Marauder Blood-Grove
To draw their Gods' attentions outside of battle, Marauders duel in Blood-Groves to spill each other’s blood in deathly combat.The most common method used by the Northmen to commune with their Gods comes in battle – either by killing, or being killed. However, sometimes the Marauders seek to prove themselves to their Gods away from the battlefield by duelling each other rather than the enemy, particularly when there is a lull in raiding. Such fights to the death do not always occur for sanctimonious reasons and can sometimes just be a way to settle disputes. Although in reality, if the Marauders disagree with one another, a blood-soaked resolution is arrived at far before the dispute is 'formally' brought to the blood-grove. It matters not – wherever blood is spilt by the Northmen, the Dark Gods will watch with glee.
Income
Building Name Marauder Blood-Grove |
Level Name wh_main_nor_outpost_income_2 |
Building Chain Income |
Building Level 2 |
Create Time 1 |
Create Cost 1000 |
Require Resource |
Effects
Income from sacking settlements: +20% (all forces in adjacent regions)Chaos corruption: +3 (region_to_region_own)
Provides Garrison Army
No Garrison Units
Recruitable Units
No Recruitable Units
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