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Empire Faction
Empire Miragliano Level 3
Occupied Miragliano (Village)
Villages dot the Empire, usually comprising a marktplaz, a tavern, and a stockade – if their denizens are lucky.The wilderness of the Empire is untamed; those who do not farm the land congregate in the towns and villages for reasons of trade and safety. They range from large hamlets to walled settlements that are towns in all but name.
Miragliano
Building Name Occupied Miragliano (Village) |
Level Name wh_main_special_settlement_miragliano_2_emp |
Building Chain Miragliano |
Building Level 3 |
Create Time 3 |
Create Cost 1600 |
Require Resource |
Effects
Grants 2 construction slots in the settlement (this_building)Income generated: 60 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +20 (region_to_province_own)
{{tr:public_order}}: +1 (province_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
Provides Garrison Army
Recruitable Units
No Recruitable Units
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