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Norsca Faction
Norsca Creatures of Chaos Level 3
Glacial Passages
Frozen tunnels under the ancient ice harbour unimaginable nightmares, offering no shelter from Chaos’ mutating influence.Subterranean passageways in the north potentially give the local tribes access to the fellest of creatures. The snowy and mountainous nature of the ancient landscape means that thousands of glaciers exist there, providing numerous areas for icy tunnels to form naturally. The networks of glacial tunnels in the ice can be incredibly labyrinthine, providing the ideal habitat for monstrous Frost-Wyrms, who spend much of their time in quiet hibernation. It is for the benefit of most that they slumber in hard-to-reach burrows – when awake and on the surface, they are likely to be killing and feeding.
Creatures of Chaos
Building Name Glacial Passages |
Level Name wh_main_nor_creatures_3 |
Building Chain Creatures of Chaos |
Building Level 3 |
Create Time 4 |
Create Cost 4000 |
Require Resource |
Effects
Fimir Balefiend [[img:icon_hero]][[/img]]Hero capacity: +1 (faction_to_faction_own_unseen)Enables [[img:icon_hero]][[/img]]Hero recruitment: Fimir Balefiend (province_to_province_own)
Provides Garrison Army
No Garrison Units
Recruitable Units
Recruitable Units Lv. 0 | ||||||||||||||||||
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No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Melee Infantry / Melee Infantry / (wh_dlc08_nor_feral_manticore) Feral Manticore The Manticore is a killer, above all. Born of Chaos, mutations and madness, but a killer all the same. |
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1 | 1000 | 1000 | 40 | 430 | 55 | 35 | 45 | 4740 | 56 | |||||||||
2 |
Melee Infantry / Melee Infantry / (wh_dlc08_nor_mon_fimir_0) Fimir Warriors Cyclopean fiends, degenerate and malign, ever-vying for the attention of the Dark Gods. |
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12 | 1200 | 1200 | 34 | 80 | 25 | 38 | 110 | 592 | 60 | |||||||||
3 |
Melee Infantry / Melee Infantry / (wh_dlc08_nor_mon_fimir_1) Fimir Warriors (Great Weapons) When hoping for the fleeting, fickle favour of the Ruinous Ones, carry a really big mace. |
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12 | 1300 | 1300 | 27 | 95 | 25 | 35 | 110 | 592 | 60 | |||||||||
4 |
Melee Infantry / Melee Infantry / (wh_dlc08_nor_mon_frost_wyrm_0) Frost-Wyrm Frost-Wyrms dwell in lairs below the frozen tundra, still as death until ascending for murderous activities. |
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1 | 1700 | 1700 | 45 | 450 | 57 | 34 | 70 | 4560 | 61 | |||||||||
5 |
Melee Infantry / Melee Infantry / (wh_dlc08_nor_mon_norscan_ice_trolls_0) Norscan Ice Trolls Mutations of the frozen north enable them to freeze their unfortunate victims with their foul, icy breath. |
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12 | 950 | 950 | 40 | 102 | 40 | 28 | 40 | 557 | 38 | |||||||||
6 |
Melee Infantry / Melee Infantry / (wh_main_nor_mon_chaos_trolls) Norscan Trolls Though temperamental and difficult to control, a Troll is a whirling ball of difficult-to-kill death. |
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12 | 800 | 800 | 36 | 86 | 30 | 24 | 40 | 557 | 38 |
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