self_overseer)
(wh_main_skill_dwf_engineer_self_overseer)
시간과 동작
(wh_main_skill_dwf_engineer_campaign_time_&_motion)
(wh_main_skill_dwf_engineer_campaign_time_&_motion)
병참 엔지니어
(wh_main_skill_dwf_engineer_campaign_logistical_engineer)
(wh_main_skill_dwf_engineer_campaign_logistical_engineer)
방어 조정관
(wh_main_skill_dwf_engineer_self_defensive_coordinator)
(wh_main_skill_dwf_engineer_self_defensive_coordinator)
혼란유발자
(wh_main_skill_dwf_engineer_campaign_confounder)
(wh_main_skill_dwf_engineer_campaign_confounder)
사격 교관
(wh_main_skill_dwf_engineer_self_ballistics_instructor)
(wh_main_skill_dwf_engineer_self_ballistics_instructor)
공병대원
(wh_main_skill_dwf_engineer_campaign_underminer)
(wh_main_skill_dwf_engineer_campaign_underminer)
공병
(wh_main_skill_dwf_engineer_self_sapper)
(wh_main_skill_dwf_engineer_self_sapper)
마스터 엔지니어 영웅 기술 (Background Skills)
눈먼
(wh_main_skill_innate_all_blind)
(wh_main_skill_innate_all_blind)
따분한
(wh_main_skill_innate_all_boring)
(wh_main_skill_innate_all_boring)
결단력이 없는
(wh_main_skill_innate_all_irresolute)
(wh_main_skill_innate_all_irresolute)
관대한
(wh_main_skill_innate_all_magnanimous)
(wh_main_skill_innate_all_magnanimous)
팔이 불구인
(wh_main_skill_innate_all_maimed_arm)
(wh_main_skill_innate_all_maimed_arm)
다리가 불구인
(wh_main_skill_innate_all_maimed_leg)
(wh_main_skill_innate_all_maimed_leg)
침울한
(wh_main_skill_innate_all_melancholic)
(wh_main_skill_innate_all_melancholic)
침착한
(wh_main_skill_innate_all_phlegmatic)
(wh_main_skill_innate_all_phlegmatic)
낙관적인
(wh_main_skill_innate_all_sanguine)
(wh_main_skill_innate_all_sanguine)
흉측한 흉터가 있는
(wh_main_skill_innate_all_scar_disfiguring)
(wh_main_skill_innate_all_scar_disfiguring)
흉터가 뚜렷하게 드러난
(wh_main_skill_innate_all_scar_distinguishing)
(wh_main_skill_innate_all_scar_distinguishing)
교활한
(wh_main_skill_innate_all_sneaky)
(wh_main_skill_innate_all_sneaky)
다혈질인
(wh_main_skill_innate_all_choleric)
(wh_main_skill_innate_all_choleric)
우둔한
(wh_main_skill_innate_all_stupid)
(wh_main_skill_innate_all_stupid)
타협이란 없는
(wh_main_skill_innate_all_uncompromising)
(wh_main_skill_innate_all_uncompromising)
서투른
(wh_main_skill_innate_all_clumsy)
(wh_main_skill_innate_all_clumsy)
기형아
(wh_main_skill_innate_all_deformed)
(wh_main_skill_innate_all_deformed)
쉬 속는
(wh_main_skill_innate_all_easily_deceived)
(wh_main_skill_innate_all_easily_deceived)
쉬 산만해지는
(wh_main_skill_innate_all_easily_distracted)
(wh_main_skill_innate_all_easily_distracted)
쉬 함정에 빠지는
(wh_main_skill_innate_all_easily_trapped)
(wh_main_skill_innate_all_easily_trapped)
고결한
(wh_main_skill_innate_all_honourable)
(wh_main_skill_innate_all_honourable)
똑똑한
(wh_main_skill_innate_all_intelligent)
(wh_main_skill_innate_all_intelligent)
마스터 엔지니어 영웅 기술 (28) | |||||
---|---|---|---|---|---|
No. | Skill | Name | Level | Unlocked at Rank | Effects |
1 |
(wh_main_skill_all_dummy_agent_actions) Actions [HIDDEN] |
1 |
