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Top Knotz Faction
Top Knotz Buildings
Major Settlement Buildings
Major Settlement
Major Settlement | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Major Settlement Level 1 Ransacked Campsite Another ruined Karak now lies dormant, a vestige of some upstart's attempt to dominate Dwarf lands. |
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1 | 0 | |||||
2 |
Major Settlement Level 2 Savage Orc Gathering Savage Orcs are nomadic, but there are certain areas, deep in the Badlands, where they gather. |
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2 | 800 |
Grants 1 construction slot in the settlement (this_building) Income generated: 200 (building_to_building_own) [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) Growth: +10 (region_to_province_own) [HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own) |
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3 |
Major Settlement Level 3 Savage Orc Camp A Savage Orc camp is an even more disorganised rabble of tents than a traditional Orc settlement. |
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2 | 1600 |
Grants 2 construction slots in the settlement (this_building) Income generated: 300 (building_to_building_own) [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) Growth: +20 (region_to_province_own) [HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own) |
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4 |
Major Settlement Level 4 Savage Orc Host Savage Orcs can Waaagh! just like any Greenskin, giving thanks to Gork or Mork before charging off. |
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3 | 3200 |
Grants 3 construction slots in the settlement (this_building) Income generated: 400 (building_to_building_own) [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) Growth: +30 (region_to_province_own) [HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own) Local recruitment capacity: +1 (province_to_province_own) |
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