Karaz-a-Karak
Ruines de Karaz-a-Karak (wh_main_special_settlement_karaz_a_karak_ruin) Karaz-a-Karak Level 0
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Karaz-a-Karak (Colonie minière) (wh_main_special_settlement_karaz_a_karak_1_dwf) Karaz-a-Karak Level 1
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Karaz-a-Karak (Poste avancé) (wh_main_special_settlement_karaz_a_karak_2_dwf) Karaz-a-Karak Level 2
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Karaz-a-Karak (Fort nain) (wh_main_special_settlement_karaz_a_karak_3_dwf) Karaz-a-Karak Level 3
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Karaz-a-Karak (Bastion nain) (wh_main_special_settlement_karaz_a_karak_4_dwf) Karaz-a-Karak Level 4
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Karaz-a-Karak (Grand bastion) (wh_main_special_settlement_karaz_a_karak_5_dwf) Karaz-a-Karak Level 5
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![Karaz-a-Karak (Colonie minière)](https://www.honga.net/totalwar/warhammer/images/warhammer/buildings/icons/dwarf_city_karaz_a_karak.png) |
Building Name Karaz-a-Karak (Colonie minière) |
Level Name wh_main_special_settlement_karaz_a_karak_1_dwf |
Building Chain Karaz-a-Karak |
Building Level 2 |
Create Time 2 |
Create Cost 800 |
Require Resource |
Effects
![](https://www.honga.net/totalwar/warhammer/images/warhammer/campaign_ui/effect_bundles/construction.png)
Accorde 1 emplacement de construction dans la colonie (this_building)
![](https://www.honga.net/totalwar/warhammer/images/warhammer/campaign_ui/effect_bundles/income.png)
Revenu généré par tous les bâtiments : +30% (toutes les régions de cette province)
![](https://www.honga.net/totalwar/warhammer/images/warhammer/campaign_ui/effect_bundles/income.png)
Revenu généré par tous les bâtiments : +15% (toutes les régions des provinces adjacentes)
![](https://www.honga.net/totalwar/warhammer/images/warhammer/campaign_ui/effect_bundles/icon_income_plus.png)
Revenu généré : 100 (building_to_building_own)
[HIDDEN] Ajoute 2 tours au temps de siège des bastions dans les capitales des provinces (region_to_region_own)
![](https://www.honga.net/totalwar/warhammer/images/warhammer/campaign_ui/effect_bundles/growth.png)
Croissance : +10 (region_to_province_own)
![](https://www.honga.net/totalwar/warhammer/images/warhammer/campaign_ui/effect_bundles/public_order.png)
{{tr:public_order}} : +1 (province_to_province_own)
Not Used (region_to_region_own)
Provides Garrison Army
Recruitable Units
No Recruitable Units