Left Panel
Tilea Buildings
Hostelry Buildings
Hostelry
Tap Room
(wh_main_emp_tavern_1) Level 0 |
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Hostelry | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Hostelry Level 1 Tap Room Smaller taverns are often little more than rooms with kegs of ale stacked along one side of a hay-strewn floor. |
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2 | 1500 |
{{tr:public_order}}: +4 (province_to_province_own) |
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2 |
Hostelry Level 2 Tavern Man’s villages and towns across the Old World are dominated by taverns as much as any smithy or general store. |
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3 | 3000 |
{{tr:public_order}}: +6 (province_to_province_own) |
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3 |
Hostelry Level 3 Coaching Inn Coaching Inns are large establishments with rooms and stables, found on busy trade routes or in large town centres. |
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4 | 4500 |
{{tr:public_order}}: +8 (province_to_province_own) |
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