Left Panel
Crooked Moon Mutinous Gits Waaagh! Minor Settlement Level 4
Greenskin Burrows
When the crap-pile gets too big and the horde of shiny stuff too large to shovel on a cart, it’s "time ta stop moving".Encampments are formed when one or more camps merge with each other. Tents become dung-covered huts, kennulz, Squig penz, boar sties and even grog-drenched drinking holes as more and more Greenskins are drawn to a settlement. Staked defences or roughly hewn moats will often surround the encampment to fend off foes who want to take the goodies within for themselves.
Minor Settlement
Building Name Greenskin Burrows |
Level Name wh_main_grn_settlement_minor_3 |
Building Chain Minor Settlement |
Building Level 4 |
Create Time 4 |
Create Cost 3200 |
Require Resource |
Effects
Grants 3 construction slots in the settlement (this_building)Income generated: 160 (building_to_building_own)
Growth: +30 (region_to_province_own)
Local recruitment capacity: +1 (province_to_province_own)
Provides Garrison Army
Recruitable Units
No Recruitable Units
|
|
|