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Mousillon Buildings
Provincial Capital Buildings
Provincial Capital
Provincial Capital | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Provincial Capital Level 1 Ruined City This city lies in ruins. Nothing remains but destruction, ashes and the sorrowful taste of defeat. |
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1 | 0 | |||||
2 |
Provincial Capital Level 2 Crumbling Hamlet The scattered hamlets of Sylvania are even more isolated, parochial and pathetic than those of the Empire. |
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2 | 1000 |
Grants 1 construction slot in the settlement (this_building) Income generated: 160 (building_to_building_own) [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) Growth: +10 (region_to_province_own) [HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own) |
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3 |
Provincial Capital Level 3 Corrupted Village The peasantry live in small communities of inter-related families, and never venture far from their hovels. |
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3 | 2000 |
Grants 2 construction slots in the settlement (this_building) Income generated: 240 (building_to_building_own) [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) Growth: +20 (region_to_province_own) [HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own) |
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4 |
Provincial Capital Level 4 Shady Township Townships are little more than larger villages, usually within sight of a grand castle - its shadow looming over the terrified denizens. |
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4 | 4000 |
Grants 3 construction slots in the settlement (this_building) Income generated: 320 (building_to_building_own) [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) Growth: +30 (region_to_province_own) [HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own) |
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5 |
Provincial Capital Level 5 Accursed City When a Vampire marches forth, the cities of other realms fear - for should the Night Lord invade they become accursed places. |
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5 | 6000 |
Grants 4 construction slots in the settlement (this_building) Income generated: 400 (building_to_building_own) [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) Growth: +40 (region_to_province_own) [HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own) |
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6 |
Provincial Capital Level 6 Dark Castle Dread, gothic citadels are scattered throughout Sylvania. They grow more ominous as their chief resident grows in power. |
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6 | 9000 |
Grants 5 construction slots in the settlement (this_building) Income generated: 480 (building_to_building_own) [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) Growth: +50 (region_to_province_own) [HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own) |
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