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Karak Kadrin Faction
Karak Kadrin Buildings
Cinnabar Mining Buildings
Cinnabar Mining
Cinnabar Mining | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Cinnabar Mining Level 1 Cinnabar Mining Pit Cinnabar, also known as blood rock, is a mineral which contains mercury, prized by alchemists and dye-makers alike. |
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1 | 750 |
Income generated: 100 (building_to_building_own) Dyes resource production: 28 ounces (building_to_building_own) |
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2 |
Cinnabar Mining Level 2 Cinnabar Mine Blood rock mines are larger excavation sites, made when substantial cinnabar deposits are discovered. |
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2 | 1500 |
Income generated: 150 (building_to_building_own) Dyes resource production: 42 ounces (building_to_building_own) |
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3 |
Cinnabar Mining Level 3 Dye-Makers' Plant Dwarf dye-makers are rare but not unknown, usually having a fortified plant further away from the main Hold. |
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3 | 2500 |
Income generated: 200 (building_to_building_own) Dyes resource production: 64 ounces (building_to_building_own) |
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4 |
Cinnabar Mining Level 4 Dyers' Guild Hall The Dyers' Guild is relatively small, but accrues wealth as it seeks new customers from the empires of men. |
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4 | 3500 |
Income generated: 300 (building_to_building_own) Dyes resource production: 96 ounces (building_to_building_own) |
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