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비스트맨 스킬
룬스미스 영웅 기술
룬스미스 영웅 기술
Actions [HIDDEN]
(wh_main_skill_all_dummy_agent_actions)
(wh_main_skill_all_dummy_agent_actions)
가정과 고향의 룬
(wh_main_skill_dwf_runesmith_self_rune_of_hearth_&_home)
(wh_main_skill_dwf_runesmith_self_rune_of_hearth_&_home)
전승 원한
(wh_main_skill_dwf_all_unique_ancestral_grudge)
(wh_main_skill_dwf_all_unique_ancestral_grudge)
Passive Corruption [HIDDEN]
(wh_main_skill_all_dummy_passive_corruption)
(wh_main_skill_all_dummy_passive_corruption)
보호의 룬
(wh_main_skill_dwf_runesmith_campaign_rune_of_shielding)
(wh_main_skill_dwf_runesmith_campaign_rune_of_shielding)
서약과 강철의 룬
(wh_main_skill_dwf_runesmith_self_rune_of_oath_&_steel)
(wh_main_skill_dwf_runesmith_self_rune_of_oath_&_steel)
결의
(wh_main_skill_dwf_all_unique_resolute)
(wh_main_skill_dwf_all_unique_resolute)
불굴의 룬
(wh_main_skill_dwf_runesmith_campaign_rune_of_fortitude)
(wh_main_skill_dwf_runesmith_campaign_rune_of_fortitude)
드렝 룬키
(wh_main_skill_dwf_runesmith_campaign_dreng_rhunki)
(wh_main_skill_dwf_runesmith_campaign_dreng_rhunki)
거부의 룬
(wh_main_skill_dwf_runesmith_self_rune_of_negation)
(wh_main_skill_dwf_runesmith_self_rune_of_negation)
제동
(wh_main_skill_dwf_runesmith_self_damping)
(wh_main_skill_dwf_runesmith_self_damping)
가혹함
(wh_main_skill_dwf_all_unique_relentless)
(wh_main_skill_dwf_all_unique_relentless)
건장한 룬
(wh_main_skill_dwf_runesmith_campaign_stalwart_rune)
(wh_main_skill_dwf_runesmith_campaign_stalwart_rune)
룬 강타
(wh_main_skill_dwf_runesmith_self_strike_the_runes)
(wh_main_skill_dwf_runesmith_self_strike_the_runes)
그림니르의 룬
(wh_main_skill_dwf_all_unique_rune_of_grimnir)
(wh_main_skill_dwf_all_unique_rune_of_grimnir)
피난의 룬
(wh_main_skill_dwf_runesmith_campaign_rune_of_warding)
(wh_main_skill_dwf_runesmith_campaign_rune_of_warding)
화덕
(wh_main_skill_dwf_runesmith_self_forgefire)
(wh_main_skill_dwf_runesmith_self_forgefire)
선조의 룬
(wh_main_skill_dwf_runesmith_campaign_ancestor_rune)
(wh_main_skill_dwf_runesmith_campaign_ancestor_rune)
분노와 파멸의 룬
(wh_main_skill_dwf_runesmith_self_rune_of_wrath_&_ruin)
(wh_main_skill_dwf_runesmith_self_rune_of_wrath_&_ruin)
보존의 룬
(wh_main_skill_dwf_runesmith_campaign_rune_of_preservation)
(wh_main_skill_dwf_runesmith_campaign_rune_of_preservation)
타격의 룬
(wh_main_skill_dwf_runesmith_self_rune_of_striking)
(wh_main_skill_dwf_runesmith_self_rune_of_striking)
발라야의 마스터 룬
(wh_main_skill_dwf_runesmith_campaign_master_rune_of_valaya)
(wh_main_skill_dwf_runesmith_campaign_master_rune_of_valaya)
희생의 마스터 룬
(wh_main_skill_dwf_runesmith_campaign_master_rune_of_immolation)
(wh_main_skill_dwf_runesmith_campaign_master_rune_of_immolation)
힘의 룬
(wh_main_skill_dwf_runesmith_self_rune_of_might)
(wh_main_skill_dwf_runesmith_self_rune_of_might)
주문 파괴의 룬
(wh_main_skill_dwf_runesmith_campaign_rune_of_spellbreaking)
(wh_main_skill_dwf_runesmith_campaign_rune_of_spellbreaking)
패링의 룬
(wh_main_skill_dwf_runesmith_self_rune_of_parrying)
(wh_main_skill_dwf_runesmith_self_rune_of_parrying)
파괴의 마스터 룬
(wh_main_skill_dwf_runesmith_campaign_master_rune_of_breaking)
(wh_main_skill_dwf_runesmith_campaign_master_rune_of_breaking)
격분의 룬
(wh_main_skill_dwf_runesmith_self_rune_of_fury)
(wh_main_skill_dwf_runesmith_self_rune_of_fury)
룬스미스 영웅 기술 (Background Skills)
눈먼
(wh_main_skill_innate_all_blind)
(wh_main_skill_innate_all_blind)
따분한
