Left Panel
Home / Total War: WARHAMMER / {{tr:grn_greenskin_rebels_screen_name}} Waaagh! / Buildings / Occupied Karaz-a-Karak (Greenskin Camp)
{{tr:grn_greenskin_rebels_screen_name}} Waaagh! Karaz-a-Karak Level 3
Occupied Karaz-a-Karak (Greenskin Camp)
Orc and Goblin tribes are, in the main, nomadic, but will set up a large camp when the Boss wants to stop for a bit.Greenskin camps are often temporary, consisting of crudely-fashioned tents and the inevitable dung piles. However, these camps can become almost permanent, as the Boss gets lazy and "can’t be bovvered" to move on. In camp, the Greenskins dig fighting pits, erect totems and generally forget their previous wandering instincts.
Karaz-a-Karak
Building Name Occupied Karaz-a-Karak (Greenskin Camp) |
Level Name wh_main_special_settlement_karaz_a_karak_2_grn |
Building Chain Karaz-a-Karak |
Building Level 3 |
Create Time 3 |
Create Cost 1600 |
Require Resource |
Effects
Grants 2 construction slots in the settlement (this_building)Income generated: 225 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +20 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
Provides Garrison Army
Recruitable Units
No Recruitable Units
|
|
|