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Karak Norn Faction
Karak Norn Karaz-a-Karak Level 6
Karaz-a-Karak (Great Hold)
Karaz-a-Karak, known as Everpeak, capital of the Karaz Ankor. It is the richest, deepest, and most powerful of all Dwarfholds.Karaz-a-Karak
Building Name Karaz-a-Karak (Great Hold) |
Level Name wh_main_special_settlement_karaz_a_karak_5_dwf |
Building Chain Karaz-a-Karak |
Building Level 6 |
Create Time 6 |
Create Cost 7200 |
Require Resource |
Effects
Grants 5 construction slots in the settlement (this_building)[HIDDEN] (region_to_region_own)
Income from all buildings: +50% (all regions in this province)
Income from all buildings: +25% (all regions in adjacent provinces)
Income generated: 300 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +50 (region_to_province_own)
{{tr:public_order}}: +5 (province_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
Provides Garrison Army
Flame Cannon
(wh_main_dwf_art_flame_cannon)
Field Artillery
(wh_main_dwf_art_flame_cannon)
Field Artillery
Organ Gun
(wh_main_dwf_art_organ_gun)
Field Artillery
(wh_main_dwf_art_organ_gun)
Field Artillery
Hammerers
(wh_main_dwf_inf_hammerers)
Melee Infantry
(wh_main_dwf_inf_hammerers)
Melee Infantry
Ironbreakers
(wh_main_dwf_inf_ironbreakers)
Melee Infantry
(wh_main_dwf_inf_ironbreakers)
Melee Infantry
Quarrellers (Great Weapons)
(wh_main_dwf_inf_quarrellers_1)
Missile Infantry
(wh_main_dwf_inf_quarrellers_1)
Missile Infantry
Slayers
(wh_main_dwf_inf_slayers)
Melee Infantry
(wh_main_dwf_inf_slayers)
Melee Infantry
Thunderers
(wh_main_dwf_inf_thunderers_0)
Missile Infantry
(wh_main_dwf_inf_thunderers_0)
Missile Infantry
Recruitable Units
No Recruitable Units
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