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Skullsmasherz Faction
Skullsmasherz Major Settlement Level 2
Karak Eight Peaks (Greenskin Hideout)
Smaller Greenskin tribes and gatherings rarely stay put, although they will seek out caves when they wish to keep "outta da way".The greatest enemy of the Greenskins has always been their own kind. Out in the Badlands, the tribes prey upon each other in endless competition for dominance. Smaller tribes locate natural hideouts or lone encampments, allowing them time to establish themselves until they can go on the hunt themselves.
Major Settlement
Building Name Karak Eight Peaks (Greenskin Hideout) |
Level Name wh_main_special_settlement_eight_peaks_1_grn |
Building Chain Major Settlement |
Building Level 2 |
Create Time 2 |
Create Cost 800 |
Require Resource |
Effects
Grants 1 construction slot in the settlement (this_building)Income from all buildings: +5% (all regions in this province)
Income generated: 80 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +10 (region_to_province_own)
{{tr:public_order}}: +1 in your adjacent provinces (province_to_province_adjacent_unseen)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
Provides Garrison Army
Recruitable Units
No Recruitable Units
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