(wh_main_skill_innate_all_boring)
(wh_main_skill_innate_all_boring)
결단력이 없는
(wh_main_skill_innate_all_irresolute)
(wh_main_skill_innate_all_irresolute)
관대한
(wh_main_skill_innate_all_magnanimous)
(wh_main_skill_innate_all_magnanimous)
팔이 불구인
(wh_main_skill_innate_all_maimed_arm)
(wh_main_skill_innate_all_maimed_arm)
다리가 불구인
(wh_main_skill_innate_all_maimed_leg)
(wh_main_skill_innate_all_maimed_leg)
침울한
(wh_main_skill_innate_all_melancholic)
(wh_main_skill_innate_all_melancholic)
침착한
(wh_main_skill_innate_all_phlegmatic)
(wh_main_skill_innate_all_phlegmatic)
낙관적인
(wh_main_skill_innate_all_sanguine)
(wh_main_skill_innate_all_sanguine)
흉측한 흉터가 있는
(wh_main_skill_innate_all_scar_disfiguring)
(wh_main_skill_innate_all_scar_disfiguring)
흉터가 뚜렷하게 드러난
(wh_main_skill_innate_all_scar_distinguishing)
(wh_main_skill_innate_all_scar_distinguishing)
교활한
(wh_main_skill_innate_all_sneaky)
(wh_main_skill_innate_all_sneaky)
다혈질인
(wh_main_skill_innate_all_choleric)
(wh_main_skill_innate_all_choleric)
우둔한
(wh_main_skill_innate_all_stupid)
(wh_main_skill_innate_all_stupid)
타협이란 없는
(wh_main_skill_innate_all_uncompromising)
(wh_main_skill_innate_all_uncompromising)
서투른
(wh_main_skill_innate_all_clumsy)
(wh_main_skill_innate_all_clumsy)
기형아
(wh_main_skill_innate_all_deformed)
(wh_main_skill_innate_all_deformed)
쉬 속는
(wh_main_skill_innate_all_easily_deceived)
(wh_main_skill_innate_all_easily_deceived)
쉬 산만해지는
(wh_main_skill_innate_all_easily_distracted)
(wh_main_skill_innate_all_easily_distracted)
쉬 함정에 빠지는
(wh_main_skill_innate_all_easily_trapped)
(wh_main_skill_innate_all_easily_trapped)
고결한
(wh_main_skill_innate_all_honourable)
(wh_main_skill_innate_all_honourable)
똑똑한
(wh_main_skill_innate_all_intelligent)
(wh_main_skill_innate_all_intelligent)
룬스미스 영웅 기술 (28) | |||||
---|---|---|---|---|---|
No. | Skill | Name | Level | Unlocked at Rank | Effects |
1 |
(wh_main_skill_all_dummy_agent_actions) Actions [HIDDEN] |
1 |
행동: [[col:yellow]]영웅 파견 (character_to_character_own) 행동: [[col:yellow]]오염 (character_to_character_own) 행동: [[col:yellow]]지원병력 징집 (character_to_character_own) 행동: [[col:yellow]]부대 습격 (character_to_character_own) 행동: [[col:yellow]]암살 (character_to_character_own) 행동: [[col:yellow]]방어준비 (character_to_character_own) 행동: [[col:yellow]]주둔군 습격 (character_to_character_own) 행동: [[col:yellow]]기도 (character_to_character_own) 행동: [[col:yellow]]사기 저하 (character_to_character_own) 행동: [[col:yellow]]암살 (character_to_character_own) 행동: [[col:yellow]]억제 (character_to_character_own) 행동: [[col:yellow]]건물 공격 (character_to_character_own) 행동: [[col:yellow]]작업 착수 (character_to_character_own) 행동: [[col:yellow]]태업 (character_to_character_own) 행동: [[col:yellow]]암살 (character_to_character_own) 행동: [[col:yellow]]땜장이 (character_to_character_own) 행동: [[col:yellow]]성벽 공격 (character_to_character_own) 행동: [[col:yellow]]룬 봉인 (character_to_character_own) 행동: [[col:yellow]]마법 방어 (character_to_character_own) 행동: [[col:yellow]]암살 (character_to_character_own) 행동: [[col:yellow]]룬 보호 (character_to_character_own) 행동: [[col:yellow]]정착지 피해 (character_to_character_own) 행동: [[col:yellow]]탐사 (character_to_character_own) 행동: [[col:yellow]]군대 차단 (character_to_character_own) 행동: [[col:yellow]]암살 (character_to_character_own) 행동: [[col:yellow]]잠입 (character_to_character_own) 행동: [[col:yellow]]성벽 공격 (character_to_character_own) 행동: [[col:yellow]]탐구 (character_to_character_own) 행동: [[col:yellow]]부대 습격 (character_to_character_own) 행동: [[col:yellow]]암살 (character_to_character_own) 행동: [[col:yellow]]마법 간섭 (character_to_character_own) 행동: [[col:yellow]]건물 공격 (character_to_character_own) |
