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Home / Total War: WARHAMMER / Karak Ziflin (The Season of Revelation) / Buildings / Pastures Buildings
Karak Ziflin (The Season of Revelation) Buildings
Pastures Buildings
Pastures
Pastures | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Pastures Level 1 Goat Pastures Goats are a favoured animal for rearing. This is in no small part because Dwarfs and goats share the mountainsides. |
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1 | 600 |
Casualty replenishment rate: +4% (province_to_army_own) Growth: +30 (region_to_province_own) |
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2 |
Pastures Level 2 Goat Herd Goat. It’s a tough, stringy meat, but then Dwarfs are tough too, and like their food to have the same qualities! |
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2 | 1200 |
Casualty replenishment rate: +6% (province_to_army_own) Growth: +40 (region_to_province_own) |
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3 |
Pastures Level 3 Goat Farm Goat farms comprise several herds kept in barns or other housings, perhaps even within the Hold. |
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3 | 2200 |
Casualty replenishment rate: +8% (province_to_army_own) Growth: +50 (region_to_province_own) |
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4 |
Pastures Level 4 Herders' Guild Hall For all Dwarfs who work above ground, this is the Guild they turn to. |
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4 | 3200 |
Casualty replenishment rate: +10% (province_to_army_own) Growth: +60 (region_to_province_own) |
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