행동: [[col:yellow]]영웅 파견 (character_to_character_own) 행동: [[col:yellow]]오염 (character_to_character_own) 행동: [[col:yellow]]지원병력 징집 (character_to_character_own) 행동: [[col:yellow]]부대 습격 (character_to_character_own) 행동: [[col:yellow]]암살 (character_to_character_own) 행동: [[col:yellow]]방어준비 (character_to_character_own) 행동: [[col:yellow]]주둔군 습격 (character_to_character_own) 행동: [[col:yellow]]기도 (character_to_character_own) 행동: [[col:yellow]]사기 저하 (character_to_character_own) 행동: [[col:yellow]]암살 (character_to_character_own) 행동: [[col:yellow]]억제 (character_to_character_own) 행동: [[col:yellow]]건물 공격 (character_to_character_own) 행동: [[col:yellow]]작업 착수 (character_to_character_own) 행동: [[col:yellow]]태업 (character_to_character_own) 행동: [[col:yellow]]암살 (character_to_character_own) 행동: [[col:yellow]]땜장이 (character_to_character_own) 행동: [[col:yellow]]성벽 공격 (character_to_character_own) 행동: [[col:yellow]]룬 봉인 (character_to_character_own) 행동: [[col:yellow]]마법 방어 (character_to_character_own) 행동: [[col:yellow]]암살 (character_to_character_own) 행동: [[col:yellow]]룬 보호 (character_to_character_own) 행동: [[col:yellow]]정착지 피해 (character_to_character_own) 행동: [[col:yellow]]탐사 (character_to_character_own) 행동: [[col:yellow]]군대 차단 (character_to_character_own) 행동: [[col:yellow]]암살 (character_to_character_own) 행동: [[col:yellow]]잠입 (character_to_character_own) 행동: [[col:yellow]]성벽 공격 (character_to_character_own) 행동: [[col:yellow]]탐구 (character_to_character_own) 행동: [[col:yellow]]부대 습격 (character_to_character_own) 행동: [[col:yellow]]암살 (character_to_character_own) 행동: [[col:yellow]]마법 간섭 (character_to_character_own) 행동: [[col:yellow]]건물 공격 (character_to_character_own) |
||
2 |
(wh_main_skill_dwf_engineer_self_standardised_firing_drill) 표준화된 사격 훈련 마스터 엔지니어는 연사율, 사격 범위, 최상의 비율을 속속들이 알고 있으며, 이런 지식이 효율을 증대합니다. |
1 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) 재장전 시간 감소: 아틸러리에게 +8% ([[img:icon_hero]][[/img]]영웅의 군대) 재장전 시간 감소: 사격 보병 유닛에게 +8% ([[img:icon_hero]][[/img]]영웅의 군대) |
||
3 |
(wh_main_skill_dwf_all_unique_ancestral_grudge) 전승 원한 모든 드워프들은 그린스킨을 경멸합니다.우르키와 그로비가 비탄의 시대의 주인이기 때문입니다. |
1 | 3 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) 무기 위력: 그린 스킨 부족과 싸울 때 +3% (character_to_character_own) |
|
2 |
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) 무기 위력: 그린 스킨 부족과 싸울 때 +8% (character_to_character_own) |
||||
3 |
[HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) 무기 위력: 그린 스킨 부족과 싸울 때 +15% (character_to_character_own) |
||||
4 |
(wh_main_skill_all_dummy_passive_corruption) Passive Corruption [HIDDEN] |
1 |
[HIDDEN] Corruption from character presence: +2 (character_to_character_own) |
||
5 |
(wh_main_skill_dwf_engineer_campaign_master_of_works) 장인 다위 엔지니어는 가격만 맞는다면 제대로 된 재료로 뭐든 만들 수 있습니다. |
1 |
[[col:yellow]]열중 행동: 건설 비용 -10% 만큼 추가 변경 배치: 자국 영지 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) |
||
6 |
(wh_main_skill_dwf_engineer_self_requisition) 요청 마스터 엔지니어는 원하는 건 얻고 맙니다. 병참 장교가 길드 엔지니어의 요청을 거부하는 일은 드뭅니다. |
1 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) 탄약: 포병대에 +3% ([[img:icon_hero]][[/img]]영웅의 군대) 탄약: 사격 보병 유닛에 +3% ([[img:icon_hero]][[/img]]영웅의 군대) |
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2 |
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) 탄약: 포병대에 +7% ([[img:icon_hero]][[/img]]영웅의 군대) 탄약: 사격 보병 유닛에 +7% ([[img:icon_hero]][[/img]]영웅의 군대) |
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3 |
[HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) 탄약: 포병대에 +12% ([[img:icon_hero]][[/img]]영웅의 군대) 탄약: 사격 보병 유닛에 +12% ([[img:icon_hero]][[/img]]영웅의 군대) |
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7 |
(wh_main_skill_dwf_all_unique_resolute) 결의 드워프는 의지력이 강합니다. 적에게 돌진하기로 결심하면 첫 타격에 온 힘을 퍼붓습니다. |
1 | 6 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) 돌격 보너스: +2 (character_to_character_own) |
|
2 |
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) 돌격 보너스: +5 (character_to_character_own) |
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3 |
[HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) 돌격 보너스: +9 (character_to_character_own) |
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8 |
(wh_main_skill_dwf_engineer_campaign_prospector) 시굴자 측정 장비를 사용하는 이 드워프는 광맥이 있을 법한 곳을 찾아내는 데에 뛰어납니다. |
1 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) 추가 거래가 가능한 자원 생산: +2% (진영 전체) |
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2 |
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) 추가 거래가 가능한 자원 생산: +5% (진영 전체) |
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3 |
[HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) 추가 거래가 가능한 자원 생산: +9% (진영 전체) |
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9 |
(wh_main_skill_dwf_engineer_campaign_deadly_contraptions) 위협적인 장치 엔지니어 길드의 영역 밖에선 더 치명적인 발명품이 사용됩니다. 보통은 "미완성품"이죠. |
1 |
[[col:yellow]]암살 행동: 대상을 처치할 확률 8% 추가 대상: 모든 타국 캐릭터 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) |
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10 |
(wh_main_skill_dwf_engineer_self_extra_powder) 추가 화약 |
1 |
패시브 능력: "추가 화약" (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) |
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11 |
(wh_main_skill_dwf_engineer_self_technical_enhancements) 기술적 개선 엔지니어는 언제나 수리를 하며 이런 조정을 "개량"이라고 부릅니다. 대부분은 현재 작업 중인 발명품을 개선하는 것이죠. |
1 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) 갑옷: +3 (character_to_character_own) |
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2 |
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) 갑옷: +8 (character_to_character_own) |
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3 |
[HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) 갑옷: +15 (character_to_character_own) |
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12 |
(wh_main_skill_dwf_all_unique_relentless) 가혹함 드워프는 빠르진 않아도 꿋꿋이 버티며 그 어떤 위험 속에서도 계속 나아갑니다. |
1 | 10 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) 속도: +3% (character_to_character_own) |
|
2 |
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) 속도: +8% (character_to_character_own) |
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3 |
[HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) 속도: +15% (character_to_character_own) |
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13 |
(wh_main_skill_dwf_engineer_campaign_saboteur) 공작원 엔지니어는 파괴에도 능합니다. 말 그대로 스패너 쓰는 법을 압니다. |
1 |
[[col:yellow]]땜장이 행동: 탄약 -5% 만큼 추가 변경 투입: 타국 영지 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) |
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2 |
[[col:yellow]]땜장이 행동: 탄약 -10% 만큼 추가 변경 투입: 타국 영지 [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) |