||
2 |
(wh_main_skill_dwf_runesmith_self_rune_of_hearth_&_home) 가정과 고향의 룬 가정과 고향의 룬을 사용하면 드워프 홀드, 클랜, 선조의 긍지가 솟아 오릅니다. |
1 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) 캐릭터의 오라 리더쉽 효과: +5 (character_to_character_own) |
||
3 |
(wh_main_skill_dwf_all_unique_ancestral_grudge) 전승 원한 모든 드워프들은 그린스킨을 경멸합니다.우르키와 그로비가 비탄의 시대의 주인이기 때문입니다. |
1 | 3 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) 무기 위력: 그린 스킨 부족과 싸울 때 +3% (character_to_character_own) |
|
2 |
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) 무기 위력: 그린 스킨 부족과 싸울 때 +8% (character_to_character_own) |
||||
3 |
[HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) 무기 위력: 그린 스킨 부족과 싸울 때 +15% (character_to_character_own) |
||||
4 |
(wh_main_skill_all_dummy_passive_corruption) Passive Corruption [HIDDEN] |
1 |
[HIDDEN] Corruption from character presence: +2 (character_to_character_own) |
||
5 |
(wh_main_skill_dwf_runesmith_campaign_rune_of_shielding) 보호의 룬 복수의 전쟁 때 최초로 새겨진 아케인 표식인 보호의 룬을 사용하면 큰 보호력을 얻을 수 있습니다. |
1 |
[[col:yellow]]룬 봉인 행동: 적 [[img:icon_hero]][[/img]]영웅 성공 확률 -10% 만큼 추가 변경 배치: 자국 영지 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) |
||
6 |
(wh_main_skill_dwf_runesmith_self_rune_of_oath_&_steel) 서약과 강철의 룬 |
1 |
능력: "서약과 강철의 룬" (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) |
||
7 |
(wh_main_skill_dwf_all_unique_resolute) 결의 드워프는 의지력이 강합니다. 적에게 돌진하기로 결심하면 첫 타격에 온 힘을 퍼붓습니다. |
1 | 6 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) 돌격 보너스: +2 (character_to_character_own) |
|
2 |
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) 돌격 보너스: +5 (character_to_character_own) |
||||
3 |
[HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) 돌격 보너스: +9 (character_to_character_own) |
||||
8 |
(wh_main_skill_dwf_runesmith_campaign_rune_of_fortitude) 불굴의 룬 불굴의 룬을 사용하면 적의 공격에 반응하는 직감을 부여합니다. |
1 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) {{tr:public_order}}: +1 (지역 영지) |
||
2 |
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) {{tr:public_order}}: +2 (지역 영지) |
||||
3 |
[HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) {{tr:public_order}}: +3 (지역 영지) |
||||
9 |
(wh_main_skill_dwf_runesmith_campaign_dreng_rhunki) 드렝 룬키 룬스미스는 전통 제조법만 아는 것이 아닙니다. 드물게 보다 어둡고 위험한 룬을 사용하기도 합니다. |
1 |
[[col:yellow]]암살 행동: 대상을 처치할 확률 7% 추가 대상: 모든 타국 캐릭터 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) |
||
10 |
(wh_main_skill_dwf_runesmith_self_rune_of_negation) 거부의 룬 |
1 |
능력: "거부의 룬" (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) |
||
11 |
(wh_main_skill_dwf_runesmith_self_damping) 제동 드워프의 타고난 반 마법 저항력이 증폭되어 마법의 바람에 흠뻑 젖습니다. |
1 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) 적 마법의 바람 비축량: -2 (지역 지구) |
||
2 |
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) 적 마법의 바람 비축량: -5 (지역 지구) |
||||
3 |
[HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) 적 마법의 바람 비축량: -9 (지역 지구) |
||||
12 |
(wh_main_skill_dwf_all_unique_relentless) 가혹함 드워프는 빠르진 않아도 꿋꿋이 버티며 그 어떤 위험 속에서도 계속 나아갑니다. |
1 | 10 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) 속도: +3% (character_to_character_own) |
|
2 |
