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![Occupied Miragliano (Village)](https://www.honga.net/totalwar/warhammer/images/warhammer/buildings/icons/tilea_city_miragliano.png)
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Occupied Miragliano (Village)
Slightly larger than Bretonnian hamlets, village buildings look much the same, though may include an inn and smithy too.A village may be located at a bridge or crossroads, somewhere that has more foot traffic than a hamlet. Even a measly increase in population levels could mean an inn is present too - usually shoddy and run down - and a blacksmith to serve the local farmers' nags.
Miragliano
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Building Name Occupied Miragliano (Village) |
Level Name wh_main_special_settlement_miragliano_2_brt |
Building Chain Miragliano |
Building Level 3 |
Create Time 3 |
Create Cost 1600 |
Require Resource |
Effects
![](https://www.honga.net/totalwar/warhammer/images/warhammer/campaign_ui/effect_bundles/construction.png)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
![](https://www.honga.net/totalwar/warhammer/images/warhammer/campaign_ui/effect_bundles/growth.png)
![](https://www.honga.net/totalwar/warhammer/images/warhammer/campaign_ui/effect_bundles/public_order.png)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
Provides Garrison Army
Recruitable Units
No Recruitable Units
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