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Captured Altdorf Buildings
Captured Altdorf
Captured Altdorf | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 | ![]() |
Captured Altdorf Level 1 Ruined Altdorf This city lies in ruins. Nothing remains but destruction, ashes and the sorrowful taste of defeat. |
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1 | 0 | |||||
2 | ![]() |
Captured Altdorf Level 2 Occupied Altdorf (Hamlet) Once a great city, now overrun by the mutants, monsters, and madmen of the north. |
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1 | 500 |
![]() ![]() ![]() [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) ![]() ![]() ![]() |
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3 | ![]() |
Captured Altdorf Level 3 Occupied Altdorf (Village) Once a great city, now overrun by the mutants, monsters, and madmen of the north. |
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1 | 1000 |
![]() ![]() ![]() [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) ![]() ![]() ![]() |
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4 | ![]() |
Captured Altdorf Level 4 Occupied Altdorf (Town) Once a great city, now overrun by the mutants, monsters, and madmen of the north. |
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1 | 2000 |
![]() ![]() ![]() [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) ![]() ![]() ![]() |
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5 | ![]() |
Captured Altdorf Level 5 Occupied Altdorf (City) Once a great city, now overrun by the mutants, monsters, and madmen of the north. |
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1 | 3000 |
![]() ![]() ![]() [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) ![]() ![]() ![]() |
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6 | ![]() |
Captured Altdorf Level 6 Occupied Altdorf (City-State) Once a great city, now overrun by the mutants, monsters, and madmen of the north. |
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1 | 4000 |
![]() ![]() ![]() [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) ![]() ![]() ![]() |
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