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Crooked Moon Mutinous Gits Buildings
Walls Buildings
Walls
Ditches
(wh_main_grn_walls_1) Level 0 |
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Walls | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Walls Level 1 Ditches If a camp is "stayin’ put" Gobbos will be sent out to dig a ditch around it as a basic defence. |
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3 | 2500 |
Enemy Hero action success chance: -10% (region_to_character_enemy) [HIDDEN] (region_to_region_own) Leadership: +2 when under siege (local armies) Siege holdout time: +1 (region_to_region_own) Improved tower projectiles: Arrows (this_building) |
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2 |
Walls Level 2 Stakes Large stakes of pointy wood and other ramshackle defences of timber and bone are surpassingly effective. |
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4 | 5000 |
Enemy Hero action success chance: -15% (region_to_character_enemy) [HIDDEN] (region_to_region_own) Leadership: +4 when under siege (local armies) Siege holdout time: +2 (region_to_region_own) Improved tower projectiles: Giant Dungballs (this_building) |
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3 |
Walls Level 3 Big Walls A big wall is a good way of stopping an enemy from "gettin’ in". |
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5 | 7500 |
Enemy Hero action success chance: -20% (region_to_character_enemy) [HIDDEN] (region_to_region_own) Leadership: +6 when under siege (local armies) Siege holdout time: +3 (region_to_region_own) Improved tower projectiles: Rock Idols (this_building) |
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