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Skull-takerz Waaagh! Buildings
Major Settlement Buildings
Major Settlement
Major Settlement | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Major Settlement Level 1 Ruined Karak Eight Peaks Another ruined Karak now lies dormant, a vestige of some upstart's attempt to dominate Dwarf lands. |
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1 | 0 | |||||
2 |
Major Settlement Level 2 Karak Eight Peaks (Savage Orc Gathering) Savage Orcs are nomadic, but there are certain areas, deep in the Badlands, where they gather. |
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2 | 800 |
Income from all buildings: +5% (all regions in this province) |
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3 |
Major Settlement Level 3 Karak Eight Peaks (Savage Orc Camp) A Savage Orc camp is an even more disorganised rabble of tents than a traditional Orc settlement. |
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2 | 1600 |
Income from all buildings: +10% (all regions in this province) |
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4 |
Major Settlement Level 4 Karak Eight Peaks (Savage Orc Host) Savage Orcs can Waaagh! just like any Greenskin, giving thanks to Gork or Mork before charging off. |
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3 | 3200 |
Income from all buildings: +15% (all regions in this province) |
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