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Cult of Ulric Faction
Cult of Ulric Port Level 4
Imperial Port
Large port-cities are strategically key during wartime, for they are home to its great fleets, both military or mercantile.Erengrad, Marienburg, Altdorf, Barak Varr – even the Orc pirate forts that riddle the coast by the Dragonback Mountains – are all built around or contain a series of ports. As well as providing a home for the great war-fleets – when they are not fighting at sea – these trading stations also attract serious wealth in those rare moments when a lull in the eternal war allows 'normal' life to resume.
Port
Ruined Docks
(wh_main_human_port_ruin) Port Level 0 |
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Building Name Imperial Port |
Level Name wh_main_emp_port_3 |
Building Chain Port |
Building Level 4 |
Create Time 5 |
Create Cost 9000 |
Require Resource |
Effects
Income generated: 800 (building_to_building_own)Growth: +30 (region_to_province_own)
Provides Garrison Army
No Garrison Units
Recruitable Units
No Recruitable Units
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