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3 |
[[col:yellow]]땜장이 행동: 탄약 -15% 만큼 추가 변경 투입: 타국 영지 [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) |
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14 |
(wh_main_skill_dwf_engineer_self_triangulation) 삼각측량 드워프 엔지니어는 숫자 지식을 사용해서 워 머신의 투사 각도와 궤도를 최적으로 조정합니다. |
1 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) 사격 피해: 아틸러리에 +3% ([[img:icon_hero]][[/img]]영웅의 군대) 사격 피해: 사격 보병 유닛에게 +3% ([[img:icon_hero]][[/img]]영웅의 군대) |
||
2 |
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) 사격 피해: 아틸러리에 +7% ([[img:icon_hero]][[/img]]영웅의 군대) 사격 피해: 사격 보병 유닛에게 +7% ([[img:icon_hero]][[/img]]영웅의 군대) |
||||
3 |
[HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) 사격 피해: 아틸러리에 +12% ([[img:icon_hero]][[/img]]영웅의 군대) 사격 피해: 사격 보병 유닛에게 +12% ([[img:icon_hero]][[/img]]영웅의 군대) |
||||
15 |
(wh_main_skill_dwf_all_unique_rune_of_grimnir) 그림니르의 룬 전사 신의 무한한 용기가 이 다위에게 주입됩니다. |
1 | 7 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) 사격 저항: 10% (character_to_character_own) |
|
16 |
(wh_main_skill_dwf_engineer_campaign_karak_blood) 카라크 블러드 드워프홀드에서 태어나고 자랐으며, 지저의 돌처럼 강건하고 순수합니다. |
1 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) [[img:icon_corruption_vmp]][[/img]]뱀파이어 및[[img:icon_corruption_chs]][[/img]]카오스 오염 감소: +1 (지역 영지) |
||
2 |
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) [[img:icon_corruption_vmp]][[/img]]뱀파이어 및[[img:icon_corruption_chs]][[/img]]카오스 오염 감소: +2 (지역 영지) |
||||
3 |
[HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) [[img:icon_corruption_vmp]][[/img]]뱀파이어 및[[img:icon_corruption_chs]][[/img]]카오스 오염 감소: +3 (지역 영지) |
||||
17 |
(wh_main_skill_dwf_engineer_self_dead_eye) 데드 아이 적중은 엔지니어나 선더러가 500(드워프)페이스 밖에 있는 표적을 맞추는 것입니다. |
1 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) 범위: +3% (character_to_character_own) |
||
2 |
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) 범위: +8% (character_to_character_own) |
||||
3 |
[HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) 범위: +15% (character_to_character_own) |
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18 |
(wh_main_skill_dwf_engineer_campaign_damage_control) 피해 대책 "약해지고 있다. 엔지니어를 보내라!" |
1 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) 공성 저항 시간: +1 (지역 지구) |
||
2 |
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) 공성 저항 시간: +2 (지역 지구) |
||||
3 |
[HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) 공성 저항 시간: +3 (지역 지구) |
||||
19 |
(wh_main_skill_dwf_engineer_self_ballistics_calibration) 탄도 보정 |
1 |
능력: "탄도 보정" (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) |
||
20 |
(wh_main_skill_dwf_engineer_campaign_hardy) 강인 "날 끝장내려면 그 정도론 어림 없다." |
1 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) 부상 회복 시간: -1 (character_to_character_own) |
||
21 |
(wh_main_skill_dwf_engineer_self_overseer) 감독관 평생을 지하에서 사는 엔지니어는 동굴 전투를 잘 알고 있습니다. |
1 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) 오라 크기: +10% (character_to_character_own) |
||
2 |
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) 오라 크기: +20% (character_to_character_own) |
||||
3 |
[HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) 오라 크기: +40% (character_to_character_own) |
||||
