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Baersonling Faction
Baersonling Buildings
Worship Buildings
Worship
Ruinous Altar
(wh_main_nor_worship_1) Level 0 |
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Worship | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Worship Level 1 Ruinous Altar The Gods exist, as undeniable as the night. They are worshipped at Ruinous Altars, intended for sacrifice and more. |
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2 | 1000 |
{{tr:public_order}}: +2 (province_to_province_own) {{tr:public_order}}: +1 for every concurrent war with a neighbouring faction (province_to_province_own) Chaos corruption: +2 (region_to_region_own) Shaman-Sorcerer [[img:icon_hero]][[/img]]Hero capacity: +1 (faction_to_faction_own_unseen) Enables [[img:icon_hero]][[/img]]Hero recruitment: Shaman-sorcerer (province_to_province_own) |
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2 |
Worship Level 2 Chaos Shrine The larger a village becomes, the more significant and vile its shrine to the Dark Gods. |
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3 | 1500 |
{{tr:public_order}}: +3 (province_to_province_own) {{tr:public_order}}: +2 for every concurrent war with a neighbouring faction (province_to_province_own) Chaos corruption: +3 (region_to_region_own) Shaman-Sorcerer [[img:icon_hero]][[/img]]Hero capacity: +2 (faction_to_faction_own_unseen) Enables [[img:icon_hero]][[/img]]Hero recruitment: Shaman-sorcerer (province_to_province_own) |
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3 |
Worship Level 3 Shamanic Pyre Wherever dark energies can be channelled, the seers commune with godlings and daemons to guide the tribe towards war. |
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4 | 2000 |
{{tr:public_order}}: +4 (province_to_province_own) {{tr:public_order}}: +2 for every concurrent war with a neighbouring faction (province_to_province_own) Chaos corruption: +4 (region_to_region_own) Shaman-Sorcerer [[img:icon_hero]][[/img]]Hero capacity: +2 (faction_to_faction_own_unseen) Enables [[img:icon_hero]][[/img]]Hero recruitment: Shaman-sorcerer (province_to_province_own) |
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4 |
Worship Level 4 Vikti Temple To worship war is to endlessly indulge in it until death, or into immortality – whichever comes first. |
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5 | 2500 |
{{tr:public_order}}: +5 (province_to_province_own) {{tr:public_order}}: +3 for every concurrent war with a neighbouring faction (province_to_province_own) Chaos corruption: +5 (region_to_region_own) Shaman-Sorcerer [[img:icon_hero]][[/img]]Hero capacity: +3 (faction_to_faction_own_unseen) Enables [[img:icon_hero]][[/img]]Hero recruitment: Shaman-sorcerer (province_to_province_own) |
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