Left Panel
Provincial Capital
Building Name Great Hall |
Level Name wh_dlc05_wef_settlement_major_main_5 |
Building Chain Provincial Capital |
Building Level 6 |
Create Time 5 |
Create Cost 12000 |
Require Resource |
Effects
[HIDDEN] (region_to_region_own)Grants 9 construction slots in the settlement (this_building)
Income generated: 120 (building_to_building_own)
Growth: +50 (region_to_province_own)
Provides Garrison Army
Glade Riders
(wh_dlc05_wef_cav_glade_riders_0)
Missile Cavalry
(wh_dlc05_wef_cav_glade_riders_0)
Missile Cavalry
Deepwood Scouts
(wh_dlc05_wef_inf_deepwood_scouts_0)
Missile Infantry
(wh_dlc05_wef_inf_deepwood_scouts_0)
Missile Infantry
Wildwood Rangers
(wh_dlc05_wef_inf_wildwood_rangers_0)
Melee Infantry
(wh_dlc05_wef_inf_wildwood_rangers_0)
Melee Infantry
Tree Kin
(wh_dlc05_wef_mon_treekin_0)
Melee Infantry
(wh_dlc05_wef_mon_treekin_0)
Melee Infantry
Treeman
(wh_dlc05_wef_mon_treeman_0)
Melee Infantry
(wh_dlc05_wef_mon_treeman_0)
Melee Infantry
Recruitable Units
Recruitable Units Lv. 0 | ||||||||||||||||||
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No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Missile Infantry / Missile Infantry / (wh_dlc05_wef_inf_glade_guard_0) Glade Guard In many ways, these warriors define the armies of Athel Loren - their bows and blades are at the forefront of any action. |
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80 | 550 | 550 | 22 | 170 | 6.1 | 20 | 20 | 26 | 7 | 27 | 15 | 58 | 60 |
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