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) 속도: +8% (character_to_character_own) |
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3 |
[HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) 속도: +15% (character_to_character_own) |
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13 |
(wh_main_skill_dwf_runesmith_campaign_stalwart_rune) 건장한 룬 이 왕국에 위치한 룬이 긍정적인 에너지와 조상의 자비심의 내뿜습니다. |
1 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) 성장: +8 (지역 영지) |
||
2 |
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) 성장: +20 (지역 영지) |
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3 |
[HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) 성장: +36 (지역 영지) |
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14 |
(wh_main_skill_dwf_runesmith_self_strike_the_runes) 룬 강타 룬스미스는 "룬을 때려 박을 수" 있습니다. 룬이 식기를 거부하고 "뜨거운" 상태를 유지한다는 표현입니다. |
1 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) 재사용: 룬 능력에 -3% ([[img:icon_hero]][[/img]]영웅의 군대) |
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2 |
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) 재사용: 룬 능력에 -8% ([[img:icon_hero]][[/img]]영웅의 군대) |
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3 |
[HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) 재사용: 룬 능력에 -15% ([[img:icon_hero]][[/img]]영웅의 군대) |
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15 |
(wh_main_skill_dwf_all_unique_rune_of_grimnir) 그림니르의 룬 전사 신의 무한한 용기가 이 다위에게 주입됩니다. |
1 | 7 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) 사격 저항: 10% (character_to_character_own) |
|
16 |
(wh_main_skill_dwf_runesmith_campaign_rune_of_warding) 피난의 룬 피난의 룬은 발라야가 어둠의 영향으로부터 지역을 지켜주는 강력한 룬입니다. |
1 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) [[img:icon_corruption_vmp]][[/img]]뱀파이어 및[[img:icon_corruption_chs]][[/img]]카오스 오염 감소: +1 (지역 영지) |
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2 |
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) [[img:icon_corruption_vmp]][[/img]]뱀파이어 및[[img:icon_corruption_chs]][[/img]]카오스 오염 감소: +2 (지역 영지) |
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3 |
[HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) [[img:icon_corruption_vmp]][[/img]]뱀파이어 및[[img:icon_corruption_chs]][[/img]]카오스 오염 감소: +3 (지역 영지) |
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17 |
(wh_main_skill_dwf_runesmith_self_forgefire) 화덕 |
1 |
패시브 능력: "화덕" (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) |
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18 |
(wh_main_skill_dwf_runesmith_campaign_ancestor_rune) 선조의 룬 선조의 룬은 제작하기 어렵지만 일단 설치하면 드워프 왕국으로 이어지는 길을 밝힙니다. |
1 |
[[col:yellow]]룬 보호 행동: [[img:icon_corruption_chs]][[/img]]카오스 및 [[img:icon_corruption_vmp]][[/img]]뱀파이어 타락 추가 1 감소 투입: 타국 영지 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) |
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2 |
[[col:yellow]]룬 보호 행동: [[img:icon_corruption_chs]][[/img]]카오스 및 [[img:icon_corruption_vmp]][[/img]]뱀파이어 타락 추가 3 감소 투입: 타국 영지 [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) |
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3 |
[[col:yellow]]룬 보호 행동: [[img:icon_corruption_chs]][[/img]]카오스 및 [[img:icon_corruption_vmp]][[/img]]뱀파이어 타락 추가 6 감소 투입: 타국 영지 [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) |
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19 |
