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Cult of Ulric Faction
Cult of Ulric Barracks Level 3
Barracks
Barracks are, by necessity, large billet houses for accommodating State Troops.The Elector Counts all need to ensure they have a battle-ready defence at any time, a barracks that houses the majority of state troops. More prestigious regiments, such as Greatswords, may have their own wing of the barracks or even a separate quarters, earned for their prowess in battle.
Barracks
Training Field
(wh_main_emp_barracks_1) Barracks Level 0 |
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Building Name Barracks |
Level Name wh_main_emp_barracks_3 |
Building Chain Barracks |
Building Level 3 |
Create Time 3 |
Create Cost 4000 |
Require Resource |
Effects
Captain [[img:icon_hero]][[/img]]Hero capacity: +1 (faction_to_faction_own_unseen)Enables [[img:icon_hero]][[/img]]Hero recruitment: Empire Captain (province_to_province_own)
Enables [[img:icon_hero]][[/img]]Hero recruitment: Captain (province_to_province_own)
Provides Garrison Army
No Garrison Units
Recruitable Units
Recruitable Units Lv. 0 | ||||||||||||||||||
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No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Melee Infantry / Melee Infantry / (wh_dlc04_emp_inf_flagellants_0) Flagellants Wading into battle, crazed and unable to be broken, facing their doom with furious acceptance. |
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120 | 525 | 525 | 25 | 36 | 26 | 10 | 0 | 60 | 100 | |||||||||
2 |
Missile Infantry / Missile Infantry / (wh_dlc04_emp_inf_free_company_militia_0) Free Company Militia These men did not ask for war, yet it has come all the same. With sword in hand, they fight because they must. |
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120 | 450 | 500 | 14 | 90 | 7.2 | 18 | 28 | 28 | 16 | 25 | 25 | 52 | 55 | |||||
3 |
Missile Infantry / Missile Infantry / (wh_main_emp_inf_crossbowmen) Crossbowmen The thudding crossbow bolts pack a punch that can bring down most foes. |
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90 | 525 | 525 | 20 | 160 | 6.1 | 22 | 14 | 24 | 4 | 17 | 20 | 58 | 50 | |||||
4 |
Melee Infantry / Melee Infantry / (wh_main_emp_inf_greatswords) Greatswords Wielding double-handed swords and wearing heavy plate, Greatswords are a potent elite unit with an impressive melee strength. |
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120 | 950 | 950 | 30 | 32 | 18 | 30 | 95 | 62 | 70 | |||||||||
5 |
Melee Infantry / Spear Infantry / (wh_main_emp_inf_halberdiers) Halberdiers Halberdiers are stalwart defenders, able to hold the line behind a wall of Halberds, cutting enemies to ribbons. |
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120 | 650 | 650 | 25 | 27 | 8 | 42 | 30 | 62 | 64 | |||||||||
6 |
Missile Infantry / Missile Infantry / (wh_main_emp_inf_handgunners) Handgunners Volleys of withering fire reduce any would-be army to a riddled, desperate band. |
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90 | 600 | 600 | 20 | 145 | 5.1 | 22 | 16 | 24 | 4 | 17 | 20 | 58 | 50 | |||||
7 |
Melee Infantry / Spear Infantry / (wh_main_emp_inf_spearmen_0) Spearmen Spearmen provide the backbone of the Empire's battle line, a defensive row of spears against the enemy charge. |
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120 | 300 | 300 | 20 | 25 | 4 | 34 | 30 | 58 | 60 | |||||||||
8 |
Melee Infantry / Spear Infantry / (wh_main_emp_inf_spearmen_1) Spearmen (Shields) Spearmen provide the backbone of the Empire's battle line, a defensive row of spears against the enemy charge. |
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120 | 400 | 400 | 20 | 25 | 4 | 42 | 65 | 58 | 60 | |||||||||
9 |
Melee Infantry / Melee Infantry / (wh_main_emp_inf_swordsmen) Swordsmen The Swordsmen form a resolute battle line. Blades in hand, they thrive in melee, at the heart of battle. |
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120 | 400 | 400 | 32 | 28 | 16 | 32 | 65 | 58 | 60 |
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