Left Panel
Middenland Faction
Middenland Buildings
Farm Buildings
Farm
Fields
(wh_main_emp_farm_basic_1) Level 0 |
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Farm | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Farm Level 1 Fields The Old World has many mouths to feed; grain provides the grist for mills and the base ingredient for spirits. |
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1 | 500 |
Casualty replenishment rate: +2% (province_to_army_own) Growth: +20 (region_to_province_own) |
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2 |
Farm Level 2 Farm Farms large and small cross the Old World – growing crops, especially grains, for the crowded towns and cities. |
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2 | 1000 |
Casualty replenishment rate: +3% (province_to_army_own) Growth: +30 (region_to_province_own) |
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3 |
Farm Level 3 Landed Estate Wherever the forest breaks, large swathes of land are given over to agriculture, most of which is owned by nobles. |
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3 | 2000 |
Casualty replenishment rate: +4% (province_to_army_own) Growth: +40 (region_to_province_own) |
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