Left Panel
![Occupied Altdorf (Village)](https://www.honga.net/totalwar/warhammer/images/warhammer/buildings/icons/empire_city_altdorf.png)
![Bretonnia](https://www.honga.net/totalwar/warhammer/images/warhammer/flags/wh_main_brt_bretonnia_rebels/mon_24.png)
Occupied Altdorf (Village)
Slightly larger than Bretonnian hamlets, village buildings look much the same, though may include an inn and smithy too.A village may be located at a bridge or crossroads, somewhere that has more foot traffic than a hamlet. Even a measly increase in population levels could mean an inn is present too - usually shoddy and run down - and a blacksmith to serve the local farmers' nags.
Altdorf
![]() |
Building Name Occupied Altdorf (Village) |
Level Name wh_main_special_settlement_altdorf_2_brt |
Building Chain Altdorf |
Building Level 3 |
Create Time 3 |
Create Cost 1600 |
Require Resource |
Effects
![](https://www.honga.net/totalwar/warhammer/images/warhammer/campaign_ui/effect_bundles/construction.png)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
![](https://www.honga.net/totalwar/warhammer/images/warhammer/campaign_ui/effect_bundles/growth.png)
![](https://www.honga.net/totalwar/warhammer/images/warhammer/campaign_ui/effect_bundles/public_order.png)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
Provides Garrison Army
Recruitable Units
No Recruitable Units
|
|
|