(wh_main_skill_dwf_runesmith_self_rune_of_wrath_&_ruin) 분노와 파멸의 룬 |
1 |
능력: "분노와 파멸의 룬" (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) |
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20 |
(wh_main_skill_dwf_runesmith_campaign_rune_of_preservation) 보존의 룬 보존의 룬을 사용하면 적용한 다위의 건강과 활력이 유지됩니다. |
1 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) 부상 회복 시간: -1 (character_to_character_own) |
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21 |
(wh_main_skill_dwf_runesmith_self_rune_of_striking) 타격의 룬 |
1 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) 룬 허용: [[col:yellow]]"타격의 룬" (character_to_character_own) |
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22 |
(wh_main_skill_dwf_runesmith_campaign_master_rune_of_valaya) 발라야의 마스터 룬 적에게서 마법의 바람을 추출하기 위해 발라야가 직접 고안한 고대의 룬입니다. |
1 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) 적 마법의 바람 비축량: -2 (지역 지구) |
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2 |
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) 적 마법의 바람 비축량: -5 (지역 지구) |
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3 |
[HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) 적 마법의 바람 비축량: -9 (지역 지구) |
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23 |
(wh_main_skill_dwf_runesmith_campaign_master_rune_of_immolation) 희생의 마스터 룬 희생의 마스터 룬을 사용하면 표적을 철저히 파괴합니다. 가볍게 사용할 것이 아닙니다. |
1 |
[[col:yellow]]정착지 피해 행동: 발생 피해량이 5%만큼 추가 대상: 타국 정착지 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) |
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2 |
[[col:yellow]]정착지 피해 행동: 발생 피해량이 15%만큼 추가 대상: 타국 정착지 [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) |
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3 |
[[col:yellow]]정착지 피해 행동: 발생 피해량이 30%만큼 추가 대상: 타국 정착지 [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) |
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24 |
(wh_main_skill_dwf_runesmith_self_rune_of_might) 힘의 룬 |
1 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) 룬 허용: [[col:yellow]]"힘의 룬" (character_to_character_own) |
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25 |
(wh_main_skill_dwf_runesmith_campaign_rune_of_spellbreaking) 주문 파괴의 룬 이 강력한 반 마법 룬은 그룽그니와 발라야의 합작이라고 합니다. |
1 |
행동: [[col:yellow]]인지력 대상: 자국 군대 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) |
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2 |
행동: [[col:yellow]]인지력 대상: 자국 군대 [[col:yellow]]인지력 행동: 적 [[img:icon_hero]][[/img]]영웅 성공 확률 -5% 만큼 추가 변경 대상: 자국 군대 [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) |
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3 |
행동: [[col:yellow]]인지력 대상: 자국 군대 [[col:yellow]]인지력 행동: 적 [[img:icon_hero]][[/img]]영웅 성공 확률 -10% 만큼 추가 변경 대상: 자국 군대 [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) |
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26 |
(wh_main_skill_dwf_runesmith_self_rune_of_parrying) 패링의 룬 |
1 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) 룬 허용: [[col:yellow]]"패링의 룬" (character_to_character_own) |
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27 |
(wh_main_skill_dwf_runesmith_campaign_master_rune_of_breaking) 파괴의 마스터 룬 파괴의 마스터 룬은 혜택이자 저주가 될 수도 있지만, 일단 발동하면 마법이 좀체 흐르지 않습니다. |
1 |
[[col:yellow]]마법 봉쇄 행동: 마법의 바람 비축량이 -2 만큼 추가 변경 대상: 타국 군대 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) |
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2 |
