Left Panel
Middenland Faction
Middenland Buildings
Altdorf Buildings
Altdorf
Altdorf | ||||||
---|---|---|---|---|---|---|
No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Altdorf Level 1 Ruined Altdorf This city lies in ruins. Nothing remains but destruction, ashes and the sorrowful taste of defeat. |
|||||
1 | 0 | |||||
2 |
Altdorf Level 2 Altdorf (Hamlet) The current capital of the Empire and seat of the Reikland Emperors. Altdorf is a large, cosmopolitan city-port full of wonders and danger. |
|||||
2 | 800 |
Grants 1 construction slot in the settlement (this_building) Income from all buildings: +30% (all regions in this province) Income from all buildings: +15% (all regions in adjacent provinces) Income generated: 100 (building_to_building_own) [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) Growth: +10 (region_to_province_own) {{tr:public_order}}: +1 (province_to_province_own) [HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own) |
|
|||
3 |
Altdorf Level 3 Altdorf (Village) The current capital of the Empire and seat of the Reikland Emperors. Altdorf is a large, cosmopolitan city-port full of wonders and danger. |
|||||
3 | 1600 |
Grants 2 construction slots in the settlement (this_building) [HIDDEN] (region_to_region_own) Income from all buildings: +35% (all regions in this province) Income from all buildings: +18% (all regions in adjacent provinces) Income generated: 150 (building_to_building_own) [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) Growth: +20 (region_to_province_own) {{tr:public_order}}: +2 (province_to_province_own) [HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own) |
|
|||
4 |
Altdorf Level 4 Altdorf (Town) The current capital of the Empire and seat of the Reikland Emperors. Altdorf is a large, cosmopolitan city-port full of wonders and danger. |
|||||
4 | 3200 |
Grants 3 construction slots in the settlement (this_building) [HIDDEN] (region_to_region_own) Income from all buildings: +40% (all regions in this province) Income from all buildings: +20% (all regions in adjacent provinces) Income generated: 200 (building_to_building_own) [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) Growth: +30 (region_to_province_own) {{tr:public_order}}: +3 (province_to_province_own) [HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own) |
|
|||
5 |
Altdorf Level 5 Altdorf (City) The current capital of the Empire and seat of the Reikland Emperors. Altdorf is a large, cosmopolitan city-port full of wonders and danger. |
|||||
5 | 4800 |
Grants 4 construction slots in the settlement (this_building) [HIDDEN] (region_to_region_own) Income from all buildings: +45% (all regions in this province) Income from all buildings: +23% (all regions in adjacent provinces) Income generated: 250 (building_to_building_own) [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) Growth: +40 (region_to_province_own) {{tr:public_order}}: +4 (province_to_province_own) [HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own) |
|
|||
6 |
Altdorf Level 6 Altdorf (City-State) The current capital of the Empire and seat of the Reikland Emperors. Altdorf is a large, cosmopolitan city-port full of wonders and danger. |
|||||
6 | 7200 |
Grants 5 construction slots in the settlement (this_building) [HIDDEN] (region_to_region_own) Income from all buildings: +50% (all regions in this province) Income from all buildings: +25% (all regions in adjacent provinces) Income generated: 300 (building_to_building_own) [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) Growth: +50 (region_to_province_own) {{tr:public_order}}: +5 (province_to_province_own) [HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own) |
|
|
|
|