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Home / Total War: WARHAMMER / Skullsmasherz Tribe (The Season of Revelation) / Buildings / Occupied Karaz-a-Karak (Greenskin Stronghold)
Skullsmasherz Tribe (The Season of Revelation) Karaz-a-Karak Level 6
Occupied Karaz-a-Karak (Greenskin Stronghold)
The biggest and bestest Warbosses rule from formidable strongholds - the shattered Karaks of the Dwarfs.The Greenskins have thrived these past millennia arguably because they have been able to take the Dwarfholds from the stunties, as the bearded gits retreated in the aftermath of their disastrous decline. Orcs have ever been opportunists, taking the Dwarfholds and the riches in their deep vaults without pause. Since they were established as the new landlords, the Greenskins have been almost impossible to shift, allowing their dominance of the surrounding regions to grow.
Karaz-a-Karak
Building Name Occupied Karaz-a-Karak (Greenskin Stronghold) |
Level Name wh_main_special_settlement_karaz_a_karak_5_grn |
Building Chain Karaz-a-Karak |
Building Level 6 |
Create Time 6 |
Create Cost 7500 |
Require Resource |
Effects
Grants 5 construction slots in the settlement (this_building)Income generated: 450 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +50 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
Local recruitment capacity: +1 (province_to_province_own)
Provides Garrison Army
Recruitable Units
No Recruitable Units
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