[[col:yellow]]마법 봉쇄 행동: 마법의 바람 비축량이 -5 만큼 추가 변경 대상: 타국 군대 [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) |
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3 |
[[col:yellow]]마법 봉쇄 행동: 마법의 바람 비축량이 -9 만큼 추가 변경 대상: 타국 군대 [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) |
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28 |
(wh_main_skill_dwf_runesmith_self_rune_of_fury) 격분의 룬 |
1 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) 룬 허용: [[col:yellow]]"격분의 룬" (character_to_character_own) |
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룬스미스 영웅 기술 (22) (Background Skills) | |||||
No. | Skill | Name | Level | Unlocked at Rank | Effects |
29 |
(wh_main_skill_innate_all_blind) 눈먼 눈은 보이지 않지만, 다른 감각은 여전히 작동한다. |
1 |
근접 공격: +3 (general_to_character_own) 근접 방어: -3 (general_to_character_own) |
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30 |
(wh_main_skill_innate_all_boring) 따분한 "또 연설하라고? 좋아… 그걸 꼭… 장황하게 해야 하나?" |
1 |
작전 이동 범위: -5% (character_to_character_own) 모든 건물로 인한 수입: +5% (지역 영지) [HIDDEN] Adds the name "Lord of Droners" (character_to_character_own) [HIDDEN] Adds the name "Lord of Droners" (character_to_character_own) [HIDDEN] Adds the name "Lord of Droners" (character_to_character_own) [HIDDEN] Adds the name "Lord of Droners" (character_to_character_own) [HIDDEN] Adds the name "Lord of Droners" (character_to_character_own) [HIDDEN] Adds the name "Lord of Droners" (character_to_character_own) |
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31 |
(wh_main_skill_innate_all_irresolute) 결단력이 없는 "우유부단에 발목을 잡히는 것은 적에게 이점을 내주는 것이다." |
1 |
작전 이동 범위: +5% (character_to_character_own) 건설 비용: 모든 건물에 +4% (지역 지구) |
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32 |
(wh_main_skill_innate_all_magnanimous) 관대한 "승리는 오롯이 나만의 것이 아니다. 우리가 모두 이 영광을 함께 한다." |
1 |
모든 건물로 인한 수입: +5% (지역 지구) |
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33 |
(wh_main_skill_innate_all_maimed_arm) 팔이 불구인 "이 자는 무방비입니다." |
1 |
근접 공격: -6 (character_to_character_own) 근접 방어: +3 ([[img:icon_general]][[/img]]장수의 군대) |
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34 |
(wh_main_skill_innate_all_maimed_leg) 다리가 불구인 "아니, 취한 게 아니야. 만취한 거지." |
1 |
속도: -15% (character_to_character_own) 리더쉽: +3 ([[img:icon_general]][[/img]]장수의 군대) |
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35 |
(wh_main_skill_innate_all_melancholic) 침울한 "어째서 외롭다는 거지? 그대는 왕, 황제, 챔피언이 아니던가?" |
1 |
영웅 자기방어:공격자에게 상처를 입힐 확률 -5% (character_to_character_own) {{tr:public_order}}: -1 (지역 적 영지) |
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36 |
(wh_main_skill_innate_all_phlegmatic) 침착한 차분한 존재는 솜씨가 일관성이 있긴 하지… 하지만 불안하기도 하다. |
1 |
작전 시선: +5% (character_to_character_own) {{tr:public_order}}: +1 (지역 영지) |
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37 |
(wh_main_skill_innate_all_sanguine) 낙관적인 확신에 찬 분위기는 추종자에게 큰 자신감을 불어넣습니다. |
1 |
적 영웅 행동 성공 확률: -3% (character_to_character_own) 근접 공격: +5 (character_to_character_own) |
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38 |
(wh_main_skill_innate_all_scar_disfiguring) 흉측한 흉터가 있는 저런 추한 흉터는 항상 기억에 남습니다. |
1 |
적 리더쉽: -3 (지역 지구) [HIDDEN] Adds the name "the Scarred" (character_to_character_own) [HIDDEN] Adds the name "the Scarred" (character_to_character_own) [HIDDEN] Adds the name "the Scarred" (character_to_character_own) [HIDDEN] Adds the name "the Scarred" (character_to_character_own) [HIDDEN] Adds the name "the Scarred" (character_to_character_own) [HIDDEN] Adds the name "the Scarred" (character_to_character_own) |
