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Captured Karaz-a-Karak Buildings
Captured Karaz-a-Karak
Captured Karaz-a-Karak | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 | ![]() |
Captured Karaz-a-Karak Level 1 Ruined Karaz-a-Karak Another ruined Karak now lies dormant, a vestige of some upstart's attempt to dominate Dwarf lands. |
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1 | 0 | |||||
2 | ![]() |
Captured Karaz-a-Karak Level 2 Occupied Karaz-a-Karak (Mining Settlement) Once a great city, now overrun by the mutants, monsters, and madmen of the north. |
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1 | 500 |
![]() ![]() ![]() [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) ![]() ![]() ![]() |
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3 | ![]() |
Captured Karaz-a-Karak Level 3 Occupied Karaz-a-Karak (Outpost) Once a great city, now overrun by the mutants, monsters, and madmen of the north. |
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1 | 1000 |
![]() ![]() ![]() [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) ![]() ![]() ![]() |
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4 | ![]() |
Captured Karaz-a-Karak Level 4 Occupied Karaz-a-Karak (Dwarf Keep) Once a great city, now overrun by the mutants, monsters, and madmen of the north. |
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1 | 2000 |
![]() ![]() ![]() [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) ![]() ![]() ![]() |
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5 | ![]() |
Captured Karaz-a-Karak Level 5 Occupied Karaz-a-Karak (Dwarfhold) Once a great city, now overrun by the mutants, monsters, and madmen of the north. |
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1 | 3000 |
![]() ![]() ![]() [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) ![]() ![]() ![]() |
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6 | ![]() |
Captured Karaz-a-Karak Level 6 Occupied Karaz-a-Karak (Great Hold) Once a great city, now overrun by the mutants, monsters, and madmen of the north. |
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1 | 4000 |
![]() ![]() ![]() [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) ![]() ![]() ![]() |
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