22 |
(wh_main_skill_dwf_engineer_campaign_time_&_motion) 시간과 동작 "여기서 포물선으로 높이 휘두르면 저항이 감소하고 출력이 증가할 거다." |
1 |
영웅 행동 비용: -3% (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) |
||
2 |
영웅 행동 비용: -8% (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) |
||||
3 |
영웅 행동 비용: -15% (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) |
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23 |
(wh_main_skill_dwf_engineer_campaign_logistical_engineer) 병참 엔지니어 마스터 엔지니어는 항상 효율성과 개선을 추구하며, 특히 병참에 주목합니다. |
1 |
행동: [[col:yellow]]수송 지원 대상: 자국 군대 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) |
||
2 |
행동: [[col:yellow]]수송 지원 대상: 자국 군대 [[col:yellow]]중량화물 행동: 이동 거리가 5%만큼 추가적으로 증가 대상: 자국 군대 [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) |
||||
3 |
행동: [[col:yellow]]수송 지원 대상: 자국 군대 [[col:yellow]]중량화물 행동: 이동 거리가 10%만큼 추가적으로 증가 대상: 자국 군대 [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) |
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24 |
(wh_main_skill_dwf_engineer_self_defensive_coordinator) 방어 조정관 마스터 엔지니어는 수 세기간의 공성전을 통해 방어 대형에 익숙합니다. |
1 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) 재장전 시간 감소: 공성전 시 탑에게 +3% ([[img:icon_hero]][[/img]]영웅의 군대) |
||
2 |
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) 재장전 시간 감소: 공성전 시 탑에게 +8% ([[img:icon_hero]][[/img]]영웅의 군대) |
||||
3 |
[HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) 재장전 시간 감소: 공성전 시 탑에게 +15% ([[img:icon_hero]][[/img]]영웅의 군대) |
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25 |
(wh_main_skill_dwf_engineer_campaign_confounder) 혼란유발자 전시에 엔지니어는 적군의 장비 및 자원을 사보타주하고 훔쳐서 방해합니다. |
1 |
[[col:yellow]]사보타주 행동: 이동 거리 -3% 만큼 추가 변경 대상: 타국 군대 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) |
||
2 |
[[col:yellow]]사보타주 행동: 이동 거리 -8% 만큼 추가 변경 대상: 타국 군대 [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) |
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3 |
[[col:yellow]]사보타주 행동: 이동 거리 -15% 만큼 추가 변경 대상: 타국 군대 [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) |
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26 |
(wh_main_skill_dwf_engineer_self_ballistics_instructor) 사격 교관 탄도학에 정통한 엔지니어는 무기의 사거리를 늘리는 법을 제대로 압니다. |
1 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) 범위: 아틸러리에 +2% ([[img:icon_hero]][[/img]]영웅의 군대) |
||
2 |
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) 범위: 아틸러리에 +5% ([[img:icon_hero]][[/img]]영웅의 군대) |
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3 |
[HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) 범위: 아틸러리에 +9% ([[img:icon_hero]][[/img]]영웅의 군대) |
||||
27 |
(wh_main_skill_dwf_engineer_campaign_underminer) 공병대원 성벽의 방어력은 토대에 달려있습니다. 드워프 엔지니어는 상대적으로 쉽게 토대를 파낼 수 있습니다. |
1 |
[[col:yellow]]벽 피해 행동: 성벽 파괴 1 추가 대상: 타국 정착지 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) |
||
2 |
[[col:yellow]]벽 피해 행동: 성벽 파괴 2 추가 대상: 타국 정착지 [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) |
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3 |
[[col:yellow]]벽 피해 행동: 성벽 파괴 3 추가 대상: 타국 정착지 [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) |
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28 |
(wh_main_skill_dwf_engineer_self_sapper) 공병 토목 공병은 틀어박힌 적을 무너뜨리는 데 탁월합니다. 아틸러리를 최적의 위치로 신속하게 배치할 수 있습니다. |
