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Captured Black Crag Buildings
Captured Black Crag
Captured Black Crag | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 | ![]() |
Captured Black Crag Level 1 Ruined Black Crag/Karak Drazh Another ruined Karak now lies dormant, a vestige of some upstart's attempt to dominate Dwarf lands. |
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1 | 0 | |||||
2 | ![]() |
Captured Black Crag Level 2 Occupied Black Crag/Karak Drazh (Mining Settlement) Once a great city, now overrun by the mutants, monsters, and madmen of the north. |
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1 | 500 |
![]() ![]() ![]() [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) ![]() ![]() ![]() |
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3 | ![]() |
Captured Black Crag Level 3 Occupied Black Crag/Karak Drazh (Outpost) Once a great city, now overrun by the mutants, monsters, and madmen of the north. |
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1 | 1000 |
![]() ![]() ![]() [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) ![]() ![]() ![]() |
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4 | ![]() |
Captured Black Crag Level 4 Occupied Black Crag/Karak Drazh (Dwarf Keep) Once a great city, now overrun by the mutants, monsters, and madmen of the north. |
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1 | 2000 |
![]() ![]() ![]() [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) ![]() ![]() ![]() |
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5 | ![]() |
Captured Black Crag Level 5 Occupied Black Crag/Karak Drazh (Dwarfhold) Once a great city, now overrun by the mutants, monsters, and madmen of the north. |
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1 | 3000 |
![]() ![]() ![]() [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) ![]() ![]() ![]() |
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6 | ![]() |
Captured Black Crag Level 6 Occupied Black Crag/Karak Drazh (Great Hold) Once a great city, now overrun by the mutants, monsters, and madmen of the north. |
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1 | 4000 |
![]() ![]() ![]() [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) ![]() ![]() ![]() |
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