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39 |
(wh_main_skill_innate_all_scar_distinguishing) 흉터가 뚜렷하게 드러난 영웅다운 업적의 베테랑이 틀림없다. |
1 |
적 리더쉽: -2 (지역 지구) [HIDDEN] Adds the name "the Scarred" (character_to_character_own) [HIDDEN] Adds the name "the Scarred" (character_to_character_own) [HIDDEN] Adds the name "the Scarred" (character_to_character_own) [HIDDEN] Adds the name "the Scarred" (character_to_character_own) [HIDDEN] Adds the name "the Scarred" (character_to_character_own) [HIDDEN] Adds the name "the Scarred" (character_to_character_own) |
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40 |
(wh_main_skill_innate_all_sneaky) 교활한 은밀히 어둠에 숨어 살금살금 추적하는 것은 놈들의 교활한 본성이다. |
1 |
영웅 행동 성공 확률: +5% (character_to_character_own) |
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41 |
(wh_main_skill_innate_all_choleric) 다혈질인 가슴 속의 분노가 코른의 불길처럼 뜨거운가요? |
1 |
근접 공격: +5 (character_to_character_own) |
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42 |
(wh_main_skill_innate_all_stupid) 우둔한 지성이 리버 트롤 수준이다. |
1 |
돌격 보너스: +10% (character_to_character_own) |
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43 |
(wh_main_skill_innate_all_uncompromising) 타협이란 없는 결단력이 있다고 할 수도 있겠지만, 타협하지 않는다는 것은 장점이자 약점이기도 합니다. |
1 |
영웅 자기방어:공격자에게 상처를 입힐 확률 +10% (character_to_character_own) |
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44 |
(wh_main_skill_innate_all_clumsy) 서투른 차라리 술 취한 오거가 이 자보다는 똑바로 걸을 겁니다. |
1 |
무기 위력: +10% (character_to_character_own) |
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45 |
(wh_main_skill_innate_all_deformed) 기형아 선천적인 기형이든 파멸의 권능의 산물이든 육신이라는 감옥 안에는 명예가 있다. |
1 |
적 리더쉽: -2 (지역 지구) |
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46 |
(wh_main_skill_innate_all_easily_deceived) 쉬 속는 "젠취께서 널 즐겁게 가지고 노실 거다, 꼭두각시!" |
1 |
적 영웅 행동 성공 확률: +2% (character_to_character_own) |
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47 |
(wh_main_skill_innate_all_easily_distracted) 쉬 산만해지는 "봐라! 저기다. 스노틀링이 엉덩이를 까고 있어!" |
1 |
작전 이동 범위: -7% (character_to_character_own) 리더쉽: +2 (character_to_character_own) |
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48 |
(wh_main_skill_innate_all_easily_trapped) 쉬 함정에 빠지는 바보를 속이는 건 간단하다. 왕을 속이는 건… 더 간단할 수도. |
1 |
적 영웅 행동 성공 확률: +3% (character_to_character_own) |
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49 |
(wh_main_skill_innate_all_honourable) 고결한 명예가 전부다! |
1 |
리더쉽: +10 (character_to_character_own) |
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50 |
(wh_main_skill_innate_all_intelligent) 똑똑한 지금 같은 피와 전쟁의 시대엔 지성이란 덕목은 과소평가 당하지. |
1 |
영웅 자기방어:공격자에게 상처를 입힐 확률 +5% (character_to_character_own) 매복 방어 확률: +10% ([[img:icon_general]][[/img]]장수의 군대) [HIDDEN] Adds the name "the Astute" (character_to_character_own) [HIDDEN] Adds the name "the Astute" (character_to_character_own) [HIDDEN] Adds the name "the Astute" (character_to_character_own) [HIDDEN] Adds the name "the Astute" (character_to_character_own) [HIDDEN] Adds the name "the Astute" (character_to_character_own) [HIDDEN] Adds the name "the Astute" (character_to_character_own) |
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