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Kislev Buildings
Kislev
Kislev | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 | ![]() |
Kislev Level 1 Kislev Ruins This city lies in ruins. Nothing remains but destruction, ashes and the sorrowful taste of defeat. |
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1 | 0 | |||||
2 | ![]() |
Kislev Level 2 Occupied Kislev (Crumbling Hamlet) The scattered hamlets of Sylvania are even more isolated, parochial and pathetic than those of the Empire. |
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2 | 1000 |
![]() ![]() [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) ![]() ![]() [HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own) |
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3 | ![]() |
Kislev Level 3 Occupied Kislev (Corrupted Village) The peasantry live in small communities of inter-related families, and never venture far from their hovels. |
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3 | 2000 |
![]() ![]() [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) ![]() ![]() [HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own) |
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4 | ![]() |
Kislev Level 4 Occupied Kislev (Shady Township) Townships are little more than larger villages, usually within sight of a grand castle - its shadow looming over the terrified denizens. |
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4 | 4000 |
![]() ![]() [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) ![]() ![]() [HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own) |
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5 | ![]() |
Kislev Level 5 Occupied Kislev (Accursed City) When a Vampire marches forth, the cities of other realms fear - for should the Night Lord invade they become accursed places. |
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5 | 6000 |
![]() ![]() [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) ![]() ![]() [HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own) |
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6 | ![]() |
Kislev Level 6 Occupied Kislev (Dark Castle) Dread, gothic citadels are scattered throughout Sylvania. They grow more ominous as their chief resident grows in power. |
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6 | 9000 |
![]() ![]() [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) ![]() ![]() [HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own) |
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