1 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) 전투 이동 속도: 아틸러리에 +3% ([[img:icon_hero]][[/img]]영웅의 군대) 전투 이동 속도: 사격 보병 유닛에 +3% ([[img:icon_hero]][[/img]]영웅의 군대) |
||
2 |
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) 전투 이동 속도: 아틸러리에 +8% ([[img:icon_hero]][[/img]]영웅의 군대) 전투 이동 속도: 사격 보병 유닛에 +8% ([[img:icon_hero]][[/img]]영웅의 군대) |
||||
3 |
[HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) 전투 이동 속도: 아틸러리에 +15% ([[img:icon_hero]][[/img]]영웅의 군대) 전투 이동 속도: 사격 보병 유닛에 +15% ([[img:icon_hero]][[/img]]영웅의 군대) |
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마스터 엔지니어 영웅 기술 (22) (Background Skills) | |||||
No. | Skill | Name | Level | Unlocked at Rank | Effects |
29 |
(wh_main_skill_innate_all_blind) 눈먼 눈은 보이지 않지만, 다른 감각은 여전히 작동한다. |
1 |
근접 공격: +3 (general_to_character_own) 근접 방어: -3 (general_to_character_own) |
||
30 |
(wh_main_skill_innate_all_boring) 따분한 "또 연설하라고? 좋아… 그걸 꼭… 장황하게 해야 하나?" |
1 |
작전 이동 범위: -5% (character_to_character_own) 모든 건물로 인한 수입: +5% (지역 영지) [HIDDEN] Adds the name "Lord of Droners" (character_to_character_own) [HIDDEN] Adds the name "Lord of Droners" (character_to_character_own) [HIDDEN] Adds the name "Lord of Droners" (character_to_character_own) [HIDDEN] Adds the name "Lord of Droners" (character_to_character_own) [HIDDEN] Adds the name "Lord of Droners" (character_to_character_own) [HIDDEN] Adds the name "Lord of Droners" (character_to_character_own) |
||
31 |
(wh_main_skill_innate_all_irresolute) 결단력이 없는 "우유부단에 발목을 잡히는 것은 적에게 이점을 내주는 것이다." |
1 |
작전 이동 범위: +5% (character_to_character_own) 건설 비용: 모든 건물에 +4% (지역 지구) |
||
32 |
(wh_main_skill_innate_all_magnanimous) 관대한 "승리는 오롯이 나만의 것이 아니다. 우리가 모두 이 영광을 함께 한다." |
1 |
모든 건물로 인한 수입: +5% (지역 지구) |
||
33 |
(wh_main_skill_innate_all_maimed_arm) 팔이 불구인 "이 자는 무방비입니다." |
1 |
근접 공격: -6 (character_to_character_own) 근접 방어: +3 ([[img:icon_general]][[/img]]장수의 군대) |
||
34 |
(wh_main_skill_innate_all_maimed_leg) 다리가 불구인 "아니, 취한 게 아니야. 만취한 거지." |
1 |
속도: -15% (character_to_character_own) 리더쉽: +3 ([[img:icon_general]][[/img]]장수의 군대) |
||
35 |
(wh_main_skill_innate_all_melancholic) 침울한 "어째서 외롭다는 거지? 그대는 왕, 황제, 챔피언이 아니던가?" |
1 |
영웅 자기방어:공격자에게 상처를 입힐 확률 -5% (character_to_character_own) {{tr:public_order}}: -1 (지역 적 영지) |
||
36 |
(wh_main_skill_innate_all_phlegmatic) 침착한 차분한 존재는 솜씨가 일관성이 있긴 하지… 하지만 불안하기도 하다. |
1 |
작전 시선: +5% (character_to_character_own) {{tr:public_order}}: +1 (지역 영지) |
||
37 |
(wh_main_skill_innate_all_sanguine) 낙관적인 확신에 찬 분위기는 추종자에게 큰 자신감을 불어넣습니다. |
1 |
적 영웅 행동 성공 확률: -3% (character_to_character_own) 근접 공격: +5 (character_to_character_own) |
||
38 |
(wh_main_skill_innate_all_scar_disfiguring) 흉측한 흉터가 있는 저런 추한 흉터는 항상 기억에 남습니다. |
1 |
적 리더쉽: -3 (지역 지구) [HIDDEN] Adds the name "the Scarred" (character_to_character_own) [HIDDEN] Adds the name "the Scarred" (character_to_character_own) [HIDDEN] Adds the name "the Scarred" (character_to_character_own) [HIDDEN] Adds the name "the Scarred" (character_to_character_own) [HIDDEN] Adds the name "the Scarred" (character_to_character_own) [HIDDEN] Adds the name "the Scarred" (character_to_character_own) |
||
39 |
