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Major Coastal Settlement Buildings
Major Coastal Settlement
Major Coastal Settlement | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 | ![]() |
Major Coastal Settlement Level 1 Ruined Dwarfhold Another ruined Karak now lies dormant, a vestige of some upstart's attempt to dominate Dwarf lands. |
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1 | 0 | |||||
2 | ![]() |
Major Coastal Settlement Level 2 Dwarf Mining Colony More enterprising Dwarfs seek their own fortune and join colonies away from the greater Holds. |
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2 | 800 |
![]() ![]() [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) ![]() [HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own) |
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3 | ![]() |
Major Coastal Settlement Level 3 Dwarf Outpost Dwarfs do occasionally live above the ground - there are outposts scattered throughout the World's Edge Mountains and beyond. |
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3 | 1600 |
![]() ![]() [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) ![]() [HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own) |
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4 | ![]() |
Major Coastal Settlement Level 4 Dwarf Keep Dwarf Keeps are the bastions of the realm, impregnable forts built upon and within the mountain peaks. |
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4 | 3200 |
![]() ![]() [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) ![]() [HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own) |
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5 | ![]() |
Major Coastal Settlement Level 5 Dwarfhold The Dwarf fortress-cities - the Karaks - are truly a site to behold. Each an independent kingdom, together they form the "Karaz Ankor". |
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5 | 4800 |
![]() ![]() [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) ![]() [HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own) |
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6 | ![]() |
Major Coastal Settlement Level 6 Great Hold The greatest Dwarfholds are the most legendary; the mightiest strongholds, led by greatest Kings of the age. |
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6 | 7200 |
![]() ![]() [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) ![]() [HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own) |
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