Captured Karaz-a-Karak
Ruined Karaz-a-Karak (wh_dlc08_special_settlement_karaz_a_karak_ruin_norsca) Captured Karaz-a-Karak Level 0
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Occupied Karaz-a-Karak (Mining Settlement) (wh_dlc08_special_settlement_karaz_a_karak_1_norsca) Captured Karaz-a-Karak Level 1
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Occupied Karaz-a-Karak (Outpost) (wh_dlc08_special_settlement_karaz_a_karak_2_norsca) Captured Karaz-a-Karak Level 2
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Occupied Karaz-a-Karak (Dwarf Keep) (wh_dlc08_special_settlement_karaz_a_karak_3_norsca) Captured Karaz-a-Karak Level 3
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Occupied Karaz-a-Karak (Dwarfhold) (wh_dlc08_special_settlement_karaz_a_karak_4_norsca) Captured Karaz-a-Karak Level 4
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Occupied Karaz-a-Karak (Great Hold) (wh_dlc08_special_settlement_karaz_a_karak_5_norsca) Captured Karaz-a-Karak Level 5
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![Occupied Karaz-a-Karak (Mining Settlement)](https://www.honga.net/totalwar/warhammer/images/warhammer/buildings/icons/dwarf_city_karaz_a_karak.png) |
Building Name Occupied Karaz-a-Karak (Mining Settlement) |
Level Name wh_dlc08_special_settlement_karaz_a_karak_1_norsca |
Building Chain Captured Karaz-a-Karak |
Building Level 2 |
Create Time 1 |
Create Cost 500 |
Require Resource |
Effects
![](https://www.honga.net/totalwar/warhammer/images/warhammer/campaign_ui/effect_bundles/turns.png)
Global Recruitment duration: -1 turn for all units (province_to_faction_unseen)
![](https://www.honga.net/totalwar/warhammer/images/warhammer/campaign_ui/effect_bundles/construction.png)
Grants 1 construction slot in the settlement (this_building)
![](https://www.honga.net/totalwar/warhammer/images/warhammer/campaign_ui/effect_bundles/icon_income_plus.png)
Income generated: 250 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
![](https://www.honga.net/totalwar/warhammer/images/warhammer/campaign_ui/effect_bundles/growth.png)
Growth: +10 (region_to_province_own)
![](https://www.honga.net/totalwar/warhammer/images/warhammer/campaign_ui/effect_bundles/public_order.png)
{{tr:public_order}}: +1 (province_to_province_own)
![](https://www.honga.net/totalwar/warhammer/images/warhammer/campaign_ui/effect_bundles/religion_chaos.png)
Chaos corruption: +1 (region_to_region_own)
Provides Garrison Army
100
Marauder Champions
(wh_dlc08_nor_inf_marauder_champions_0)
Melee Infantry
90
Marauder Hunters
(wh_dlc08_nor_inf_marauder_hunters_0)
Missile Infantry
120
120
Marauders
(wh_main_nor_inf_chaos_marauders_0)
Melee Infantry
Recruitable Units
No Recruitable Units