(wh_main_skill_innate_all_scar_distinguishing) 흉터가 뚜렷하게 드러난 영웅다운 업적의 베테랑이 틀림없다. |
1 |
적 리더쉽: -2 (지역 지구) [HIDDEN] Adds the name "the Scarred" (character_to_character_own) [HIDDEN] Adds the name "the Scarred" (character_to_character_own) [HIDDEN] Adds the name "the Scarred" (character_to_character_own) [HIDDEN] Adds the name "the Scarred" (character_to_character_own) [HIDDEN] Adds the name "the Scarred" (character_to_character_own) [HIDDEN] Adds the name "the Scarred" (character_to_character_own) |
||
40 |
(wh_main_skill_innate_all_sneaky) 교활한 은밀히 어둠에 숨어 살금살금 추적하는 것은 놈들의 교활한 본성이다. |
1 |
영웅 행동 성공 확률: +5% (character_to_character_own) |
||
41 |
(wh_main_skill_innate_all_choleric) 다혈질인 가슴 속의 분노가 코른의 불길처럼 뜨거운가요? |
1 |
근접 공격: +5 (character_to_character_own) |
||
42 |
(wh_main_skill_innate_all_stupid) 우둔한 지성이 리버 트롤 수준이다. |
1 |
돌격 보너스: +10% (character_to_character_own) |
||
43 |
(wh_main_skill_innate_all_uncompromising) 타협이란 없는 결단력이 있다고 할 수도 있겠지만, 타협하지 않는다는 것은 장점이자 약점이기도 합니다. |
1 |
영웅 자기방어:공격자에게 상처를 입힐 확률 +10% (character_to_character_own) |
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(wh_main_skill_innate_all_clumsy) 서투른 차라리 술 취한 오거가 이 자보다는 똑바로 걸을 겁니다. |
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무기 위력: +10% (character_to_character_own) |
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(wh_main_skill_innate_all_deformed) 기형아 선천적인 기형이든 파멸의 권능의 산물이든 육신이라는 감옥 안에는 명예가 있다. |
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적 리더쉽: -2 (지역 지구) |
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(wh_main_skill_innate_all_easily_deceived) 쉬 속는 "젠취께서 널 즐겁게 가지고 노실 거다, 꼭두각시!" |
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적 영웅 행동 성공 확률: +2% (character_to_character_own) |
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(wh_main_skill_innate_all_easily_distracted) 쉬 산만해지는 "봐라! 저기다. 스노틀링이 엉덩이를 까고 있어!" |
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작전 이동 범위: -7% (character_to_character_own) 리더쉽: +2 (character_to_character_own) |
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(wh_main_skill_innate_all_easily_trapped) 쉬 함정에 빠지는 바보를 속이는 건 간단하다. 왕을 속이는 건… 더 간단할 수도. |
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적 영웅 행동 성공 확률: +3% (character_to_character_own) |
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(wh_main_skill_innate_all_honourable) 고결한 명예가 전부다! |
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리더쉽: +10 (character_to_character_own) |
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(wh_main_skill_innate_all_intelligent) 똑똑한 지금 같은 피와 전쟁의 시대엔 지성이란 덕목은 과소평가 당하지. |
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영웅 자기방어:공격자에게 상처를 입힐 확률 +5% (character_to_character_own) 매복 방어 확률: +10% ([[img:icon_general]][[/img]]장수의 군대) [HIDDEN] Adds the name "the Astute" (character_to_character_own) [HIDDEN] Adds the name "the Astute" (character_to_character_own) [HIDDEN] Adds the name "the Astute" (character_to_character_own) [HIDDEN] Adds the name "the Astute" (character_to_character_own) [HIDDEN] Adds the name "the Astute" (character_to_character_own) [HIDDEN] Adds the name "the Astute" (character_to_character_own) |
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